<!--quoteo(post=1763396:date=Apr 8 2010, 07:00 PM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Apr 8 2010, 07:00 PM) <a href="index.php?act=findpost&pid=1763396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Flay, will be able to import our own spark maps and walk around in them?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, you may have to use the console to load them (might not show up in the list), but it will work.
<!--quoteo(post=1763388:date=Apr 9 2010, 09:41 AM:name=Yragorn)--><div class='quotetop'>QUOTE (Yragorn @ Apr 9 2010, 09:41 AM) <a href="index.php?act=findpost&pid=1763388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So um.. Yeah.. When can we input our keys on steam and download the Alpha in order to play when it releases?<!--QuoteEnd--></div><!--QuoteEEnd-->
It would make sense that the Alpha and Beta won't be on Steam, but standalone versions which update and install similar to the Spark Editor. Furthermore, logically only the final release will be on steam and you would add NS2 to Steam the same way you would any other game.
There have been plenty of public beta's on Steam, although only pre-orders will have beta access (ergo private) to NS2, which further indicates only the final release will be on Steam.
<!--quoteo(post=1763406:date=Apr 8 2010, 07:28 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Apr 8 2010, 07:28 PM) <a href="index.php?act=findpost&pid=1763406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would make sense that the Alpha and Beta won't be on Steam, but standalone versions which update and install similar to the Spark Editor. Furthermore, logically only the final release will be on steam and you would add NS2 to Steam the same way you would any other game.
There have been plenty of public beta's on Steam, although only pre-orders will have beta access (ergo private) to NS2, which further indicates only the final release will be on Steam.<!--QuoteEnd--></div><!--QuoteEEnd-->
Currently, the download will be a separate file but steam will need to be running to play.
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
Please make a torrent this time :) Based on the demand for the editor, I can't really see any other way you are going to be able to deal with the bandwidth. If you can't, I volunteer to do it as soon as I get a copy of the binary :)
Also, it's probably a bit late to set up now.. but a bug tracker that shared the forum login would be handy :)
Hey guys! Hello from Brazil! I'm really proud of you. You're changing the way that people do games. It has been fantastic to have seen you are doing the game with our feedbacks. Sure we can hope more than we desire of that. I'm too happy to test the game engine tomorrow. Thank you so much! My money is saved with your work.
<!--quoteo(post=1763407:date=Apr 9 2010, 10:32 AM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ Apr 9 2010, 10:32 AM) <a href="index.php?act=findpost&pid=1763407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently, the download will be a separate file but steam will need to be running to play.<!--QuoteEnd--></div><!--QuoteEEnd-->
So it's already tied into Steamworks, cool, will make joining up with other testers easy as pie.
<!--quoteo(post=1763417:date=Apr 9 2010, 12:00 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Apr 9 2010, 12:00 PM) <a href="index.php?act=findpost&pid=1763417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Question, if we have problems/bugs, where should we report them? Here, or at another thread?<!--QuoteEnd--></div><!--QuoteEEnd--> I imagine there'll be a bug report feature, since wasn't there one included in Spark?
<!--quoteo(post=1763415:date=Apr 8 2010, 07:55 PM:name=BigText)--><div class='quotetop'>QUOTE (BigText @ Apr 8 2010, 07:55 PM) <a href="index.php?act=findpost&pid=1763415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the engine test go live sometime around midnight tonight? Or are you guys going to wait until late afternoon to update like you usually do?<!--QuoteEnd--></div><!--QuoteEEnd-->
Midnight, nope. The poor folks have to get to work tomorrow and make sure everything is ready first... and probably squash some last-minute bug!
<!--quoteo(post=1763389:date=Apr 9 2010, 09:44 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Apr 9 2010, 09:44 AM) <a href="index.php?act=findpost&pid=1763389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You'll be able to run around but there isn't deathmatch in there. Yes, enterprising scripts will be able to start playing around with modding in this release but the API is still solidifying and weren't not quite ready to ship a version of Decoda with it (that'll come later).<!--QuoteEnd--></div><!--QuoteEEnd--> Will there be enough available for someone to come along and create something playable, even if it borderlines completely ridiculous?
