Please focus on fixing the mouse before fixing anything after the connection issues.
SilverWolf
Join Date: 2003-05-20 Member: 16540Members
As my topic says, after the connection issue is fixed THE FIRST thing that needs to be addressed is the mouse lag problem. This is first and foremost a fps game, the only thing holding it back (for the most part) from being a playable game at this point is the lack of the ability to aim.
I am not one to "toot my own horn" but i've played on the pro levels of multiple games, and I literally CAN'T aim or track anything, my mouse lags behind where I intend to move it, it feels awful in general and does not let you enjoy the alpha in any way. Honestly you fix this, people will be happy and another point is you cant complain about hit boxes not registering when you can't even aim in the first place... People can deal with poor hit registration they CAN'T deal with not being able to aim.
<a href="http://www.livestream.com/flowrevlis/video?clipId=pla_8225412a-a18e-4ad1-9b13-edf5512e83d8&utm_source=lslibrary&utm_medium=ui-thumb" target="_blank">http://www.livestream.com/flowrevlis/video...medium=ui-thumb</a>
the above is a link to my first experience playing this game last night. If you skip to 10:00 in, you will see exactly what I am talking about when I try to track a skulk. Honestly the few times I've been able to actually place my cursor on a alien, it dies..
Anyway I am really happy to be apart of this community, and this game. I think its great this was released and I am not disapointed in any way, I simply want this major issue to be addressed as its the worst part of the alpha IMO.
Thanks
I am not one to "toot my own horn" but i've played on the pro levels of multiple games, and I literally CAN'T aim or track anything, my mouse lags behind where I intend to move it, it feels awful in general and does not let you enjoy the alpha in any way. Honestly you fix this, people will be happy and another point is you cant complain about hit boxes not registering when you can't even aim in the first place... People can deal with poor hit registration they CAN'T deal with not being able to aim.
<a href="http://www.livestream.com/flowrevlis/video?clipId=pla_8225412a-a18e-4ad1-9b13-edf5512e83d8&utm_source=lslibrary&utm_medium=ui-thumb" target="_blank">http://www.livestream.com/flowrevlis/video...medium=ui-thumb</a>
the above is a link to my first experience playing this game last night. If you skip to 10:00 in, you will see exactly what I am talking about when I try to track a skulk. Honestly the few times I've been able to actually place my cursor on a alien, it dies..
Anyway I am really happy to be apart of this community, and this game. I think its great this was released and I am not disapointed in any way, I simply want this major issue to be addressed as its the worst part of the alpha IMO.
Thanks
Comments
Are you sure your graphic drivers aren't allowing Vsync or anything ?
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/f8NKB8slUb4"></param><embed src="http://www.youtube.com/v/f8NKB8slUb4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I'm sure we'll know soon enough =P.
I mean it is one of the most vital things, to be able to properly and accurately track the aliens, especially with how fast they move, if your crosshair isn't smooth and lag/jumps then well.. there's going to be problems.
Prerty broad assumptions of what the engine can and can't do, based on less than 24 hours of having the client available.
Ooh sweet, great to hear!
Do this:
- start your own local server
- join aliens
- enable cheats (cheats 1 in console)
- climb up a wall
- type "heavy" in console (if you are on the ground you will probably fall through it, thats why you go skulk first
- type "give rifle" in console
- hit your bind for weapon slot 1 (it's "1" by default)
- now you will have a crosshair with no gun model
- use this to quickly aim side to side and notice the slight delay
- now load up NS1 and compare it
I suggest getting rid of the sway to make the model move rigidly with your actual aim (crosshair). Of course this is secondary to nailing the actual delay problem. Keep on doing what you do devs!
Thank you!
The mouse lag here is absolutely horrible, to the point that after a couple seconds of playing around on a lan game I simply closed the game and haven't bothered to open it up again.
I launched it earlier and turned the graphics down to "Ridiculously awful" and it did help some, but there was still probably a 250+ ms lag between my mouse moving and the view moving.
I just now forced vsync off (always off), and it seems much better but there still seems to be a small amount of mouse lag. Much better as in I may actually be able to playtest some tomorrow, but not optimally.
