NS2 Alpha test team
Firewater
Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
Hey all,
In lieu of the new engine release, I would like to create a team that will test the NS2 Alpha when it is released. Its a casual group that will just hunt for bugs and push the engine to its limits. While I still respect competitive play, I don't think I have the time anymore to dedicate to a team, so this group will be mainly for fun and bug hunting.
Anyone who would like to participate just post in the thread, I'll see if I can get a TS3 server up for testing.
The team so far:
FireWater
Wolf
Andrew
Thunderbuns
and QWERTY
In lieu of the new engine release, I would like to create a team that will test the NS2 Alpha when it is released. Its a casual group that will just hunt for bugs and push the engine to its limits. While I still respect competitive play, I don't think I have the time anymore to dedicate to a team, so this group will be mainly for fun and bug hunting.
Anyone who would like to participate just post in the thread, I'll see if I can get a TS3 server up for testing.
The team so far:
FireWater
Wolf
Andrew
Thunderbuns
and QWERTY
Comments
I can provide a dxdiag if needed and also host 50 slot TS3 server on my blade when needed.
I'm always up for bug hunting again, will remind me of the 1.04 days. I'm game.
Both of you guys would be welcomed additions to the team
So Far its
FireWater
Wolf
Andrew
Thunderbuns
and QWERTY
I am assuming it will most likely be a listen server but sometimes a high ping in the mix can be beneficial to finding bugs do to latency spikes.
Specifically hunting down bugs is not always a fun task and many players will want to play the alpha version of the game rather than do this.
I guess I am assuming that everyone who will be participating in the alpha understands that bug hunting is the entire purpose.
Dude thats a nice idea, but I reckon there will be a loud minority who don't.
The point is while everyone "understands" they just want to play the game early and probably won't provide viable feedback.
This is an organized group that can report bugs as a group with controls rather than have everyone scattered about doing their own thing.
Just need to wait a few more days for my alienware to return since it died on me :(
Cyas!
One report containing repeated duplications of multiple bugs vs. fifty single bug reports that are mostly one time glitches. Every game has glitches but most of the time they can't be duplicated. Personally if i get glued to a wall after a jump off a platform i would repeat the move 20 times to give a percentage of what happened and weigh out the instance defining a catagory of engine bug or map bug. (same applies to animation sequences)
Do you see clearly now of what he is trying to do now?
People have different working methods. Some just play the game and report whatever they come across, others might sit in vent, speculate the bugs, try to recreate them in group and so on. For example I find the latter approach far more interesting and meaningful than just playing a bugged game. It's just a personal preference, not necessary anything to do with glorifying.
I don't know how much time I will have for the alpha when it's released but would love to help.
Just toss me a PM on these forums if you want to use it.
<!--quoteo(post=1768325:date=Apr 22 2010, 02:28 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Apr 22 2010, 02:28 PM) <a href="index.php?act=findpost&pid=1768325"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People have different working methods. Some just play the game and report whatever they come across, others might sit in vent, speculate the bugs, try to recreate them in group and so on. For example I find the latter approach far more interesting and meaningful than just playing a bugged game. It's just a personal preference, not necessary anything to do with glorifying.<!--QuoteEnd--></div><!--QuoteEEnd-->
And some people DON'T EVEN POST THE BUGS!!!
And having a team of players to specifically hunt bugs, stop gameplay and recreate them, is AWESOME!
Since I'm sure Alpha will pop when I'm less time consumed by school, I'll throw in my name as a helper. Plus, I'm a West Coaster, so yay high ping to you East Coasters and Euro servers!
I once did use vent untill they released TS 3, Totally re-writen in "LUA". hows about that. Give it a try, you may just just be surprised it has way more features including avitars and file transfers and is totally modable and skinable.
Best of all the free servers are 512 slot rather than vent's 8 slot freebie.
EDIT:
If anyone wants to jump on my TS3 server to check out the new features connect using my old vent redirect @:
snvent.zapto.org
Port 9987
Best of all the free servers are 512 slot rather than vent's 8 slot freebie.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hm, maybe I should try this magical TS3 you speak of.
I also have a vent already up dallas13.nationvoice.com port 3826. It's a 35 man mainly for when PUG's or other events are going on. Also current match server is 209.239.120.121 default port NS1, out of St. Louis.