Commander Interface

DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
<div class="IPBDescription">seccexy</div>Looks amazing.
Opacity, size and position adjustment options on the various displays and panels?

Also, is this the first we've seen of the obs?

<img src="http://i23.photobucket.com/albums/b360/Erobus/NS2-MarineCommanderMode_800x500.jpg" border="0" class="linked-image" />

Comments

  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Only gripe I have so far on just that screenshot is how the minimap looks unusable.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1778482:date=Jul 13 2010, 10:28 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Jul 13 2010, 10:28 PM) <a href="index.php?act=findpost&pid=1778482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only gripe I have so far on just that screenshot is how the minimap looks unusable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, it looks heavily placeholder, but makes sense as the screen shot is labeled as in-development.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    <!--quoteo(post=1778503:date=Jul 13 2010, 09:09 PM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Jul 13 2010, 09:09 PM) <a href="index.php?act=findpost&pid=1778503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BLACK ARMOR IS BADASS, glad I got the SE.

    I also noticed that the Shotgun was not mentioned. Hopefully you guys can cram extra hard to bring it to Alpha release state.

    I also hope Dynamic Infestation is also part of the Alpha.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope we can rebind keys into a GridKey setup.

    Search for my threads in I&S(one of em is called Starcraft; Binding; Configs).
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Is the font the same one used in SC2?

    (Not complaining- think it looks fab)
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    edited July 2010
    Thought I'd make a quick stab mock up at the minimap with a sonar ping going out from the CC. Ok there's no CC there as far as I can see but I centered it on the tech point that is visible in the screenshot. Shouldn't be that hard to achieve given they allready have color-correction incorperated in the spark editor.

    <img src="http://img94.imageshack.us/img94/2772/commandermapmod.jpg" border="0" class="linked-image" />
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    <!--quoteo(post=1778859:date=Jul 14 2010, 04:50 PM:name=Cruor)--><div class='quotetop'>QUOTE (Cruor @ Jul 14 2010, 04:50 PM) <a href="index.php?act=findpost&pid=1778859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thought I'd make a quick stab mock up at the minimap with a sonar ping going out from the CC. Ok there's no CC there as far as I can see but I centered it on the tech point that is visible in the screenshot. Shouldn't be that hard to achieve given they allready have color-correction incorperated in the spark editor.

    <img src="http://img94.imageshack.us/img94/2772/commandermapmod.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Dang that looks hot!

    Also, anyone know what the icon in the top left corner is for?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i hope that the interface is a lot smaller than that - currently it takes up the 1/2 the screen, and there is really very little information showing up. Apart from the minimap everything else could be 1/8 as large.

    love the blue minimap
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1778914:date=Jul 15 2010, 12:27 AM:name=Drown)--><div class='quotetop'>QUOTE (Drown @ Jul 15 2010, 12:27 AM) <a href="index.php?act=findpost&pid=1778914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dang that looks hot!

    Also, anyone know what the icon in the top left corner is for?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like a hotgroup set to the "1" key.

    Maybe the armoury?
  • dead.pixeldead.pixel Join Date: 2010-05-28 Member: 71874Members
    <!--quoteo(post=1778825:date=Jul 14 2010, 12:27 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jul 14 2010, 12:27 PM) <a href="index.php?act=findpost&pid=1778825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the font the same one used in SC2?

    (Not complaining- think it looks fab)<!--QuoteEnd--></div><!--QuoteEEnd-->

    The screen is a little small to be 100%, but I feel confident in saying "yes" they are using Eurostile.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    <!--quoteo(post=1779590:date=Jul 16 2010, 12:49 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jul 16 2010, 12:49 PM) <a href="index.php?act=findpost&pid=1779590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like a hotgroup set to the "1" key.

    Maybe the armoury?<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm pretty certain that is an icon for the command station. I'm guessing the number shows how many active comm stations are online or something.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yep the upper left shows icons for anything you have hotgrouped. Control + 1-5 sets the hotgroup, 1-5 selects or jumps to that hotgroup.

