157 is going to be HUGE!
derWalter
Join Date: 2008-10-29 Member: 65323Members
<div class="IPBDescription">some hot points</div>x- Inferred rendering system (ooooh yeah :) do we see the next performance hit, or will it improve fps? ... we will see :) )
x- Dynamic infestation gameplay (does this mean DI make it into the game yet?)
x- Add portable power nodes to address tunnels, hive rooms, etc.
x- Implement catpacks (if its jetpacks marines will own once more :) - but DI will turn this around as soon as it arrives :P)
x- Dynamic infestation gameplay (does this mean DI make it into the game yet?)
x- Add portable power nodes to address tunnels, hive rooms, etc.
x- Implement catpacks (if its jetpacks marines will own once more :) - but DI will turn this around as soon as it arrives :P)
Comments
156 probably won't have those things. flayra will work on those points, but if i got this right, it is usually the technical side that decides when a release happens, and whatever feature is ready then gets in. Thats why you see a release bar in the technical todo list, but not in the gameplay tasks.
That beeing said, looking forward to the new patches :D
That sounds like they haven't finished the graphic effects for DI
Eat, drink and be merry. Happy Thanksgiving! Status: Started.
Eat some turkey, Devs. Get sleepy. You deserve it.
Edit: Just looking through that list... Damn. I was getting nerd chills towards the end. All sounds awesome.
This:
Onos movement
Onos stomp/disrupt
Onos "jump" to cover longer distances
Onos bone shield
And:
Gorge Bacteria upgrade
YEAH!!!
YEAH!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Looking at the state of the teeth on the gorge view model, it already has halitosis so bad it can melt through a comm chair like butter.
^that
Most of those to-do notes have been on there for 2-3 builds now. All we are looking at are the current list of stuff they've sat down and decided to do. Until the little "Patch 157" blip chops off a section, there is not a single guaranteed thing for the next patch.
i lol'd
Commander interface and it's structures/players should more stand out, imo. It almost feels like NS2 vanilla is on the highway to us!
An a jumping onos? Wtf. Gotta say I like that.