What was in today's patch?

RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
<div class="IPBDescription">Steam downloaded 651mb of NS2 today!</div>Thread says it all... Were patch notes released anywhere? I can't seem to find any mention of the patch having come out.

Something clearly changed, UI text is actually readable now... But I'm not sure what else happened.
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Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    hm... there was nothing about a patch.. are you sure you didn't get a older one? what build number do you have ? i think last was 151 (ok.. i could just boot into windows and chech it by myself..)
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    You're right... I'm still running 151... I shoulda checked first.

    I'm pretty sure I already had 151 installed... And I've had steam running for a while, so I can't really think of a good reason for why it randomly decided to redownload a patch 12 hours ago. o.O
  • TurbosniglenTurbosniglen Join Date: 2010-08-13 Member: 73607Members
    Maybe that was one of those problems that magically fixed itself :D
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    So when <i>will</i> the next patch be released? It's been almost 3 weeks since build 151.

    Fun fact, the current gameplay tasks in the current "sprint" all have been started, but havent got further than that. Makes me think they dont release a patch after every sprint :S.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Given the amount of content completed...I'm assuming a patch this Friday.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited August 2010
    <!--quoteo(post=1796888:date=Aug 30 2010, 11:17 AM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Aug 30 2010, 11:17 AM) <a href="index.php?act=findpost&pid=1796888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Given the amount of content completed...I'm assuming a patch this Friday.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We assumed that last week too. ;)
    I don't mind how long it takes to release the next patch. It'll just keep getting bigger and better. :D

    Depending on if the Fade makes it into this patch, I'm predicting the patch will be around 1GB.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Patch day!!! jk :P
  • hookuyhookuy Join Date: 2008-07-18 Member: 64660Members
    <!--quoteo(post=1796892:date=Aug 30 2010, 12:27 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 30 2010, 12:27 PM) <a href="index.php?act=findpost&pid=1796892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We assumed that last week too. ;)
    I don't mind how long it takes to release the next patch. It'll just keep getting bigger and better. :D

    Depending on if the Fade makes it into this patch, I'm predicting the patch will be around 1GB.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Devs already said that Fade won't make it in the near future. So don't expect them. :)
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1796880:date=Aug 30 2010, 07:27 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Aug 30 2010, 07:27 AM) <a href="index.php?act=findpost&pid=1796880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So when <i>will</i> the next patch be released? It's been almost 3 weeks since build 151.

    Fun fact, the current gameplay tasks in the current "sprint" all have been started, but havent got further than that. Makes me think they dont release a patch after every sprint :S.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    sounds good to me! network fixes are great :)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1796914:date=Aug 30 2010, 02:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 02:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sweet, keep up the good work, Max! Is BrianIdiot helping or are you the only one working on the netcode?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1796914:date=Aug 30 2010, 03:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 03:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    max, take your time. for really reals.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 02:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 02:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great idea and honestly that seems to be the #1 issue that needs to be addressed now anyways, good to see it's going to be fixed soon.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 08:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 08:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which is very sensible given that it makes it very hard to test anything else if you can't really play the game.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 07:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 07:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, hope it is done soon, it is the update/fix I have been waiting for!
    Must be a big nasty bug (or a hive of small bugs) if it takes around 3 weeks to squash it XD. Maybe time to spray pesticides into your hardware?


    I really wish pesticide would work :(.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1796945:date=Aug 31 2010, 12:12 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 31 2010, 12:12 AM) <a href="index.php?act=findpost&pid=1796945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which is very sensible given that it makes it very hard to test anything else if you can't really play the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    To be honest I don't think we're already there where you need to be able to play the game to test anything, really. Mostly because there isn't much of a "game" implemented yet that warrants testing. I would expect we're going to test more of the technical aspects, at least in the coming weeks/months. More and more game elements will be added consecutively during that time of course, that will eventually result in the deep game play that we're all expecting. But it will still take quite a while and until we get there we will be testing "the software" more than "the game".
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1796914:date=Aug 30 2010, 09:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 09:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Do you know where the troubles are? I read some responses for unusual high overhead bandwith.
    Do you have a graphical display how you build the netcode for us? Only if it is not classified, ofc.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited August 2010
    In the future, I think it would be really interesting to read the postmortem for this thing. The kind of issues that come up when trying to make untested, custom netcode suitable for a competitive multiplayer FPS engine... I can only imagine.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 02:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 02:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Curious if you could give us more details on the issues and what youre working on? :) It's nice having the short progress with stuff, but I'm sure you can give even better (and more technical) explanations.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    This topic had me so, so excited for a moment!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 03:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 03:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, <u>and I'm still working on that</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wish we could help you out there. But it would probably require opensourcing the networking code :P
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I'm more a fan of many, small releases, rather than huge intermittent patches.