    The minimap is still in development, one of the most raw elements in the game at the moment. We haven't yet added the "pings" or "blips".
  • Alex2539Alex2539 Join Date: 2010-07-15 Member: 72401Members
    <!--quoteo(post=1779596:date=Jul 16 2010, 01:56 PM:name=dead.pixel)--><div class='quotetop'>QUOTE (dead.pixel @ Jul 16 2010, 01:56 PM) <a href="index.php?act=findpost&pid=1779596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The screen is a little small to be 100%, but I feel confident in saying "yes" they are using Eurostile.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You can actually find the font in the core\fonts folder. It's called <a href="http://en.wikipedia.org/wiki/Microgramma_(typeface)" target="_blank">"Microgramma"</a>. According to Wikipedia, Eurostile was actually based off this one. I, personally, can't tell the difference ;).
  • dead.pixeldead.pixel Join Date: 2010-05-28 Member: 71874Members
    <!--quoteo(post=1779622:date=Jul 16 2010, 11:43 AM:name=Alex2539)--><div class='quotetop'>QUOTE (Alex2539 @ Jul 16 2010, 11:43 AM) <a href="index.php?act=findpost&pid=1779622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can actually find the font in the core\fonts folder. It's called <a href="http://en.wikipedia.org/wiki/Microgramma_(typeface)" target="_blank">"Microgramma"</a>. According to Wikipedia, Eurostile was actually based off this one. I, personally, can't tell the difference ;).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah yeah, good find. I am on my Mac so I couldn't search for that. It seems that Microgramma is almost identical to Eurostile (same designer) just it doesn't have lowercase. Either way, great font when used correctly...just don't pair it with Helvetica or Arial ala StarCraft 2...biggest mistake blizz made in that game's graphic design.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited July 2010
    <!--quoteo(post=1779603:date=Jul 16 2010, 07:27 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 16 2010, 07:27 PM) <a href="index.php?act=findpost&pid=1779603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep the upper left shows icons for anything you have hotgrouped. Control + 1-5 sets the hotgroup, 1-5 selects or jumps to that hotgroup.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Is it possible to have more than 5 hotgroups (1-9 for example) even if they aren't visible on the hotgroup bar? At least I could've used more than 5 groups in NS here and there. In NS1 you've got minimum of 3 groups used for buildings for the most of the round and I usually have one extra slot used for IP. That leaves very little room for improvisation. For example I can have maximum of 2 slots for maintaining a siege situation with PGs, extra obs and TF involved. With the AI units to control, 5 groups seems pretty low to me. In WC3 and Starcraft I use up to 7 or 8 groups, I think.

    That's of course assuming that you can't for example handle upgrades through some other means than hotkeying every upgrade building.
  • TagertsweTagertswe Join Date: 2010-03-04 Member: 70825Members
    <!--quoteo(post=1779603:date=Jul 16 2010, 08:27 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 16 2010, 08:27 PM) <a href="index.php?act=findpost&pid=1779603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep the upper left shows icons for anything you have hotgrouped. Control + 1-5 sets the hotgroup, 1-5 selects or jumps to that hotgroup.

    The minimap is still in development, one of the most raw elements in the game at the moment. We haven't yet added the "pings" or "blips".<!--QuoteEnd--></div><!--QuoteEEnd-->

    what about the bleeps, sweeps and the creeps :D ?
    <a href="http://www.youtube.com/watch?v=8auGAJrnpY4" target="_blank">http://www.youtube.com/watch?v=8auGAJrnpY4</a>
  • msleepermsleeper Join Date: 2009-10-13 Member: 69034Members
    <!--quoteo(post=1779603:date=Jul 16 2010, 01:27 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 16 2010, 01:27 PM) <a href="index.php?act=findpost&pid=1779603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep the upper left shows icons for anything you have hotgrouped. Control + 1-5 sets the hotgroup, 1-5 selects or jumps to that hotgroup.

    The minimap is still in development, one of the most raw elements in the game at the moment. We haven't yet added the "pings" or "blips".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is there a reason that is limited to just 5? If I have a structure in a hotgroup by itself, will selecting that hotgroup allow us to bring up the build/ability menu for that structure?

    One of the things that I think that Battlezone / Battlezone 2 really did great, was that your primary structures are always selectable. It would speed things up if I knew I could hit 1 to always select an observatory and more quickly do a ping sweep or a recall, or something along those lines.
  • MathBRMathBR Join Date: 2007-12-21 Member: 63226Members
    The map looks so dark, even from commander view.
    i dont have realized that theres 2 marines, and turrets out the marine start until zoom that image.

    Theres no command chair in NS2. Let´s call it "Commanders box"
    =)
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    I have 10 number keys. Please let me use all of them.

    I get mad at console ports that always stop at 8 hotkeys for some reason.
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