<!--quoteo(post=1765174:date=Apr 10 2010, 04:21 AM:name=Vanillamarine)--><div class='quotetop'>QUOTE (Vanillamarine @ Apr 10 2010, 04:21 AM) <a href="index.php?act=findpost&pid=1765174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On certain locations (in both maps!) my fps drop below 30, to about 28 - 29, without any reason whatsoever, there is not more geometry than in the other rooms at those locations, in rooms with lots of shadows my fps stay optimal aswell. Not sure if this is a problem with the engine or rather poorly designed maps.
I did some testing and found that the fps drops only occur when looking at specific geometry from a specific viewpoint, if you move the viewpoint fps go up, if you look at a different geometry fps go to normal aswell. Again, the part of the map that causes these major drops is not more complex or looks better than any other part. I can take some screens if that is any help, although I already tried to make screens but they end up being black-screens :/
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
not bad :) anyone knows how i can find out my fps? the game was very slow in windowed mode, but in fullscreen it was quite playable :) But does anyone else have those extreme loading times for the level? like 2-3 minutes? (i always play a game of tekken on my iphone while loading).
But considering this is a engine test, nice work! :)
YAY!!!!! Wow I can't believe u r almost finished making NS2 the good news is i can't wait to play the engine test and 2 I CAN"T WAIT UNTIL THE FULL VERSION COMES OUT!!!
Anyone else getting NS2 screen go black when alt-tabbing from fullscreen? I can hear sound etc but can't see anything. When I alt-tab to windows I can see desktop etc.
<!--quoteo(post=1765189:date=Apr 10 2010, 05:22 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Apr 10 2010, 05:22 AM) <a href="index.php?act=findpost&pid=1765189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not bad :) anyone knows how i can find out my fps? the game was very slow in windowed mode, but in fullscreen it was quite playable :) But does anyone else have those extreme loading times for the level? like 2-3 minutes? (i always play a game of tekken on my iphone while loading).
But considering this is a engine test, nice work! :)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1765196:date=Apr 10 2010, 02:34 AM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Apr 10 2010, 02:34 AM) <a href="index.php?act=findpost&pid=1765196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well i'm a little bit disapointed. When i move, i can't see my own shadows, are we ghost ? immersion is quite impacted because of that.
question : this is an alpha only available to people which ordered the 40$ pack ?<!--QuoteEnd--></div><!--QuoteEEnd-->
you can see your shadows when in thirdperson :), type thirdperson in console. hehe
<!--quoteo(post=1765199:date=Apr 10 2010, 10:39 AM:name=SnarKs)--><div class='quotetop'>QUOTE (SnarKs @ Apr 10 2010, 10:39 AM) <a href="index.php?act=findpost&pid=1765199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you can see your shadows when in thirdperson :), type thirdperson in console. hehe<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1765201:date=Apr 10 2010, 02:44 AM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Apr 10 2010, 02:44 AM) <a href="index.php?act=findpost&pid=1765201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah but we won't play in third person..<!--QuoteEnd--></div><!--QuoteEEnd-->
Modded the Player.lua file so that the gun reloads automatically when empty.
It's only three lines of code, but I guess it would help out some non-programmers.
You can find the modified Player.lua here: <a href="http://sites.google.com/site/andreasmpetrov/Home/Player.lua?attredirects=0&d=1" target="_blank">http://sites.google.com/site/andreasmpetro...rects=0&d=1</a>
<!--quoteo(post=1765208:date=Apr 10 2010, 12:01 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 10 2010, 12:01 PM) <a href="index.php?act=findpost&pid=1765208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait just one minute, did the game just check to see if I'm running on multiple monitors and accordingly switched to windowed mode!<!--QuoteEnd--></div><!--QuoteEEnd--> I have two monitors and the default option was windowed mode.
Oh and yet another mirror (via Lerk.de): <a href="http://depositfiles.com/files/0mdmgpsq8" target="_blank">http://depositfiles.com/files/0mdmgpsq8</a>
<!--quoteo(post=1765218:date=Apr 10 2010, 03:27 AM:name=jimnablazed)--><div class='quotetop'>QUOTE (jimnablazed @ Apr 10 2010, 03:27 AM) <a href="index.php?act=findpost&pid=1765218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are any of you actually managing to connect to each other?<!--QuoteEnd--></div><!--QuoteEEnd-->
i have had many people in and out of my listen server. Connecting has been easy enough.
