<!--quoteo(post=1784047:date=Jul 26 2010, 01:12 PM:name=Kola)--><div class='quotetop'>QUOTE (Kola @ Jul 26 2010, 01:12 PM) <a href="index.php?act=findpost&pid=1784047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wonder how long it will take to set up a server. Maybe 1 hour ish?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think so. I will download it as soon as it's released. That shouldn't take very long, and the server itself will probably only a few config files to alter. I wouldn't imagine it to take more then 10 mins once downloaded.
<!--quoteo(post=1784071:date=Jul 26 2010, 11:26 PM:name=MasterPTG)--><div class='quotetop'>QUOTE (MasterPTG @ Jul 26 2010, 11:26 PM) <a href="index.php?act=findpost&pid=1784071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The G4B2S servers are prolly going to be swamped. Everyone who played NS, knows their name. I would imagine their servers would be the most popular.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've a bad ping on theirs (~100-200 ms). I hope it won't be the case. I'm located in Europe. Where are they ?
I'll see how fast I can get one up. I'll have to copy server files (which I indeed do hope will work without steam) to another computer after I've downloaded, and then I'll need to configure it and start it. Guess the biggest hurdle could end up being the STEAM requirement possibly.
<!--quoteo(post=1784071:date=Jul 26 2010, 09:26 PM:name=MasterPTG)--><div class='quotetop'>QUOTE (MasterPTG @ Jul 26 2010, 09:26 PM) <a href="index.php?act=findpost&pid=1784071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The G4B2S servers are prolly going to be swamped. Everyone who played NS, knows their name. I would imagine their servers would be the most popular.<!--QuoteEnd--></div><!--QuoteEEnd-->
Received their mail so, they better make room for me xD "Dear Loyal Past and Present Guns4Back2School Members,"
<!--quoteo(post=1783971:date=Jul 26 2010, 09:26 PM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ Jul 26 2010, 09:26 PM) <a href="index.php?act=findpost&pid=1783971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sadly it's not going to happen with the alpha. I know, it's not the normal way, sorry :)<!--QuoteEnd--></div><!--QuoteEEnd--> I figured that would be the case while everyone rushes to make the released code run as smoothly as possible :)
Can we get some hint, though, as to how the server will be made available? Direct http download? Via some complicated method in Steam itself? Will the server program only be accessible from a valid alpha steam account?
<!--quoteo(post=1783775:date=Jul 26 2010, 09:02 AM:name=Ken-Bean-Net)--><div class='quotetop'>QUOTE (Ken-Bean-Net @ Jul 26 2010, 09:02 AM) <a href="index.php?act=findpost&pid=1783775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since I hosted one of the first NS 1 servers. [C.A.P] will have two servers online. More depending on the hardware requirements for each server.
<!--quoteo(post=1784381:date=Jul 27 2010, 01:41 AM:name=mbaxj2)--><div class='quotetop'>QUOTE (mbaxj2 @ Jul 27 2010, 01:41 AM) <a href="index.php?act=findpost&pid=1784381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I figured that would be the case while everyone rushes to make the released code run as smoothly as possible :)
Can we get some hint, though, as to how the server will be made available? Direct http download? Via some complicated method in Steam itself? Will the server program only be accessible from a valid alpha steam account?<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess the dedicated server will simply be part of the whole NS 2 Alpha Steam package.
<!--quoteo(post=1784400:date=Jul 26 2010, 11:52 PM:name=w0dk4)--><div class='quotetop'>QUOTE (w0dk4 @ Jul 26 2010, 11:52 PM) <a href="index.php?act=findpost&pid=1784400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess the dedicated server will simply be part of the whole NS 2 Alpha Steam package.<!--QuoteEnd--></div><!--QuoteEEnd--> I hope not. :/
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->The server stores its settings in the file: %APPDATA%/Natural Selection 2/server.xml
If the file does not exist, it will create a default copy the first time it is run.
The server options can be changed in the file manually, or they can be specified individually on the command line (those changes will be saved by default.)
