Unsupported file type?

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
Building...
1> C:\Program Files\Natural Selection 2\eva\materials\misc\EVA_wood_pillar.dds
1> NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007
1>
1> unsupported file!
1> The file 'C:\Documents and Settings\Mathew\My Documents\eva files\materialsrc\misc\EVA_wood_pillar.psd' is not a supported image type.


No idea why it's doing this.

Whenever I try adding a specular map to my image, it comes up with that error. All I do is make a new Channel layer that's called Alpha 1, then I copy my black and white image over and change the brightness of it.

I've done this with other images and sometimes it works, and sometimes it doesn't.

What am I doing wrong here?

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I am sure your only suposed to copy the Red Channel to Alpha 1
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1769211:date=Apr 29 2010, 05:29 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Apr 29 2010, 05:29 PM) <a href="index.php?act=findpost&pid=1769211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am sure your only suposed to copy the Red Channel to Alpha 1<!--QuoteEnd--></div><!--QuoteEEnd-->

    Didn't work :/
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    In photoshop, when you add a layer in the channel window, it is automatically an Alpha channel. Don't know which program you use, but you might want to make sure maybe, that you specify it is the Alpha channel rather than just another channel (that the builder might doesn't know what to do with)

    Or try naming it Alpha (and not Alpha 1)

    Just ideas, I really can't figure your problem.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited April 2010
    I tried renaming it to Alpha instead of Alpha 1 and that didn't work.

    Here, try downloading it and using the builder on it. I can't seem to get it to work...

    <a href="http://rapidshare.com/files/381728523/EVA_wood_pillar.psd.html" target="_blank">http://rapidshare.com/files/381728523/EVA_...pillar.psd.html</a>
  • ArkArk Join Date: 2009-08-15 Member: 68489Members
    I had this problem before and can't remember how i fixed it. :(
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    I had this problem and fixed it by changing the color to RGB (was in grayscale for awhile)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2010
    Ah, When it say Unsupported file format, It actually means to say that your Image dimensions arent a <u>Prime Factor</u> of ...
    Find the prime factors of: 4096 : <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->2<!--sizec--></span><!--/sizec--><i>12</i>

    Meaning for that image the closest dimensions you should have used would be: 256x1024

    1+2+4+8+16+32+64+128+<u>256</u>+512+<u>1024</u>+2048+4096


    Also the name of the 5th channel Does not matter.
    Do Duplicate the red channel then Reduce the brightness fully -150 and the contrast +150 (Dont use legacy)
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited April 2010
    Thanks SgtBarlow! I'll try this out and hopefully it'll work.

    Edit: It didn't work .__.

    It'll compile without the 5th channel in there, but when I add it in, it doesn't work.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    You may need to turn on the option in Photoshop to maximize compatibility.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2010
    Weard it worked my end.

    I downloaded it and ran the builder and it didnt work, I opened it to find out why and saw the dimensions where (i think are) wrong, I altered the Canvas size to 256x1024 and it compiled after that.

    Image mode was RGB - 8bit
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I set the image size to 256x1024, copied the Red Channel and changed the brightness and contrast on it. I made sure I was in RGB color mode with 8bit selected.

    I went to File > Save As > PSD with Maximize Compatibility selected. I ran the builder, and again, it did not work.

    Something is wrong here...

    Can you try sending me a copy of yours SgtBarlow?
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Resized it to 256x1024, like Barlow said, you absolutely have to that.

    Flatten the layers, and lowered white level on the alpha channel. Everything looks and works good.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1769332:date=Apr 30 2010, 05:20 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 30 2010, 05:20 PM) <a href="index.php?act=findpost&pid=1769332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Resized it to 256x1024, like Barlow said, you absolutely have to that.

    Flatten the layers, and lowered white level on the alpha channel. Everything looks and works good.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Flattening the image made it work.

    Thanks for your help guys!
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2010
    Here you are: <a href="http://www.team-kb.co.uk/eva.rar" target="_blank">Download</a> - It worked without me flatening it
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