It might be a bit late to add for the initial release of this, but having an automated feedback system which would collect system stats along with some basic benchmarks from the game could be really useful.
<!--quoteo(post=1763422:date=Apr 9 2010, 12:12 PM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ Apr 9 2010, 12:12 PM) <a href="index.php?act=findpost&pid=1763422"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Midnight, nope. The poor folks have to get to work tomorrow and make sure everything is ready first... and probably squash some last-minute bug!<!--QuoteEnd--></div><!--QuoteEEnd--> Bleh.
That makes sense, but it's just that late afternoon/early evening means I won't get to play it for about 24 hours, as I have stuff to do Friday night and Saturday morning/afternoon.
Will a dedicated server be released at the same time? If not, how will we be able to connect in multiplayer? I would guess you guys don't have the hardware to host more than a few...
<!--quoteo(post=1763428:date=Apr 8 2010, 08:25 PM:name=suppers_ready)--><div class='quotetop'>QUOTE (suppers_ready @ Apr 8 2010, 08:25 PM) <a href="index.php?act=findpost&pid=1763428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will a dedicated server be released at the same time? If not, how will we be able to connect in multiplayer? I would guess you guys don't have the hardware to host more than a few...<!--QuoteEnd--></div><!--QuoteEEnd-->
There will be no dedicated servers, so if you want to run around together, one of you has to start a game and everyone will connect to them. Essentially, anyone can run a server, just the game must be running to do so at this time.
Dumb question: This is the "engine test". But will the "engine test" receive bug fixes, upgrades, and new features for some time to come. Or is this more like a one-release thing?
Comments
unfortunately the 9th for myself is already present, being a resident of australia :[
can't wait!<!--QuoteEnd--></div><!--QuoteEEnd-->
ditto. it sucks reading release dates for stuff, then the day comes and you remember we're a day in front of everyone else.
Yes, you may have to use the console to load them (might not show up in the list), but it will work.
It would make sense that the Alpha and Beta won't be on Steam, but standalone versions which update and install similar to the Spark Editor. Furthermore, logically only the final release will be on steam and you would add NS2 to Steam the same way you would any other game.
There have been plenty of public beta's on Steam, although only pre-orders will have beta access (ergo private) to NS2, which further indicates only the final release will be on Steam.
There have been plenty of public beta's on Steam, although only pre-orders will have beta access (ergo private) to NS2, which further indicates only the final release will be on Steam.<!--QuoteEnd--></div><!--QuoteEEnd-->
Currently, the download will be a separate file but steam will need to be running to play.
Also, it's probably a bit late to set up now.. but a bug tracker that shared the forum login would be handy :)
So...
<img src="http://cdn2.knowyourmeme.com/i/6235/small/1245226766562.png" border="0" class="linked-image" />
So it's already tied into Steamworks, cool, will make joining up with other testers easy as pie.
Question, if we have problems/bugs, where should we report them? Here, or at another thread?
I imagine there'll be a bug report feature, since wasn't there one included in Spark?
Midnight, nope. The poor folks have to get to work tomorrow and make sure everything is ready first... and probably squash some last-minute bug!
Will there be enough available for someone to come along and create something playable, even if it borderlines completely ridiculous?
Looking forward to playing with this.
Bleh.
That makes sense, but it's just that late afternoon/early evening means I won't get to play it for about 24 hours, as I have stuff to do Friday night and Saturday morning/afternoon.
There will be no dedicated servers, so if you want to run around together, one of you has to start a game and everyone will connect to them. Essentially, anyone can run a server, just the game must be running to do so at this time.
<a href="http://getsatisfaction.com/unknownworlds/" target="_blank">http://getsatisfaction.com/unknownworlds/</a>
Ahhhhh