Achievements.

linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
<div class="IPBDescription">We can haz them?</div>So, no matter if the game is published on steam or not it is suspected that it will using steamworks. So Im thinking, wouldn't it be nice to have Steam achievements once the game goes gold and it is released?

Im not crazy about achievements in general, but they are a nice plus and many people like them, Im thinking it would be a nice way to get more people interested in the game.

It would be nice to have a combo of both grinding achievements (such as "kill x number of enemies"), some achievements meant to teach people how to play (like the Left 4 Dead achievement that show you how to push Boomers away, avoid friendly fire, etc.), in this case it would be something that rewards players for following orders or giving proper orders once they are in command.

Thoughts?
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Comments

  • murphyt4murphyt4 Join Date: 2003-12-12 Member: 24297Members, Constellation
    Actually I was going to say "meh", but the orders one is a good idea. Something to motivate people to start listening to the commander.

    But the only reason why I would be against them would be if they were kinds of achievements that ruined the game when people tried to achieve them. Like:
    -Die with X amount of equipment on you
    -Try to knife an onos
    -Get in the comm chair
    -Use a phase gate 200 times

    etc.

    Like how if TF2 when they released the medic achievements, tons of medics went around fighting instead of healing and dying with their ubers undeployed.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    In my honest opinion, good games do not need achievements alike.

    They made that up for bad objectives and main purpose of games. Like murphy said, the unevitable happens then, the gameplay gets worse with players trying to achieve certain things.

    I'd be happier if NS2 wouldn't have this "feature".
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1746500:date=Jan 10 2010, 04:33 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 10 2010, 04:33 AM) <a href="index.php?act=findpost&pid=1746500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my honest opinion, good games do not need achievements alike.

    I'd be happier if NS2 wouldn't have this "feature".<!--QuoteEnd--></div><!--QuoteEEnd-->


    Me too.


    I really hate the immersion breaking pop-ups that appear when you "achieve" something.

    How about this for an achievement - I managed get off my couch and go outside..... seriously the game should be fun enough as it is.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    As mentioned dozens of times before, you have to be extra careful when designing achievements for a game like NS. In TF2 you've got one state of gameplay where both teams are equally powered and equally able to have fun playing the game. Meanwhile in NS you've got states of advantage and disadvantage until either team locks the permanent advantage. Especially the permanent advantage is dangerous, because it gives a good opportunity to grind various types of achievements without facing much opposition or finishing the game.

    Otherwise the achievements are quite irrelevant to me: It's a neat extra feature for your amusement, but in no way capable of replacing proper core gameplay to any extend. I just don't want to see similar kind of endgame prolonging and distraction from the main objectives as the "/stats" plugin had in NS somewhere around 2.0. They'll have to put a lot of extra thought and effort into it if they want it in the game.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    edited January 2010
    Oh, come on, I don't see why not. Achievements are always fun and it's going to be on steamworks which is perfect for that.

    Kill this many lone marines, kill this many marines in a group, win on this map as a alien/marine, kill the last marine, get this many kills with this weapon, win a game as alien after your team has lost a hive, win as marine after the aliens have taken out your teams only command chair, have a player you killed left the game before this player respawned... it doesn't need to be anything special or that strays away from the gameplay, it's just something that many players will enjoy.
  • murphyt4murphyt4 Join Date: 2003-12-12 Member: 24297Members, Constellation
    Bacillus brings up a good point though. What if the marines just start camping the alien hive trying to get kill achievements?
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1746532:date=Jan 9 2010, 06:19 PM:name=murphyt4)--><div class='quotetop'>QUOTE (murphyt4 @ Jan 9 2010, 06:19 PM) <a href="index.php?act=findpost&pid=1746532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bacillus brings up a good point though. What if the marines just start camping the alien hive trying to get kill achievements?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If it really gets to that state, the marines have won, so F4. If you still think you have a chance, keep trying to make a comeback.


    There will most likely be bot servers that pop up so people can get their achievements if they really want
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    <!--quoteo(post=1746532:date=Jan 9 2010, 10:19 PM:name=murphyt4)--><div class='quotetop'>QUOTE (murphyt4 @ Jan 9 2010, 10:19 PM) <a href="index.php?act=findpost&pid=1746532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bacillus brings up a good point though. What if the marines just start camping the alien hive trying to get kill achievements?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I really don't think that would be a problem. Achievements don't give you any ranks or points like a ranking system does and unless <i>you</i> care about your achievements, no one does.

    But sure, if all you really, really, really want is to get the achievements over with as quickly as possible, then I guess you could do that. But hey, here's a upside compared to ranking; ranking never ends, achievements does. The more you want to have them all the faster you got them and then there's nothing left to strive for, so if there would ever be a problem it would also solve itself.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited January 2010
    <!--quoteo(post=1746493:date=Jan 9 2010, 05:53 PM:name=linfosoma)--><div class='quotetop'>QUOTE (linfosoma @ Jan 9 2010, 05:53 PM) <a href="index.php?act=findpost&pid=1746493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im not crazy about achievements in general, but they are a nice plus and many people like them, Im thinking it would be a nice way to get more people interested in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If someone is interested in the game just because of achievement, they sure aren't welcome on my server.

