Development Blog Update - Spark Engine Questions and Answers #1
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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<3 UWE
keep up the good work guys :D
NS3 confirmed?
Does integrating Steamworks mean the game will be attached to our steam accounts like say DoW2 or MW2 is?
Will updates/DLC/patches etc download from steam content servers automatically or will we do it manually from UWE?
What about the inclusion of things like Steam Cloud, VAC, in-game voice, Steam Community, Stats, and Achievements?
Thanks.
keep up the good work and Im looking forward another blog from ya.
I would really like to help contribute porting the layer to OpenGL so that I can have it run on Linux.
Looking forward to the next few posts!
More updates like this.
Zen of Sudoku 2
preorder for the NS2 DLC.
NS3 confirmed?<!--QuoteEnd--></div><!--QuoteEEnd-->
More like The The Zen of Sudoku 2: The Revenge Gaiden
Edit: sorry always sucks when someone beats you to the joke when you don't read all the posts
You joke, but if this game was made by EA..................
its just to run steam under wine to check the servers there and copy paste to the Linux client. its very ugly but it will work!
the project seem quite dead, but it is actually stable and useable and maybe adding a new game to it will be less effort than providing your own server-browser?
also: releasing the low-level api and having it ported by community-members is ++good! be sure to announce this in #icculus.org in freenode to get some high-grade game-developers/porters interested in this!
PS - any word on Valve porting games to Linux, or was that all just wishful thinking and misinterpretation?
Well. Looks like we'll have singe-player mods after all.
weldbots.
Good enough. Can't be too hard to teach them how to shoot.
I guess anyone who is experienced in making aimbots could do it >_>
Anyway, nice Q&A, Max. Good, deep answers.
I would actually prefer using linux for the game (if its stable) I don't care if you have to write your favorite IPs in the console to connect to them and I guess most linux users wouldn't care either, because most of them I know using the terminal or console for everything they do :)
I sense a flamewar coming.
*hides*
Re-education and Re-coding = Time and Effort. The guys are concentrating on actually making the game right now.
Since NS2 doesn't do anything fancy in terms of features unavailable on DX9, the difference to the consumer is next to none.
Yeah... no it hasn't. I don't want to start a flamewar, so all I'll say is that one should give limited authority to arguments that consist mostly of baseless, and sometimes wholly inaccurate claims.
The DX11 tessellation is different, but the gist is the same as it was when AMD called it "Truform" five or so years ago. nVidia's CUDA today is <a href="http://developer.download.nvidia.com/SDK/10.5/opengl/samples.html" target="_blank">very favourable</a> to such extensions.
Also, good job not starting a flamewar by insulting the opposition...