Shoutout to the musicman!
puzl
The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
Comments
/agreeed
This. :P
Technically it's not bad just not what I expected, maybe it'll grow on me.
NS2 oozes polish on so many little levels.
Who wrote it, does anyone know that?
<a href="http://www.youtube.com/watch?v=UD12WM7cbHg&hd=1" target="_blank">http://www.youtube.com/watch?v=UD12WM7cbHg&hd=1</a>
Keep this style, it just fits into this game :)
Good work, I look forward to hearing more =)
Whoever composed that piece or decided that the style of song suited natural selection deserves a bonus.
<b>Game Sounds:
</b>
i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.
with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)
Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.
buildbot: "you are subservient to machines"
The others sound like placeholders.
<b>Game Sounds:
</b>
i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.
with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)
Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
When Dragon Age came out, I wrote a little program to open the .FSB files its resources were saved as. I was quite surprised to see Natural Selection use this format as well, but also that my app opens them without any issues.
There is only one problem, my app doesn't add any WAVE header, as they were already in the Dragon Age resources, whereas the Natural Selection files are raw wave data. This would be an easy to add though.
Here is the original thread, if anyone is interested:
<a href="http://social.bioware.com/forum/1/topic/9/index/295486" target="_blank">http://social.bioware.com/forum/1/topic/9/index/295486</a>
And here is the "Dragon Age Extractor" download:
<a href="http://aezay.dk/dragonage/DAExtractor09.11.28.rar" target="_blank">http://aezay.dk/dragonage/DAExtractor09.11.28.rar</a>
<b>Game Sounds:
</b>
i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.
with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)
Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
That link seems borked, so try this one <a href="http://jerome.jouvie.free.fr/Fmod/Projects/Project1.php?evolution=true" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...?evolution=true</a>.
Listened to them all, and some of them definitely sound damaged/corrupted.
<a href="http://david-john.com/" target="_blank">David John</a>
As it looks it will be available anyways, like the tools. Though i would not mind buying the soundtrack seperately.
Aha, thanks you.
There are still some problems with the FSOUND_MPEGHALFRATE files though.
I realise that there are already other programs available for doing this, but they are all command line tools.
<a href="http://aezay.dk/aezay/FsbExtractor10.04.14.rar" target="_blank">FsbExtractor10.04.14.rar</a>
In order to create these stingers consistently, we thought it best to create a regular game soundtrack (<b>but which won't be used in the game per se</b>). This establishes consistent themes, instrumentation, feel, etc. for the player classes. Then we can extract bits to use as the dynamic stingers to play at appropriate times. We will also release the full soundtrack for sale as well.
In order to create these stingers consistently, <b>we thought it best to create a regular game soundtrack.</b> This establishes consistent themes, instrumentation, feel, etc. for the player classes. Then we can extract bits to use as the dynamic stingers to play at appropriate times. We will also release the full soundtrack for sale as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you mean you will or will not have background ambient type sound tracks/loops? (aka white noise)
something to be played at low volume?
I guess I'm not understanding what you saying you <i>will</i> be releasing.
That is probably the best USE of Music I've ever noticed in a video game. Also thanks for posting on youtube, I have not gotten the Engine Test yet :/
[EDIT: forgot to mention that I love the cameos on the NS2 menu video]