    Playing a game you don't like for some 'meta' BSery like achievements is... pathetic. You like the game, you play the game. You don't like the game, you don't play the game. Achievements will not change either of these.

    How the hell did you people ever enjoy games before achievements existed? The answer is... you enjoyed them *exactly as much as you do now*. Stop it. Break whatever ridiculous grip the 'achievements' and '100% completions' and whatever the hell else has on your brain. Why does every god damn thing have to be an MMO carrot chase these days.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited January 2010
    <!--quoteo(post=1746538:date=Jan 9 2010, 09:29 PM:name=lwf)--><div class='quotetop'>QUOTE (lwf @ Jan 9 2010, 09:29 PM) <a href="index.php?act=findpost&pid=1746538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really don't think that would be a problem. Achievements don't give you any ranks or points like a ranking system does and unless <i>you</i> care about your achievements, no one does.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->murphyt4 wrote:

    Like how if TF2 when they released the medic achievements, tons of medics went around fighting instead of healing and dying with their ubers undeployed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sometimes amazed on what distracts people from finishing the game or doing the job.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->monopolowa wrote:

    If it really gets to that state, the marines have won, so F4. If you still think you have a chance, keep trying to make a comeback.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The F4 is one solution, but it's far from optimal: In NS a few players can drag the game forever or the team can just give up way too easily. Right now NS has got <b>HUGE</b> amount of useless endgame, which F4 doesn't seem to solve and some servers even have (or at least had) F4 locked. Then again the server emptying also finishes rounds too early sometimes. The system needs some heavy development if we are going to rely on it.

    Edit: For some reason I can't get multiple quotes working properly, thus the makeshift quotes.
  • RugerRuger Join Date: 2009-09-08 Member: 68718Members
    As long as they're not counter-intuitive it should be fine. Something like Win x games as Marines or whatever.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    This topic has come up many times and should be in the I&S forum - nay - nowhere. Because achievements are stupid. As if to reconfirm this point, I just played Torchlight via Steam, within the first five minutes I received 15 achievements, one of which was "find the entrance to the mines". The entrance to the mines was not more than 20 seconds away from where you start the game. This is how incredibly stupid achievements are.

    Oh what about the good ones you say? Here's a good one: play the game, aim to win, and enjoy the engagement. No achievement required.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    I have to agree that achievements are stupid. No one looks up your achievements page on Steam anyway.

    NS2 doesn't need achievements. Look at Garry's Mod: "Popper - Bust 1000 Ballons", "Menu User - Open the spawnmenu 100,000 times" - Seriously...

    Just no.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    <!--quoteo(post=1746624:date=Jan 10 2010, 11:16 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Jan 10 2010, 11:16 AM) <a href="index.php?act=findpost&pid=1746624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This topic has come up many times and should be in the I&S forum - nay - nowhere. Because achievements are stupid. As if to reconfirm this point, I just played Torchlight via Steam, within the first five minutes I received 15 achievements, one of which was "find the entrance to the mines". The entrance to the mines was not more than 20 seconds away from where you start the game. This is how incredibly stupid achievements are.

    Oh what about the good ones you say? Here's a good one: play the game, aim to win, and enjoy the engagement. No achievement required.<!--QuoteEnd--></div><!--QuoteEEnd-->
    These achievements are not bad in a solo game, it push the player to play more and more to the end of the game (and after it also). When you loog to the stats of Torchlight you can see that 40% of the players didnt even played the game (or didnt saw the entrance of the mine), if the developpers didnt implement the achievements, some players would have stop the game very very early (it's in the human kind, not all the people is like that but a lot of players act like this, subconsciously or not).

    For NS, some achievement who dont break the gameplay by forcing the players to do something special could be good, or by encourage them to do something with teamplay, otherwise its clearly not good.
  • MetroMetro Join Date: 2007-09-15 Member: 62316Members
    Nope, sorry. Achievements aren't a good idea. They bring nothing good with them whatsoever. I don't understand where this achievement-mania has come from but I've yet to see a single game where it's contributed to gameplay.

    I guess in Single-player games it could be allright because then it's just you playing, but in Multiplayer games it's horrible.
  • OnozkiOnozki Join Date: 2005-04-20 Member: 48948Members, Reinforced - Supporter
    Cons>>>>>>pros.

    No achievements pls.
  • azuazu Join Date: 2010-01-10 Member: 70038Members
    Honestly though, achievements are not harmful to any game if done correctly. TF2 is not a good example. TF2 is for "silly humorous" fun though.

    Implementing achievements would take time and more resources than necessary and may delay the game release.



