Interface breakthrough - feedback desired
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Hey everyone!
This week has been great. After addressing a small potential interface improvement (<a href="http://www.zenofsudoku.com/node/108" target="_blank">link</a>), I stumbled upon what I believe to be a major simplification and major improvement to the interface in Zen of Sudoku.
This new method gets rid of the pop-up number chooser entirely. This approach also lets me get rid of Advanced Mode, "number mode" and a slew of other interface complexities. It replaces all of them with a totally different way of choosing numbers. The potential downsides are:
1. Alienate you guys - you probably bought the game assuming basics like this wouldn't change.
2. Require right mouse button for pencil marks. This is one of those cardinal assumptions I had when designing the game, but I think it is trumped by the fact that the entire interface becomes so much simpler as a result.
Take a look at <a href="http://www.zenofsudoku.com/ZenNewUI.html" target="_blank">this demo movie</a> to see how the new interface works. It's so obvious I can't believe I hadn't tried it before.
Please let me know what you think about this! After playing with it for a couple days, I believe it's much better, but I'm not the average user either...
-Charlie
This week has been great. After addressing a small potential interface improvement (<a href="http://www.zenofsudoku.com/node/108" target="_blank">link</a>), I stumbled upon what I believe to be a major simplification and major improvement to the interface in Zen of Sudoku.
This new method gets rid of the pop-up number chooser entirely. This approach also lets me get rid of Advanced Mode, "number mode" and a slew of other interface complexities. It replaces all of them with a totally different way of choosing numbers. The potential downsides are:
1. Alienate you guys - you probably bought the game assuming basics like this wouldn't change.
2. Require right mouse button for pencil marks. This is one of those cardinal assumptions I had when designing the game, but I think it is trumped by the fact that the entire interface becomes so much simpler as a result.
Take a look at <a href="http://www.zenofsudoku.com/ZenNewUI.html" target="_blank">this demo movie</a> to see how the new interface works. It's so obvious I can't believe I hadn't tried it before.
Please let me know what you think about this! After playing with it for a couple days, I believe it's much better, but I'm not the average user either...
-Charlie
Comments
i cant judge how casual gamers see that change, but i think its a great improvement in usability
one thing i noticed in the movie: how can you see the difference between preset numbers and numbers you added to the gamefield?
I'm not sure about the content of the game, but I suggest some things I would see in the game:
- different backgrounds
- different text fonts
- a clock with a highscore, so you can see whether you become better or not
I'd say to include an option for a popup number selecter, but those same older players probably won't know how to change it or why they should. I'll run it by my mom and see what she thinks.