But, I am stuck on a laptop (i5 processor and a 5650 GPU, but the GPU is the mobile version and performance is not that great, plus the processor is much slower than my desktop). Hopefully, by the time UWE fixes some of the more major bugs (mouse lag, connectivity, maybe even some of the performance issues), I will be back on my desktop and be getting more acceptable FPS (it ranges from 20-30 on my laptop at low resolution, turning graphics down and disabling dynamic shadows bumps it up to 30-40, which is still quite low for me to play at considering what I am use to).
na, its about delay, i move my mouse but my crosshair needs ages to start moving compared to quake engine based games :/ (q1-qL goldsrc src ob nexuiz cube cube2 and so on)
maybe its all about vertical sync?
maybe its all about vertical sync?<!--QuoteEnd--></div><!--QuoteEEnd-->
disable vsync and set your frame queue depth to 0 and try again.
maybe its all about vertical sync?<!--QuoteEnd--></div><!--QuoteEEnd-->
vsync plays a large part in it I think. With v-sync set to "Off, unless application specifies" in my driver settings it was horrendous. I had a hard time checking out the maps as skulk due to the latency combined with the low FPS. With v-sync set to "Always Off", I can somewhat accurately move around as skulk (I haven't gamed in a fast-paced FPS in over a month on my mouse, so my aim is off, but I can at least move around with some degree of accuracy now) and check out the maps more easily.
Before, I had a hard time stopping completely and aiming up at a vent to leap into it. Now, I can aim a bit while still moving and get pretty close to the vent.
Still seems to be some small mouse issues but its MUCH better without vsync for me.
frame queue depth? how do you manipulate this? i mean how could they frame queue depth be higher than 0?
i mean it is meant to be a competitive game?
and we need a check box for turning on vertical sync, because it should be turned off by default.
i mean it is meant to be a competitive game?
and we need a check box for turning on vertical sync, because it should be turned off by default.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you have an nvidia card you must search for the "max frames to render ahead" option and set it to 0 or 1, or if you have an ati card you must get a utility to adjust the "flip queue" size to 0 or 1.
thx!
Setting FrameQueue depth to 0 in the NVidia control panel fixed it (mostly, not completely) in Farcry 2 for me. I actually haven't had time to try NS2 yet, I will see how it goes tomorrow.
So the problem (as I remember from Farcry) is that basically at low FPS you expect your movement (looking around) to be jittery, like in most successful shooters. Insted, it is smooth but VERY slow and sometimes takes seconds to register from the moment you move the mouse (I'm not kidding).
It's not a network lag issue, it looks like an input issue.
Speculation Begin
On another note, I'm no game programmer, but I do have some GUI experience. If this game was a GUI (hahahah), I would move long computations away from the event thread and that would solve the problem of the GUI being unresponsive to input.
Maybe moving mouse events to a different thread other than the engine stuff would help in NS2 (so we wouldn't have to mess with the control panel settings)
Again, just a long shot. I have no idea how DirectInput (if you are even using that) works.
Sorry if I got it all wrong :)
Speculation End
I am not one to "toot my own horn" but i've played on the pro levels of multiple games, and I literally CAN'T aim or track anything, my mouse lags behind where I intend to move it, it feels awful in general and does not let you enjoy the alpha in any way. Honestly you fix this, people will be happy and another point is you cant complain about hit boxes not registering when you can't even aim in the first place... People can deal with poor hit registration they CAN'T deal with not being able to aim.
<a href="http://www.livestream.com/flowrevlis/video?clipId=pla_8225412a-a18e-4ad1-9b13-edf5512e83d8&utm_source=lslibrary&utm_medium=ui-thumb" target="_blank">http://www.livestream.com/flowrevlis/video...medium=ui-thumb</a>
the above is a link to my first experience playing this game last night. If you skip to 10:00 in, you will see exactly what I am talking about when I try to track a skulk. Honestly the few times I've been able to actually place my cursor on a alien, it dies..
Anyway I am really happy to be apart of this community, and this game. I think its great this was released and I am not disapointed in any way, I simply want this major issue to be addressed as its the worst part of the alpha IMO.
Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
get more skillz bro