NS2-EmbdStats

playerplayer Join Date: 2010-09-12 Member: 73982Members
edited March 2011 in Modding
<div class="IPBDescription">Web-statistics modification for NS2</div>This mod has been assimilated into <a href="http://www.unknownworlds.com/forums/index.php?showtopic=112026" target="_blank">NS2-GmOvrmind</a>.

Comments

  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I have forfeited adding a download-link and pasting a copy of the script-file until the new NS2-build (#154) is released (which should be any moment now). Otherwise I'll have to re-test, modify and re-upload a new version the moment the new build is released. I've created this topic in anticipation of it's release (which also gives me time to refine the topic-start).
  • saikosaiko Join Date: 2007-04-10 Member: 60588Members
    Nice work, this looks pretty usefull.
    Are you planning on adding more stats down the track at all?
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    It already collects quite a bit more player-data than it currently displays on the stats-page (health \ maxhealth \ armor \ maxarmor \ adren \ ammo \ resources, et cetera). I want to make sure it's functioning optimally before expanding further (of which I have quite a number of neat ideas in mind).
  • saikosaiko Join Date: 2007-04-10 Member: 60588Members
    Wow, It's great to see you've already got it logging that data.
    I have an unhealthy addtiction to stats and it sounds like your plans for NS2-EmbdStats will eventaully feed my addiction. :)
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Sweet! i would love to be able to export all that data to spreadsheets and other forms of data-measurements, just so i can get an overhead of how i play the game! :)
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    In light of the ongoing pending-status of the new patch, I decided to upload the version that works with the current NS2-build (#153). See the first-post for more information.
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Members
    There's just something about being able to make a server page that's loaded with real time statistics that is very appealing.

    Looks awesome, player. Thanks.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Uploaded a new version (v2) with an improved information-display, and the addition of a custom webpage (can be scripted in the 'NS2EmbdStats_Settings.lua'-file, under custom static webpage). A sample of the new generated stats-page (with 3 sections now, overview; ingame and server): <a href="http://1690247.websites.xs4all.nl/NS2EmbdStats/Overview.html" target="_blank">here</a>.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Well that lasted about a whole day before the new release broke it, put up a new version (v3). Hope the plugin-system becomes a bit less frail in the near future...
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Did you look here--->>> <a href="http://nsarmory.com/index.php?/topic/25-nsarmory-statistics-press-release-11182010/" target="_blank">NSArmory</a> released some news of something simular but they do all the data crunching so not really much for server admins to install. If you look at the main page it shows the 3 servers and stats integrated into there website. They even have a pivotal Tracker page showing whats being done on it.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Ah, very interesting indeed, but from the looks of it, it functions a bit differently from this mod. From what I can deduce from the NSArmory-forums, the mod is a stand-alone process that monitors the server's activity, and sends this data to NSArmory (a database presumably) for further processing into a stats-page hosted there. This opposed to NS2-EmbdStats, which features a complete built-in webserver that runs straight from the Server.exe executable. Both of these approaches (and mods) have their up- and downsides. So I believe there's a place for the both of them.

    Though it pleases me to see there are indeed other people at work on this game as well, as the mod-section on this forum isn't particularly active.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    It may be worth following the other stat utility or maybe even sign up over there and show some of your work. Maybe even offer some suggestions.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I can assure you I follow it with great interest.

    Also, Uploaded a new version (v4) for the new NS2-build (#156). It now also displays ingame chat-messages, as well as provide a multitude of feeds (for using the stats elsewhere on the internet). It currently supports JSON (JavaScript Object Notation), RSS (XML), CSV (Tab Seperated Values) and PHP (Serialize). Bear with me while I try and make the start-post a bit more presentable.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    Awesome work! Gonna try this out soon :)
  • Dragoon10Dragoon10 Join Date: 2006-11-20 Member: 58673Members, Constellation
    Wow, nice! Can't believe you've done this much already :o

    A couple things:
    I got the message "MSVCP100.dll was not found", and had to install the VC++ Runtime:
    <a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en" target="_blank">http://www.microsoft.com/downloads/en/deta...;displaylang=en</a>
    (You could try compiling the dll with the static library instead to avoid that)

    Any chance of adding an autorefresh facility on the webpage (preferably as an option)?
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1809974:date=Nov 24 2010, 10:33 PM:name=Dragoon10)--><div class='quotetop'>QUOTE (Dragoon10 @ Nov 24 2010, 10:33 PM) <a href="index.php?act=findpost&pid=1809974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got the message "MSVCP100.dll was not found", and had to install the VC++ Runtime:
    <a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en" target="_blank">http://www.microsoft.com/downloads/en/deta...;displaylang=en</a>
    (You could try compiling the dll with the static library instead to avoid that)<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's odd, as every module in the project is already statically linked. I'll investigate further in that and put up a link to the MSVC++2010-runtime in the mean time. Thanks for the feedback.


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Any chance of adding an autorefresh facility on the webpage (preferably as an option)?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's on the todo-list, hopefully next version 'round.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    All right, the runtime-requirement has been fixed (no longer necessary) and will be in the next version, thanks again for the feedback.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Uploaded v5. The codebase has been synced with NS2-GmOvrmind's, and thus the mod is now NS2 build-independent.
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