Shoutout to the musicman!

puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Menu music <3</div>Haven't seen it mentioned in a dedicated topic so I thought I'd take the time to shout out mad props to the guy who composed the music on the menu screen because it is mesmerisingly amazing.

Don't you all agree?
«1

Comments

  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Yes it's somehow very fresh air in the scifi theme and it really fits into NS.

    /agreeed
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    It truly is mesmerizing. I can't wait to hear some more ingame music.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I'm too used to thinking of Jeremy Soule's music as the main theme for NS, maybe in time...
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    What I like most about it is how it is noticeably good, but not in-your-face. Basically it's saying "Yeah, I'm awesome music that could be in any AAA game but I'm understated because this game is going to be that good."
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Yeah the first time I got the game up I just sat at the menu for a few minutes. It's gooood.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    <!--quoteo(post=1766552:date=Apr 13 2010, 03:19 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Apr 13 2010, 03:19 PM) <a href="index.php?act=findpost&pid=1766552"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What I like most about it is how it is noticeably good, but not in-your-face. Basically it's saying "Yeah, I'm awesome music that could be in any AAA game but I'm understated because this game is going to be that good."<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. :P
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    My first thought was "This doesn't sound like NS at all."
    Technically it's not bad just not what I expected, maybe it'll grow on me.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I like it. It's unique. It's what NS is.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I love it and absolutely can't wait to hear more. Thal said it best, feels quite unique.

    NS2 oozes polish on so many little levels.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    I like it as well, for all the reasons already stated by others here.

    Who wrote it, does anyone know that?

    <a href="http://www.youtube.com/watch?v=UD12WM7cbHg&hd=1" target="_blank">http://www.youtube.com/watch?v=UD12WM7cbHg&hd=1</a>
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Members
    Love it as well, its something you didnt hear anywhere before...

    Keep this style, it just fits into this game :)
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Sure works for me.

    Good work, I look forward to hearing more =)
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    I actually couldn't agree more with this. The music fits so incredibly well, the operatic singing mixed with the dark nature of the game and what we've come to expect from natural selection is amazing. A huge factor that a lot of "indie" game developers overlook is actually the music (not that UWE are technically indie anymore, the quality of work produced shows as much) which plays such an incredibly vital role in setting the scene for the games tone.

    Whoever composed that piece or decided that the style of song suited natural selection deserves a bonus.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    i just posted it into another Thread but it seems to fit more in here then there...

    <b>Game Sounds:
    </b>
    i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.

    with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)

    Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    buildbot: "Yes, I hovered without flapping"
    buildbot: "you are subservient to machines"

    The others sound like placeholders.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    edited April 2010
    <!--quoteo(post=1766666:date=Apr 13 2010, 10:10 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Apr 13 2010, 10:10 PM) <a href="index.php?act=findpost&pid=1766666"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i just posted it into another Thread but it seems to fit more in here then there...

    <b>Game Sounds:
    </b>
    i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.

    with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)

    Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    When Dragon Age came out, I wrote a little program to open the .FSB files its resources were saved as. I was quite surprised to see Natural Selection use this format as well, but also that my app opens them without any issues.
    There is only one problem, my app doesn't add any WAVE header, as they were already in the Dragon Age resources, whereas the Natural Selection files are raw wave data. This would be an easy to add though.

    Here is the original thread, if anyone is interested:
    <a href="http://social.bioware.com/forum/1/topic/9/index/295486" target="_blank">http://social.bioware.com/forum/1/topic/9/index/295486</a>

    And here is the "Dragon Age Extractor" download:
    <a href="http://aezay.dk/dragonage/DAExtractor09.11.28.rar" target="_blank">http://aezay.dk/dragonage/DAExtractor09.11.28.rar</a>
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1766666:date=Apr 14 2010, 06:10 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Apr 14 2010, 06:10 AM) <a href="index.php?act=findpost&pid=1766666"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i just posted it into another Thread but it seems to fit more in here then there...

    <b>Game Sounds:
    </b>
    i found this little program <a href="http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...t1.php#Download</a> to open the .fsb files(i downloaded the stable version), open the programm richtclik into the empty space and open - folder etc in your ns2 sound library.

    with rightclick you are able to convert the files in .wav (sounds a lot better in other players as wav)

    Some sounds are damaged or at least i think they shouldn't sound like they are... But try yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That link seems borked, so try this one <a href="http://jerome.jouvie.free.fr/Fmod/Projects/Project1.php?evolution=true" target="_blank">http://jerome.jouvie.free.fr/Fmod/Projects...?evolution=true</a>.

