Nice work with filesizes
So I noticed that the map I'm working on is only 273 kilobytes. Even the professional deathmatch map is only 2 megs. With file sizes this small, I can see custom servers being very enjoyable. I'd always avoid TF2 customs because the BSP was around 30 or more megs and many servers don't spare enough bandwidth to get the files in a timely fashion. What exactly did they do to make these maps so efficient?