I was able to reproduce most of the stuff for B156 As for the network problems.. I only got the "connections problems.." on join in this build yet, don't know about others, it's up to the reports :)
Apart from that..
added: Damage indicators pointing in wrong direction added: Eggs spawn inside structures or outside level added: running leap upgrade carries over between rounds - I wasn't able to reproduce it, but since it's being mentioned to be there.. added: armory reacts on team spectators added: Spark editor problems -> Added the link to the topic in NS2 Mapping so it does not get lost :)
The text in the game gets broken, some textures are messed up (even after verifying game cache) and the game crashes after these bugs: [<a href="http://getsatisfaction.com/unknownworlds/topics/unreadable_text_mostly_followed_by_a_crash" target="_blank">1</a>] [<a href="http://getsatisfaction.com/unknownworlds/topics/changing_resolutions_causes_text_to_blur" target="_blank">2</a>] [<a href="http://getsatisfaction.com/unknownworlds/topics/bugs_bugs_bugs_text_cant_be_read" target="_blank">3</a>] [<a href="http://getsatisfaction.com/unknownworlds/topics/broken_fonts" target="_blank">4</a>] [<a href="http://getsatisfaction.com/unknownworlds/topics/broken_muzzle_flash_blurred_text" target="_blank">5</a>] It seems i'm not the only one having this problem.
added: Server feature: timestamp to logs added: Game text messes up, becomming unreadable added: flying skulk added: x on armory menu added: sentry not shooting in melee range added ns_rockdown hole in wall updated: Found another source for the weird graphic problem on nvidia
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->- ns_tram: --- Powernodes in the hive room and the natural hive expansion are missing since b155 [1] [20.11.10] [R] [B156]<!--QuoteEnd--></div><!--QuoteEEnd-->
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
<!--quoteo(post=1811240:date=Nov 27 2010, 02:29 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Nov 27 2010, 02:29 PM) <a href="index.php?act=findpost&pid=1811240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is intended.<!--QuoteEnd--></div><!--QuoteEEnd-->Whaaa?! That doesn't make sense, unless bias is focused towards marines. With replicate and power <u><b>always</b></u> in the hive room, rines can spam sentries. Game Over.
<!--quoteo(post=1811262:date=Nov 27 2010, 08:10 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Nov 27 2010, 08:10 PM) <a href="index.php?act=findpost&pid=1811262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whaaa?! That doesn't make sense, unless bias is focused towards marines. With replicate and power <u><b>always</b></u> in the hive room, rines can spam sentries. Game Over.<!--QuoteEnd--></div><!--QuoteEEnd--> Its just for now. In the future power will be off in hive room and no power node. Resulting in portable power nodes will be the only way to build in hive room for marines.
time for an update.. Not much new stuff reported on getsatisfaction anymore at the moment. Time for a patch ;)
anyways
added: Reload sound of the shotgun gets repeated +1 times for each additional shell reloaded
removed: Powernodes in ns_tram
as for <!--quoteo(post=1811139:date=Nov 27 2010, 12:26 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Nov 27 2010, 12:26 PM) <a href="index.php?act=findpost&pid=1811139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->repairing a functional but damaged power node will toggle the lights to emergency lighting.<!--QuoteEnd--></div><!--QuoteEEnd--> I couldn't reproduce it. Neither with cheats on, nor on a dedicated. I'm not saying that it's not there, but well.. any more info on that?
Fixed: Unpowered Armory still plays sound when approaching Fixed: ns_rockdown hole in wall Fixed: Grenades spawn out of the players head - also I'm not sure about it. Atm it will launch from the regular rifle barrel, but isn't the left addon the grenade launcher.. hmm
Added: ns_junction - The vent in alien start has walls which cannot be climbed Added: ns_tram - Small hole in map at marine start Added: The commander hotkeys (Marines) are assigned multiple times
Changed: ns_tram - Colision Geometry visible in hive area under the stairs - was: textures missing in alien hive
Reproduced: Finnaly, or unfortunately it occured to me that the game didn't want to process my game input. I was unable to use my console key anymore
So much for the old stuff, let's get on the new :)
Fixed: Hydra will not hit IPs Fixed: ns2:tram - Small hole in map in marine start
Added: Assisting building an alien structure will make weldsparks appear Added: Tooltip for Mac indicates Carbon use. Should be Energy Added: When marines loose and their IP got destroyed, no new IP will spawn on next round start Added: Selecting multiple Macs and placing a sentry, each mac will build a separate sentry Added: Spectator FOV affected by Lerk snipe mode Added: Changing map or restarting listenserver again will stuck Added: Killing a drifter while the it settles down for building will still make the structure spawn Added: MACs don't repair the armor of a damaged building Added: Crag upgrade menu does not have a back button anymore Added: ns2:tram - There is a hole in the floor in the observation area Added: Screen edges flahing when in near death mode Added: Weapons module title displaying wrong text Added: Tooltips for Ammo and Medpack indicate Carbon use instead of Plasma Added: Buymenu sometimes won't show up on upgraded armory/weapons module (structure passthrough) Added: Rifle reload delay can be skipped Added: Carbon stockpile is not limited < 1024
Added: Flamethrower can shoot through walls Added: Jumping to a Hotgroup via key will jump to a random position on the map Added: Extractors/Harvesters cannot be build if another structure is too close Added: Melee 2 resp. Melee 3 can be researched without previous upgrades when the hives are upgraded Added: Drifters/MACs cannot be build while Hive/CC upgrade is running Added: Recycling a Sentry will return Carbon instead of Plasma
Fixed: chat will overlap the character name as soon as a certain length is reached Fixed: ns_tram - Colision Geometry visible in hive area under the stairs Fixed: ns_tram - There is a hole in the floor in the observation area
Added: There is no automatic linebreak to the chat anymore. The whole text goes into one line, floating out of the screen if too long Added: Entering a Hive will play the weld sound and sparks appear Added: Leaving hive/cc cancels build order Added: Commander selection cursor icon is not centered on the tip of the yellow cursor Added: MACs attempt to assist-build debris from destroyed buildings Added: Commander interface is not click through safe, i.e. if a unit is below a button, the interface will register the button click, but aswell select the unit below the button Added: Mature Crags won't show their healing range circle anymore Added: Tooltip for Sentry indicates carbon used. Should be plasma
Changed: Structures can be build ontop of each other or units -> Structures can be build ontop of the CC or units (MAC & Player)
Comments
As for the network problems.. I only got the "connections problems.." on join in this build yet, don't know about others, it's up to the reports :)
Apart from that..