    Listened to them all, and some of them definitely sound damaged/corrupted.
  • CharybdIsCharybdIs Join Date: 2004-01-08 Member: 25163Members
    It reminds me of Max Payne.
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    It sounds very forlorn. I tried to find a way to extract it from the files, but I've had no luck. How about you guys give out the soundtrack as a preorder bonus?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1766647:date=Apr 13 2010, 07:28 PM:name=Aezay)--><div class='quotetop'>QUOTE (Aezay @ Apr 13 2010, 07:28 PM) <a href="index.php?act=findpost&pid=1766647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Who wrote it, does anyone know that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://david-john.com/" target="_blank">David John</a>
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1766796:date=Apr 14 2010, 12:10 AM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Apr 14 2010, 12:10 AM) <a href="index.php?act=findpost&pid=1766796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It sounds very forlorn. I tried to find a way to extract it from the files, but I've had no luck. How about you guys give out the soundtrack as a preorder bonus?<!--QuoteEnd--></div><!--QuoteEEnd-->

    As it looks it will be available anyways, like the tools. Though i would not mind buying the soundtrack seperately.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    <!--quoteo(post=1766803:date=Apr 14 2010, 11:21 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 14 2010, 11:21 AM) <a href="index.php?act=findpost&pid=1766803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://david-john.com/" target="_blank">David John</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Aha, thanks you.
  • NortonNorton Join Date: 2005-01-13 Member: 35264Members
    Just posting to say that I agree. Sweet music, I was instantly pumped when I heard it. NATURAL SELECTION TWOOOOOOOOOOOO is what my mind was screaming. The music fits great.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    I've updated my FSB Extractor app, should work a little better now at extracting the files inside the FSB archives.
    There are still some problems with the FSOUND_MPEGHALFRATE files though.
    I realise that there are already other programs available for doing this, but they are all command line tools.

    <a href="http://aezay.dk/aezay/FsbExtractor10.04.14.rar" target="_blank">FsbExtractor10.04.14.rar</a>
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    I have to agree.. the music is really good.. really fitting imo
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Yep, very atmospheric.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited April 2010
    Yes, David John is creating the soundtrack. However, the game won't have much in the way of straight up music in it. We'll have the main menu track and maybe some victory/loss/credits music, but having music play in-game in a multiplayer FPS never works well. Players are more interested in the environment around them. We are planning on having some small bits of dynamic music in-game though, triggered when important events happen ("stingers").

    In order to create these stingers consistently, we thought it best to create a regular game soundtrack (<b>but which won't be used in the game per se</b>). This establishes consistent themes, instrumentation, feel, etc. for the player classes. Then we can extract bits to use as the dynamic stingers to play at appropriate times. We will also release the full soundtrack for sale as well.
  • GenomaxterGenomaxter Join Date: 2003-10-11 Member: 21597Members
    <!--quoteo(post=1766923:date=Apr 14 2010, 01:24 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Apr 14 2010, 01:24 PM) <a href="index.php?act=findpost&pid=1766923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, David John is creating the soundtrack. However, the game won't have much in the way of straight up music in it. We'll have the main menu track and maybe some victory/loss/credits music, but having music play in-game in a multiplayer FPS never works well. Players are more interested in the environment around them. We are planning on having some small bits of dynamic music in-game though, triggered when important events happen ("stingers").

    In order to create these stingers consistently, <b>we thought it best to create a regular game soundtrack.</b> This establishes consistent themes, instrumentation, feel, etc. for the player classes. Then we can extract bits to use as the dynamic stingers to play at appropriate times. We will also release the full soundtrack for sale as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you mean you will or will not have background ambient type sound tracks/loops? (aka white noise)
    something to be played at low volume?

    I guess I'm not understanding what you saying you <i>will</i> be releasing.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I did enjoy the small ambient tracks that start in ns1 when the match started.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited April 2010
    Are "stingers" something like the music that play in Left 4 Dead when a Tank is coming or a Witch is near/startled?

    That is probably the best USE of Music I've ever noticed in a video game. Also thanks for posting on youtube, I have not gotten the Engine Test yet :/

    [EDIT: forgot to mention that I love the cameos on the NS2 menu video]
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