Also i had some fun with the LUA files... I managed to turn the marine view model into the bitecam. didnt take a pic of it though :/
CPU - Intel Dual Core 3.16ghz GFX Card - ATI Radeon HD 4550 RAM - 3054mb Windows 7
it looks fantastic! doesnt like high setting or window mode (just crashes), but medium setting i average about 20fps, low setting about 25-30fps. spotted a few things too. if you shoot either side of the dummy without hitting it, its arms will fall off. if you walk towards a wall most of the rifle will disappear into it. i also tried remapping the controls to my style but it didnt work; some buttons worked some didnt. so default controls only worked for me. the movement needs to be smoother as well, more fluent. the rifle itself is cool, even though its not the finished product. im sure all this is being worked on, but just with this I'm very excited :D
<!--quoteo(post=1765196:date=Apr 10 2010, 12:34 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Apr 10 2010, 12:34 PM) <a href="index.php?act=findpost&pid=1765196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->question : this is an alpha only available to people which ordered the 40$ pack ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
I did some testing and found that the fps drops only occur when looking at specific geometry from a specific viewpoint, if you move the viewpoint fps go up, if you look at a different geometry fps go to normal aswell. Again, the part of the map that causes these major drops is not more complex or looks better than any other part. I can take some screens if that is any help, although I already tried to make screens but they end up being black-screens :/
specs:
HD4890
core2duo 3,4ghz
4gig ram<!--QuoteEnd--></div><!--QuoteEEnd-->
Getting the same thing.
Sudden FPS drops just like yours.
Spec :
Nvidia 9600 GT
Intel Core 2 Quad Q8200 2.33Ghz
4 Gig RAM
Windows 7 Pro 64 Bits.
Hope it helps.
Keep up the good work !
what did you expect from an engine test?
the game was very slow in windowed mode, but in fullscreen it was quite playable :)
But does anyone else have those extreme loading times for the level? like 2-3 minutes? (i always play a game of tekken on my iphone while loading).
But considering this is a engine test, nice work! :)
Ive been dinkin around with the LUA files, havin fun ^.^
the game was very slow in windowed mode, but in fullscreen it was quite playable :)
But does anyone else have those extreme loading times for the level? like 2-3 minutes? (i always play a game of tekken on my iphone while loading).
But considering this is a engine test, nice work! :)<!--QuoteEnd--></div><!--QuoteEEnd-->
r_stats in console
When i move, i can't see my own shadows, are we ghost ?
immersion is quite impacted because of that.
question : this is an alpha only available to people which ordered the 40$ pack ?
When i move, i can't see my own shadows, are we ghost ?
immersion is quite impacted because of that.
question : this is an alpha only available to people which ordered the 40$ pack ?<!--QuoteEnd--></div><!--QuoteEEnd-->
you can see your shadows when in thirdperson :), type thirdperson in console. hehe
yeah but we won't play in third person..
Thirdperson is the best man!
Oh and mind = blown.
Wait just one minute, did the game just check to see if I'm running on multiple monitors and accordingly switched to windowed mode!
Now all we have to wait for is borderless window mode :P
It's only three lines of code, but I guess it would help out some non-programmers.
You can find the modified Player.lua here:
<a href="http://sites.google.com/site/andreasmpetrov/Home/Player.lua?attredirects=0&d=1" target="_blank">http://sites.google.com/site/andreasmpetro...rects=0&d=1</a>
Spent most of my time looking at the ceiling, given I normally play with an inverted mouse, but I trust that option is on the way!
cheers
I have two monitors and the default option was windowed mode.
Oh and yet another mirror (via Lerk.de): <a href="http://depositfiles.com/files/0mdmgpsq8" target="_blank">http://depositfiles.com/files/0mdmgpsq8</a>
i have had many people in and out of my listen server. Connecting has been easy enough.
Also i had some fun with the LUA files... I managed to turn the marine view model into the bitecam. didnt take a pic of it though :/
<img src="http://i20.photobucket.com/albums/b238/SeRviLy/skulk1.jpg" border="0" class="linked-image" />
<img src="http://i20.photobucket.com/albums/b238/SeRviLy/skulk2.jpg" border="0" class="linked-image" />
GFX Card - ATI Radeon HD 4550
RAM - 3054mb
Windows 7
it looks fantastic! doesnt like high setting or window mode (just crashes), but medium setting i average about 20fps, low setting about 25-30fps. spotted a few things too. if you shoot either side of the dummy without hitting it, its arms will fall off. if you walk towards a wall most of the rifle will disappear into it. i also tried remapping the controls to my style but it didnt work; some buttons worked some didnt. so default controls only worked for me. the movement needs to be smoother as well, more fluent. the rifle itself is cool, even though its not the finished product. im sure all this is being worked on, but just with this I'm very excited :D
That and anytime I am moving close to a light it disables itself.
EDIT: Pic + quick spec
HD 4890
774 2.33 quad
XP SP3
<img src="http://img651.imageshack.us/img651/2066/dfgdfga.jpg" border="0" class="linked-image" />
Read before post, dude...