client side scripts

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
I have no problem with servers (optionally) allowing players to have their own client side scripts, to tweak client-side settings as desired.

However, it would be nice if there was a way to determine what client side scripts (and resources) are being used by all players, which <u>differ</u> from what the server has. This could be reviewed and used as the players see fit.

Does this make sense?

Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    I would love something like this to be added.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    Ideally I'd like a game with all the depth of NS where I don't have to go around aliasing triple jumps to play effectively.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    <!--quoteo(post=1779471:date=Jul 16 2010, 01:22 AM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Jul 16 2010, 01:22 AM) <a href="index.php?act=findpost&pid=1779471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ideally I'd like a game with all the depth of NS where I don't have to go around aliasing triple jumps to play effectively.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Bind mwheeldown and mwheelup to +jump
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1779961:date=Jul 17 2010, 05:13 AM:name=Underwhelmed)--><div class='quotetop'>QUOTE (Underwhelmed @ Jul 17 2010, 05:13 AM) <a href="index.php?act=findpost&pid=1779961"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bind mwheeldown and mwheelup to +jump<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because spazzing out on my mousewheel the entire game is a much better alternative, yes?
Sign In or Register to comment.