    I find huge releases make it hard to pinpoint causes of specific problems. When you change your code in 500 places, who's to say which specific (or which combination of) changes caused a regression.

    I also find that large releases make testing more difficult. Testers get into a slow testing mood (due to the lack of releases) and then a huge release comes along and overwhelms them. It takes a while for them to get back up to speed. I believe the same is true for public testing.

    P.S. I realize that there are sometimes massive changes that you simply cannot do piecemeal. However, these should be the exception to the small release rule.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1797023:date=Aug 31 2010, 02:28 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Aug 31 2010, 02:28 PM) <a href="index.php?act=findpost&pid=1797023"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm more a fan of many, small releases, rather than huge intermittent patches.

    I find huge releases make it hard to pinpoint causes of specific problems. When you change your code in 500 places, who's to say which specific (or which combination of) changes caused a regression.

    I also find that large releases make testing more difficult. Testers get into a slow testing mood (due to the lack of releases) and then a huge release comes along and overwhelms them. It takes a while for them to get back up to speed. I believe the same is true for public testing.

    P.S. I realize that there are sometimes massive changes that you simply cannot do piecemeal. However, these should be the exception to the small release rule.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You have to keep in mind, preorders aren't the first line of defense in terms of testing. They have playtesters for their internal builds. Also, Steam releases apparently have quite a bit of overhead associated with them, which is wasted time if they do many, small releases.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Racer1: I follow your reasoning and I think I agree. But the biggest problem right now, is the networking and (decent) fps optimisation. Until they fix that, it's not very testable anyway. After they've eliminated those two main issues (or at least got the game to something playable), they should probably do the many, small releases - it'll keep testers testing. But that's just my opinion.

    To the OP: It's funny you should mention that, because I see a steam friend currently playing NS2, out of the blue, which I found completely bizarre - so I thought there must have been a patch, but there's been no mention anywhere, until this thread.
    I personally removed NS2 until a later date, where it's more playable and I've updated my drivers.
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    This isn't a criticism, but the feedback from the previous patch has now dried up (nothing particularly of note brought up for the last week or so) - we know the dev process isn't always easy, so perhaps providing a patch for those issues which have already been resolved from 151 would allow us to stress-test it some more...

    We can live with the network code as it is for now - we know it's an alpha - and introducing too many new elements and features at once might make it harder to track bugs and test the new code to destruction.

    Forget the whine, i'm just chomping at the bit for the next release - but at the same time i'm hoping it's NOT on Friday - it's my wedding anniversary and could do without the distraction ;-)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I'm a little sorry for your wife, if you value NS around as much your wedding anniversary . :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Anyone else, when seeing the threadtitle, thinking something along the lines of:

    <i>What was in today's coffee <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" /></i>
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1797089:date=Sep 1 2010, 01:49 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 1 2010, 01:49 PM) <a href="index.php?act=findpost&pid=1797089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm a little sorry for your wife, if you value NS around as much your wedding anniversary . :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've got Aspergers Syndrome, i'm useless at that sort of thing anyway, and she knows it only too well :-}
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    <!--quoteo(post=1796914:date=Aug 30 2010, 07:19 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 30 2010, 07:19 PM) <a href="index.php?act=findpost&pid=1796914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not planning on releasing a patch until we have all of the networking issues sorted out, and I'm still working on that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And thats the best thing i have heard.

    UWE is smart, id much rather wait for all the networking stuff to be fixed so its playable, and think about it this way.

    Once its sorted out, we are getting a MASSIVE patch from the looks of out.

    Im very happy you guys are waiting.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Well.. that doesn't necessarily mean there won't still be FPS issues... but it's a start, hey?
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