List of changes :)

deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
edited November 2010 in Ideas and Suggestions
1. Khaara cannot build a hive on a CC slot with an active powernode, the node will damage the hive. So the Starting location for Khaara would naturally have a destroyed powernode. and khaara would have to destroy a powernode beofre constructing a hive.

2. Lerk spores need to have their use bar increased to reduce spam a little, its way to east to spam them with a couple of lerks.

3. The commander should have to construct weapons using resource, so instead of infinate flamers being ready for marines only the amonut the commander builds will be ready for use.

4. flamer needs many changes, 1 reduce its damage to players, 2 reduce the flame effect for visibilty when on fire, 3 reduce the amonut of rounds a player has with it.

5. Grenade launcher should bounce grenades if they dont hit an enemy directly with a timed fuse.

6. waypoint locations should be visible to the commander on the commander view.

7. khaara should have to evolve to a gorge in order to enter the hive commnader view.

8. Hydra should drain resource from the hive commanders resource pool.

9. armorys should only be constructed within a command area instead of anywhere. like the IP.

10. marine turret turning speed needs increasing, it takes forever to turn and in early game when aliens put pressure on marines they cant be setup fast enough.

Comments

  • spencespence Join Date: 2009-11-03 Member: 69246Members
    <!--quoteo(post=1809526:date=Nov 23 2010, 11:11 PM:name=deathshroud)--><div class='quotetop'>QUOTE (deathshroud @ Nov 23 2010, 11:11 PM) <a href="index.php?act=findpost&pid=1809526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. I like this idea

    2. This is good too, as it is they can spam too easily

    3. I think the NS1 way of commanders giving weapons is good for anything above shotguns, marines should be able to customize their loadup with stuff like gas masks and more ammo clips instead of being able to buy weapons, or atleast make the weapons more expensive

    4. I agree

    5. I think explode on contact is pretty fair, or atleast have an alt fire mode to where its a timed grenade

    6. I agree

    7. Hmm maybe

    8. Nah, if you cant control it as commander then dont make them punished for other players gorge spam

    9. I agree<!--QuoteEnd--></div><!--QuoteEEnd-->
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    8. i just thought it would be better for the gorges to think about deploying hydras before they actually deply them. A poor commander ends up punishing the mariens so why shouldnt a poor gorge palyer end up punshing the commander sicne they are esentially both joint commanders in that they both have strategic value.
  • Bobby is going homeBobby is going home Join Date: 2010-04-11 Member: 71323Awaiting Authorization
    Problem with 1 could be that Aliens would be slower in advancing to the next tier then Marines are. Although I kinda like the idea it might be a problem gameplay wise.

    7 seems like a nice idea, just from a "fluff" point and would make the Aliens(A. Commander) a bit special. Although the change is minor.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited November 2010
    No to gorges as the only alien commanders.
    This will only lock one certain person as a comm, and he/she will be stuck with it since you have to invest resources and time just to enter the comm.

    And if people see a gorge they will automatically refrain from commanding since there already is a gorge anyway.

    I would much rather see more structures for the gorge, so he can build some supportive stuff for the frontlines.
    That way he might be useful, now he's just a waste of time and res.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited November 2010
    but isnt that how it was in ns1 anyway, i mean the marine commander usually just stuck with being the ocmmander till the end of the game. How would a gorge commander be any different? Also a successful alien team would probably employ more than one gorge incase the commander dies, his hive is destroyed, he quits or looses connection.

    Early game aliens currently can rush the marine base and pretty much take it out especially on tram were theres no marine portal and it needs building 4-5 aliens can just rush in and destroy the powernode/wait for marines to enter through the IP or commander to leave his chair. best way to fix that is have an IP pre-built in all maps and to force the aliens into having a gorge for the commander role.

    Also currently if the commander dies whilst entering the command station it messes up the game usually resulting in a crash for that player. Happened to me just as i entered the command chair a lerk sniped me and crashed me to desktop.
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