Optional command line settings are:
-file [path] (allows you to specify a different configuration file for server settings) -name [name] (specifies the server name to be shown in the server browser) -map [name] (specifies the map to load) -ip [address] -port [number] (default is 27015) -limit [number] -lan [1 or 0, or true/false] (specifies how/if this map shows up in the master server list - default is false) -password [optional] -save [1 or 0, or true/false] - (specifies whether to save out command line overrides - default is true)
<!--quoteo(post=1784381:date=Jul 27 2010, 11:41 AM:name=mbaxj2)--><div class='quotetop'>QUOTE (mbaxj2 @ Jul 27 2010, 11:41 AM) <a href="index.php?act=findpost&pid=1784381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we get some hint, though, as to how the server will be made available? Direct http download? Via some complicated method in Steam itself? Will the server program only be accessible from a valid alpha steam account?<!--QuoteEnd--></div><!--QuoteEEnd-->
^^ This. Need more info asap so dedicated servers can be setup.
It doesn't seem like there's a CMD type server with GUI (much like HLDS) however my assumption as of yet is that you will run a server by making a shortcut to your NS2.Exe: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"GAMEPATH\Steam\steamapps\common\natural selection 2\NS2.exe" -map ns2_tram -limit 32 -lan false<!--c2--></div><!--ec2-->
My best bet. Obviously cant test because to run the NS2.exe you need to active it.
Edit: only issue with the above is that the game will have to be running which seems like a major resource feast. Further it does look like it'll behave much like a listen server then.
Comments
I don't think so. I will download it as soon as it's released. That shouldn't take very long, and the server itself will probably only a few config files to alter. I wouldn't imagine it to take more then 10 mins once downloaded.
I've a bad ping on theirs (~100-200 ms). I hope it won't be the case. I'm located in Europe. Where are they ?
How are the files going to be disturbed? Via steam?
Received their mail so, they better make room for me xD
"Dear Loyal Past and Present Guns4Back2School Members,"
I figured that would be the case while everyone rushes to make the released code run as smoothly as possible :)
Can we get some hint, though, as to how the server will be made available? Direct http download? Via some complicated method in Steam itself? Will the server program only be accessible from a valid alpha steam account?
Ken`BeanNet<!--QuoteEnd--></div><!--QuoteEEnd-->
Looks like they let anyone on here.
:P
Can we get some hint, though, as to how the server will be made available? Direct http download? Via some complicated method in Steam itself? Will the server program only be accessible from a valid alpha steam account?<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess the dedicated server will simply be part of the whole NS 2 Alpha Steam package.
I hope not. :/
Haven't found the server.exe yet, but there's a Dedicated_Server_Usage.txt file in the main directory.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->The server stores its settings in the file: %APPDATA%/Natural Selection 2/server.xml
If the file does not exist, it will create a default copy the first time it is run.
The server options can be changed in the file manually, or they can be
specified individually on the command line (those changes will be saved by default.)
Optional command line settings are:
-file [path] (allows you to specify a different configuration file for server settings)
-name [name] (specifies the server name to be shown in the server browser)
-map [name] (specifies the map to load)
-ip [address]
-port [number] (default is 27015)
-limit [number]
-lan [1 or 0, or true/false] (specifies how/if this map shows up in the master server list - default is false)
-password [optional]
-save [1 or 0, or true/false] - (specifies whether to save out command line overrides - default is true)
Examples:
Server.exe -map ns2_tram -limit 32 -lan false
Server.exe -file "c:\my servers\config.xml" -map ns2_rockdown -lan true -save false<!--c2--></div><!--ec2-->
^^ This. Need more info asap so dedicated servers can be setup.
I guess they simply forgot it. Hope it'll come as a seperate download.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->"GAMEPATH\Steam\steamapps\common\natural selection 2\NS2.exe" -map ns2_tram -limit 32 -lan false<!--c2--></div><!--ec2-->
My best bet. Obviously cant test because to run the NS2.exe you need to active it.
Edit: only issue with the above is that the game will have to be running which seems like a major resource feast. Further it does look like it'll behave much like a listen server then.