client side scripts
Racer1
Join Date: 2002-11-22 Member: 9615Members
I have no problem with servers (optionally) allowing players to have their own client side scripts, to tweak client-side settings as desired.
However, it would be nice if there was a way to determine what client side scripts (and resources) are being used by all players, which <u>differ</u> from what the server has. This could be reviewed and used as the players see fit.
Does this make sense?
However, it would be nice if there was a way to determine what client side scripts (and resources) are being used by all players, which <u>differ</u> from what the server has. This could be reviewed and used as the players see fit.
Does this make sense?
Comments
Bind mwheeldown and mwheelup to +jump
Because spazzing out on my mousewheel the entire game is a much better alternative, yes?