Will the Marine Laser come back?
Jimyd
Join Date: 2003-02-08 Member: 13289Members
<div class="IPBDescription">Or more like actually be featured this time around?</div><a href="http://www.youtube.com/watch?v=PGnmoq8ztkY" target="_blank">http://www.youtube.com/watch?v=PGnmoq8ztkY</a>
As stated by me in another thread.
Figured I'd just ask and not it get buried in a thread somewhere into the forum.
Probably not for release when I'd assume if you want it in, but maybe when the Female Marine gets released later perhaps?
As stated by me in another thread.
Figured I'd just ask and not it get buried in a thread somewhere into the forum.
Probably not for release when I'd assume if you want it in, but maybe when the Female Marine gets released later perhaps?
Comments
Yeah, Laser Mines always seemed a bit Special Ops, which the Marines just aren't. A helmet mounted laser sight would be awesome though, although again it does seem to Spec. Ops. ish. Don't really know what it would be useful for that a regular flashlight can't do better, unless I guess night vision was implement? In a game like Bad Company 2, the Red Dot is a scope upgrade that you can get but I've never seen a point for it. It supposedly helps you acquire targets faster...
Edit: And after Googling red dot scopes, I see that it really is just to help people know where they're aiming at. And I've never had a problem imagining the dead center of my scope, if there wasn't already a reticle on it, so its useless to me. I imagine an actual red laser attached to the Helmets of the marines would, while looking cool, be equally useless.
To show up only if you want it to.
I was thinking that when certain weapons get their "damage" upgrade, the laser sight would turn on when using that weapon.
Or when Marines hit Weapons 3(or whatever is the max upgrade) the Helmet Laser would turn on.
And yes it is useful to for teammates to know where you are covering, take Alien Breed: Impact as an example.
Another thing, this is one of those things that fits good for this games atmosphere, which was portrayed in NS1.
*****
Maybe this will be one of the suprise type of things we will see in the Alpha, one can only wish for it.
The laser part on the mines acts as a trip sensor, so if something interrupts the beam, BOOM. The Iron Sight "apparently" helps people aim (although I have no evidence for that as the Red Dot in games hasn't helped me in the least). A laser beam on the side of the Marines head?
Why? I guess the "to let teammates know where you're looking" is a somewhat valid point, but I can get the same information by looking at the teammate in question or looking at the minimap. It would let the Aliens know what weapon level you have and it would pretty much serve to distract you, IMO.
The laser part on the mines acts as a trip sensor, so if something interrupts the beam, BOOM. The Iron Sight "apparently" helps people aim (although I have no evidence for that as the Red Dot in games hasn't helped me in the least).</b> A laser beam on the side of the Marines head?
Why? I guess the "to let teammates know where you're looking" is a somewhat valid point, but I can get the same information by looking at the teammate in question or looking at the minimap. It would let the Aliens know what weapon level you have and it would pretty much serve to distract you, IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Watch the video. This thread is not about the NS1 Mines or that it is another Iron Sight(<u>not gonna happen</u>) thread.</b> It is more about will the models be updated to include the visual Laser Sight from past concept art/videos. Did you even watch the video in the highest quality?
Last I heard the minimap was out, so the Helmet Laser Sight would be a good visual replacement(it is already part of the lore of the NS Universe anyways).
Next time it might be good idea to staple some of your thoughts into OP for clarification. I've seen dozens of laser related topics, so at least I'm kinda prejudiced to not even read them with proper thought unless there's some actual usermade content and thoughts on the first post.
:)
Wholly-visible lasers are a <i>bad</i> design decision; they look ugly and amateurish (e.g., lasers do not work that way). They should either mimic the real effects (probably a hell of a lot more work than is worth it) or just stick with a flashlight for the effect as presented in the video.
Last I heard the minimap was out, so the Helmet Laser Sight would be a good visual replacement(it is already part of the lore of the NS Universe anyways).<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=0:date=:name=Dalin Seivewright)--><div class='quotetop'>QUOTE (Dalin Seivewright)</div><div class='quotemain'><!--quotec--><b> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->...it's the laser part<!--colorc--></span><!--/colorc--> </b><!--QuoteEnd--></div><!--QuoteEEnd-->
I know what you were talking about... THE LASER. I got it. I was using the examples of Iron Sight and NS1 Mines because the laser on it actually represents something. The Mine activates when its laser is tripped and the Red Dot supposedly helps you acquire targets faster.
And now I get that you just want a Laser attached to the head of the Marines that does absolutely nothing - it just looks cool. Sure the old concepts have it in it, and the tech of the HL1 engine probably wasn't up to the task of creating lasers on heads without a decent amount of FPS drop. The NS2 Engine is more than capable, but adding a laser to the side of the helmet won't do anyone any good - except for the Alien team. Besides, the heads up display that I believe will be visible on the player model at some point, already replaces the laser as far as flashy visualizations go.
You can do it in Lua?
I actually like the helmet laser for exactly this reason... it tells you when the dude at the end of the hall you're trying to sneak across looks away for a moment, so you can scuttle past the spot he's covering. Is there any good tactical reason for it? Not really. But it might make gameplay more interesting.
A laser on a gun seems to serve better purpose; it helps shoot things better. In NS2 Marines will always be looking in the direction they are aiming, too.
In my opinion, it would look better, but have less funkster style.
I think if there is a laser for NS2, players should be able to turn it off for ninja mode when they need to sneak without pointing their lasers into walls.
was that in bad taste? :\
btw whats the use of Lasers on your helmets (talking "real life" and ingame) imho completly stupid :( !
It also does give visual feedback for the Aliens.
Think about the Shotgun Lights, if you know the Marine has 1 or 2 shots left, and he looks away, it is time to move in.
Also useful for teammates to point at something(since we can't physically do it ingame right now).
I'm sure we have all been in the situation where we wanted a fellow Marine to cover a paticular corner/doorway/hallway, but had no means to describe it quickly. The Helmet Laser fills that small hole. =)
And yes it looks cool.
And yes you could make it a toggle in options.
This is the only way it will make sense. Always on would be so annoying.
Edit: And after Googling red dot scopes, I see that it really is just to help people know where they're aiming at. And I've never had a problem imagining the dead center of my scope, if there wasn't already a reticle on it, so its useless to me. I imagine an actual red laser attached to the Helmets of the marines would, while looking cool, be equally useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
dude frontiersman aka marines ARE spec ops, indeed. read the story. they are the special guys who are good enough to face the biggest enemy of humankind although little is known about them. They are like Space Marines you know.