    What should be done is a rank counter similar to Shattered Horizon. [good innovative game btw.]
    You have different ranks based on how many lifetime points youve scored. Why is this good? its easy to tell new people from old. It's easier for some people to realize that OMFG YOU IDIOT is not gonna help out someone who doesn't know whats going on yet. With a community this good, it makes sense.

    This is of course another bonus option but certainly more helpful than achievements especially at initial release.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    While achievements are different from stats, I think the summation of arguments can be found in this thread:

    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=107634&st=40" target="_blank">http://www.unknownworlds.com/forums/index....07634&st=40</a>

    I think the kind of behaviour it encourages is the same kind stats encourage. It might not be intentionally selfish but it would be detrimental to a teambased game. So I vote no.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
  • Arkio89Arkio89 Join Date: 2010-02-24 Member: 70702Members
    The Commader should tell you to go somewhere, fix something, kill something, build something. Those objectives sould be the achievements, and the points you earn have to be added in that match and go to 0 when beggining a new match.

    The Comm should be able to see those points earned and see who are those who are really teamplaying.

    That's my idea, I think that will increase teamplay, which I think is the most important part of NS2.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    The PS3 game MAG does a great job with a concept like this.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    /ignore kainotophobic ns1 vets

    Steamworks Achievments
    As long as they don't give any bonuses, I don't see any legitimate reasons not to have them as they have no permanent negative effect on the game. Some others could be: played this class for _so long(one for each class), Commanded for _so long, Kept # structures from dieing (after repair a structure back to full after if was nearly destroyed), got x Kills when under 10% health, and so on...

    That's a pretty good idea Arkio. It would be nice way to measure someones score at the end of the game.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    edited March 2010
    To throw my opinion in.

    When i started playing TF2 i saw Achievements for the first time i read through a couple of them and found them kinda 'cute'.
    Some of them were really funny afterwards when i got the grip of the game.
    I don't hunt them, though sometimes it makes you smile that you get a reward of what the ###### you just did heh.

    Sometimes, i'am just scrolling through and look what i have achieved, then i smile about the funny and then do something else.

    So, I'm one of those who can live with and without them, THOUGH it CAN give the game a better feel.


    Think about how the achievements can be build!

    - If you explore a map you can unlock little Story's
    - Unlock little descriptions of the tech and lifestyle of Aliens and Frontiersman

    They can make the game deeper or funnier when done right!

    Of course those need to get done in a way that player's don't abandon the teamplay just for achievements!
    There's sure a way to keep Achievements good for both sides!

    And i trust Unknownworlds that they don't ###### them up like others with achievements like:

    Join a Multiplayer game,
    Set up your name,
    Kill 20000 aliens
    jump on a flying lerk while knifing an onos who gets healed by three gorges


    /i like arkio's idea
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    Achievements should all be hidden so that players wouldn't know how to unlock them.

    You just get it after doing something spectacular like:

    Blow up 4 mines with 1 bile bomb
    Drop 100 feet and survive
    Knife in mid air
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1757234:date=Mar 5 2010, 02:35 AM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 5 2010, 02:35 AM) <a href="index.php?act=findpost&pid=1757234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Achievements should all be hidden so that players wouldn't know how to unlock them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry, already covered that last thread: people have a good idea what may or may not be an achievement. The only thing worse than people doing specifically dumb stuff in order to get an achievement is people doing randomly dumb stuff guessing at an achievement.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    Yes, because the best part of TF2 is having every server overrun with one or two classes all playing like idiots to get their achievements.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    <!--quoteo(post=1757234:date=Mar 5 2010, 02:35 AM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 5 2010, 02:35 AM) <a href="index.php?act=findpost&pid=1757234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Achievements should all be hidden so that players wouldn't know how to unlock them.

    You just get it after doing something spectacular like:

    Blow up 4 mines with 1 bile bomb
    Drop 100 feet and survive
    Knife in mid air<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'd be Ok if there where only a handful of unique achievements that were secretly hidden. If they are all hidden eventually someone would get them all by playing and then post or blog what they are and how to get them.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    The Battlefield franchise did achievements well; They designed them in a way that encourages teamwork.
    That's really the only way I can see this working, to be honest.

    For example:
    Win x Amount of games on Marine side.
    Log x Hours on Aliens
    Heal x Amount of Health as Gorge

    And so forth.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1757507:date=Mar 5 2010, 09:23 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Mar 5 2010, 09:23 PM) <a href="index.php?act=findpost&pid=1757507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For example:
    Win x Amount of games on Marine side.
    Log x Hours on Aliens
    Heal x Amount of Health as Gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Didn't bother to read that all those tired and poorly thought-out examples have already been brought up and refuted in this and other current threads on the topic.

    If you think it's going to work don't just put up some half-arsed list of flimsy achievements. Sit down, think them out, present why you think they will promote gameplay and not be abused.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    There was an awards mod that I used to run on my server. Gave out awards for random stats. Like Run Forrest Run for person who traveled the furthest distance during the round. It was fun, comical, and we all got a good laugh if the Fork in Socket award proced from someone getting electrocuted too many times.
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