Max's Programming Blog
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
in Off-Topic
Rather than making technical posts on the NS2 blog, I've decided a better venue would be a personal blog. If you're interested in that sort of thing, you can find it here: <a href="http://www.m4x0r.com" target="_blank">http://www.m4x0r.com</a>. The first post is something old, but I expect to be posting about NS2 work soon.
Comments
Maybe I can learn something.
Something else to read thats both technical and interesting :D
Also: You look a LOT like Morgan...
Win.
On another note: Are you planning on writing a book about your experiences with Spark, Max!?
Max should just cave and get a Twitter account :D.
<a href="http://www.m4x0r.com/blog/2010/05/specular-color-in-light-pre-pass-renderer/" target="_blank">http://www.m4x0r.com/blog/2010/05/specular...-pass-renderer/</a>
Hopefully we still get a specular intensity parameter because some lights shouldn't have speculars.
Or perhaps a way to screw around with which color specular the material reflects? Not super realistic, but would be interesting to mess with.
Also, yay for not having white highlights as your bloom/specular everywhere. So much pain on me eyes.