Spectating
celewign
Join Date: 2010-02-06 Member: 70458Members
Join Date: 2010-02-06 Member: 70458Members
Comments
A couple things I'd like to see are:
Free-roam
Mapper pre-placed camera angles
Full mini-map coverage (able to see both sides at the same time)
Halo 3 too.
*Flame shield* ;P
Imo Broadcast servers, tournament support, demo+playback, comprehensive admin support, voting system (maps, kicks, settings), sv_pure type stuff... these things are underrated by devs in general.
I'd rather have NS2 released without these tools, but they definitely are a must-have for an early update. free-roaming, minimap and resource would be nice. The ability to record demos is essential for competitive play.
but in terms of recording gameplay for bug reporting and competitive match analysis, are any of these suitable alternatives?
<a href="http://www.anewmorning.com/2009/01/06/5-free-alternatives-to-fraps/" target="_blank">http://www.anewmorning.com/2009/01/06/5-fr...tives-to-fraps/</a>
I haven't used any of them, and I've barely messed with fraps too, so I can't comment.
but in terms of recording gameplay for bug reporting and competitive match analysis, are any of these suitable alternatives?
<a href="http://www.anewmorning.com/2009/01/06/5-free-alternatives-to-fraps/" target="_blank">http://www.anewmorning.com/2009/01/06/5-fr...tives-to-fraps/</a>
I haven't used any of them, and I've barely messed with fraps too, so I can't comment.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, not really. If you use those you have to record the game as it happens, and you only capture what you see, meaning that people can't follow along on their own except by watching the video you've recorded, which is limited to one perspective and compressed and so on. It's also a giant file which they have to download.
In the absence of both of these, won't video recording help somewhat.
I'm not saying it's <i>impossible</i> to do commentary for a game that doesn't have a replay system. Heck, I'm engaged in that process right now. I'm saying it makes it a thousand times easier for the commentator if they can have demo files to work with and it makes it a much better experience for the viewer if they have the option of downloading a small commentary and controlling the action themselves so they can understand the nuances of the game instead of having to run to YouTube and only catch the action that the camera focuses on.
and yeah someone could lua it all in of course, i was just curious how interested UWE is in supporting a competitive part of the game.
About game recording. It'd be <b>awesome</b> if there would be an ability to record every frame as a bmp file to the hard disk. I'm doing a frag movie in NS1 and I use it (basically I use HLAE which uses very high supersampling in between but that's another story). Nobody practically uses fraps for any serious frag movie with HL1. Principle is the same though.
So in other words I hope for frame capture and spectator mode for the intial or near initial release. I doubt either are much of a codework and they'll make wonderful things possible easily.
Doesn't make sense to develop a competitive game which people can't watch. Sure, they can watch replays, but live is so much better.