Commander hotkeys
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Vote</div>I'm working on improving the commander usability.
NS1 started out having standard "letter" style hotkeys - "b" for Build, "v" for Advanced, etc. Later it changed to use a "grid" system by default. This way it doesn't matter what the name of the button is, the hotkeys map to the keyboard physically (see attached image).
Here's a video talking about the "grid" system (skip ahead a bit):
<a href="http://www.youtube.com/watch?v=zBHBsBS__1M&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=zBHBsBS__1M...player_embedded</a>
My impression has always been that the grid system is superior for speed and ease of use, but that the letter system is easier to learn in the first few minutes and is also the legacy system (Starcraft 2 defaults to the letter system but added the grid system as an option). I believe the grid system came as a user mod to Warcraft III but has yet to be adopted broadly.
Do you guys have a preference? The game supports remappable hotkeys of course, so this discussion is only about choosing a default the game has loaded.
NS1 started out having standard "letter" style hotkeys - "b" for Build, "v" for Advanced, etc. Later it changed to use a "grid" system by default. This way it doesn't matter what the name of the button is, the hotkeys map to the keyboard physically (see attached image).
Here's a video talking about the "grid" system (skip ahead a bit):
<a href="http://www.youtube.com/watch?v=zBHBsBS__1M&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=zBHBsBS__1M...player_embedded</a>
My impression has always been that the grid system is superior for speed and ease of use, but that the letter system is easier to learn in the first few minutes and is also the legacy system (Starcraft 2 defaults to the letter system but added the grid system as an option). I believe the grid system came as a user mod to Warcraft III but has yet to be adopted broadly.
Do you guys have a preference? The game supports remappable hotkeys of course, so this discussion is only about choosing a default the game has loaded.
Comments
It also means it doesn't matter if you personally have an issue recognising the icons chosen to represent given actions (because that's what you'll be using as reference if you have a grid system).
it stops making sense when the same letter has multiple words, like v for advance and a for armory. grid hands down.
It also means it doesn't matter if you personally have an issue recognising the icons chosen to represent given actions (because that's what you'll be using as reference if you have a grid system).<!--QuoteEnd--></div><!--QuoteEEnd-->
I 2nd that :) Both systems, if possible.
+1
totally, haven't think of this yet
And as stated a few posts prior to this one, the alien HUD will have to be reworked to work with a proper grid setup.
I would suggest the keybindings for the commander have it's own config section.
Option 1: Letter
Option 2: Grid
Option 3: Custom
Letter and Grid provide non-editable templates whereas Custom will be completely editable.
Good point. But actually, we're changing the alien commander HUD to be more standard and like the marine HUD.
Every time we try to make a "custom" commander UI, we end up going with the more traditional one! Lesson learned...again.
That and will there be enough upgrades and actual shortcuts to make grid preferable?
+1
Also I often get the feeling "H" should be hive instead of harvester, but I guess I just have to get used to it. Would be nice though if both teams' resource building would be the same hotkey (like B->R for resource harvester/extractor).
Whatever the default is, it all comes down to how well the Commander tutorial is prepared.
A - armory, ammo, arms lab
T - turret factory, turret
In particular I'd vote that the grid is the default and it would also have additional shortcuts to give medpack and ammo directly.
- Garo
Also I often get the feeling "H" should be hive instead of harvester, but I guess I just have to get used to it. Would be nice though if both teams' resource building would be the same hotkey (like B->R for resource harvester/extractor).<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I kept running into using the wrong hotkey for Extractors because I was so used to them being called RTs... I would support changing the default harvester/extractor hotkey to 'R' for both of them.
I'd vote for grid personally, particularly if aliens and marines could use the same layout as commander.
You could always have a switchable "hinting" option, where you could superimpose the keyboard letter in the corner of the icon as you hovered the mouse over it, or offer a simple tutorial mode for it from the main menu.
Best would be to give the player the lettersystem as default and some time later have the game ask if you would want to switch to grid or simply alerting the player that the option exists in the menu.