added: Damage indicators pointing in wrong direction
added: Eggs spawn inside structures or outside level
added: running leap upgrade carries over between rounds - I wasn't able to reproduce it, but since it's being mentioned to be there..
added: armory reacts on team spectators
added: Spark editor problems -> Added the link to the topic in NS2 Mapping so it does not get lost :)
It seems i'm not the only one having this problem.
added: Game text messes up, becomming unreadable
added: flying skulk
added: x on armory menu
added: sentry not shooting in melee range
added ns_rockdown hole in wall
updated: Found another source for the weird graphic problem on nvidia
--- Powernodes in the hive room and the natural hive expansion are missing since b155 [1] [20.11.10] [R] [B156]<!--QuoteEnd--></div><!--QuoteEEnd-->
Is intended.
You will find out that:
no power node = no power = no buildings.
Later portable powernodes will be added so that the marines can build at those places where there is no powernode.
Its just for now. In the future power will be off in hive room and no power node. Resulting in portable power nodes will be the only way to build in hive room for marines.
Not much new stuff reported on getsatisfaction anymore at the moment. Time for a patch ;)
anyways
added: Reload sound of the shotgun gets repeated +1 times for each additional shell reloaded
removed: Powernodes in ns_tram
as for
<!--quoteo(post=1811139:date=Nov 27 2010, 12:26 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Nov 27 2010, 12:26 PM) <a href="index.php?act=findpost&pid=1811139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->repairing a functional but damaged power node will toggle the lights to emergency lighting.<!--QuoteEnd--></div><!--QuoteEEnd-->
I couldn't reproduce it. Neither with cheats on, nor on a dedicated. I'm not saying that it's not there, but well.. any more info on that?
Fixed: Unpowered Armory still plays sound when approaching
Fixed: ns_rockdown hole in wall
Fixed: Grenades spawn out of the players head - also I'm not sure about it. Atm it will launch from the regular rifle barrel, but isn't the left addon the grenade launcher.. hmm
Added: ns_junction - The vent in alien start has walls which cannot be climbed
Added: ns_tram - Small hole in map at marine start
Added: The commander hotkeys (Marines) are assigned multiple times
Changed: ns_tram - Colision Geometry visible in hive area under the stairs - was: textures missing in alien hive
Reproduced: Finnaly, or unfortunately it occured to me that the game didn't want to process my game input. I was unable to use my console key anymore
So much for the old stuff, let's get on the new :)
Fixed: ns2:tram - Small hole in map in marine start
Added: Assisting building an alien structure will make weldsparks appear
Added: Tooltip for Mac indicates Carbon use. Should be Energy
Added: When marines loose and their IP got destroyed, no new IP will spawn on next round start
Added: Selecting multiple Macs and placing a sentry, each mac will build a separate sentry
Added: Spectator FOV affected by Lerk snipe mode
Added: Changing map or restarting listenserver again will stuck
Added: Killing a drifter while the it settles down for building will still make the structure spawn
Added: MACs don't repair the armor of a damaged building
Added: Crag upgrade menu does not have a back button anymore
Added: ns2:tram - There is a hole in the floor in the observation area
Added: Screen edges flahing when in near death mode
Added: Weapons module title displaying wrong text
Added: Tooltips for Ammo and Medpack indicate Carbon use instead of Plasma
Added: Buymenu sometimes won't show up on upgraded armory/weapons module (structure passthrough)
Added: Rifle reload delay can be skipped
Added: Carbon stockpile is not limited < 1024
Added: Jumping to a Hotgroup via key will jump to a random position on the map
Added: Extractors/Harvesters cannot be build if another structure is too close
Added: Melee 2 resp. Melee 3 can be researched without previous upgrades when the hives are upgraded
Added: Drifters/MACs cannot be build while Hive/CC upgrade is running
Added: Recycling a Sentry will return Carbon instead of Plasma
Fixed: ns_tram - Colision Geometry visible in hive area under the stairs
Fixed: ns_tram - There is a hole in the floor in the observation area
Added: There is no automatic linebreak to the chat anymore. The whole text goes into one line, floating out of the screen if too long
Added: Entering a Hive will play the weld sound and sparks appear
Added: Leaving hive/cc cancels build order
Added: Commander selection cursor icon is not centered on the tip of the yellow cursor
Added: MACs attempt to assist-build debris from destroyed buildings
Added: Commander interface is not click through safe, i.e. if a unit is below a button, the interface will register the button click, but aswell select the unit below the button
Added: Mature Crags won't show their healing range circle anymore
Added: Tooltip for Sentry indicates carbon used. Should be plasma
Changed: Structures can be build ontop of each other or units -> Structures can be build ontop of the CC or units (MAC & Player)