Achievements.
linfosoma
Join Date: 2009-05-28 Member: 67523Members
<div class="IPBDescription">We can haz them?</div>So, no matter if the game is published on steam or not it is suspected that it will using steamworks. So Im thinking, wouldn't it be nice to have Steam achievements once the game goes gold and it is released?
Im not crazy about achievements in general, but they are a nice plus and many people like them, Im thinking it would be a nice way to get more people interested in the game.
It would be nice to have a combo of both grinding achievements (such as "kill x number of enemies"), some achievements meant to teach people how to play (like the Left 4 Dead achievement that show you how to push Boomers away, avoid friendly fire, etc.), in this case it would be something that rewards players for following orders or giving proper orders once they are in command.
Thoughts?
Im not crazy about achievements in general, but they are a nice plus and many people like them, Im thinking it would be a nice way to get more people interested in the game.
It would be nice to have a combo of both grinding achievements (such as "kill x number of enemies"), some achievements meant to teach people how to play (like the Left 4 Dead achievement that show you how to push Boomers away, avoid friendly fire, etc.), in this case it would be something that rewards players for following orders or giving proper orders once they are in command.
Thoughts?
Comments
But the only reason why I would be against them would be if they were kinds of achievements that ruined the game when people tried to achieve them. Like:
-Die with X amount of equipment on you
-Try to knife an onos
-Get in the comm chair
-Use a phase gate 200 times
etc.
Like how if TF2 when they released the medic achievements, tons of medics went around fighting instead of healing and dying with their ubers undeployed.
They made that up for bad objectives and main purpose of games. Like murphy said, the unevitable happens then, the gameplay gets worse with players trying to achieve certain things.
I'd be happier if NS2 wouldn't have this "feature".
I'd be happier if NS2 wouldn't have this "feature".<!--QuoteEnd--></div><!--QuoteEEnd-->
Me too.
I really hate the immersion breaking pop-ups that appear when you "achieve" something.
How about this for an achievement - I managed get off my couch and go outside..... seriously the game should be fun enough as it is.
Otherwise the achievements are quite irrelevant to me: It's a neat extra feature for your amusement, but in no way capable of replacing proper core gameplay to any extend. I just don't want to see similar kind of endgame prolonging and distraction from the main objectives as the "/stats" plugin had in NS somewhere around 2.0. They'll have to put a lot of extra thought and effort into it if they want it in the game.
Kill this many lone marines, kill this many marines in a group, win on this map as a alien/marine, kill the last marine, get this many kills with this weapon, win a game as alien after your team has lost a hive, win as marine after the aliens have taken out your teams only command chair, have a player you killed left the game before this player respawned... it doesn't need to be anything special or that strays away from the gameplay, it's just something that many players will enjoy.
If it really gets to that state, the marines have won, so F4. If you still think you have a chance, keep trying to make a comeback.
There will most likely be bot servers that pop up so people can get their achievements if they really want
I really don't think that would be a problem. Achievements don't give you any ranks or points like a ranking system does and unless <i>you</i> care about your achievements, no one does.
But sure, if all you really, really, really want is to get the achievements over with as quickly as possible, then I guess you could do that. But hey, here's a upside compared to ranking; ranking never ends, achievements does. The more you want to have them all the faster you got them and then there's nothing left to strive for, so if there would ever be a problem it would also solve itself.
If someone is interested in the game just because of achievement, they sure aren't welcome on my server.
Playing a game you don't like for some 'meta' BSery like achievements is... pathetic. You like the game, you play the game. You don't like the game, you don't play the game. Achievements will not change either of these.
How the hell did you people ever enjoy games before achievements existed? The answer is... you enjoyed them *exactly as much as you do now*. Stop it. Break whatever ridiculous grip the 'achievements' and '100% completions' and whatever the hell else has on your brain. Why does every god damn thing have to be an MMO carrot chase these days.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->murphyt4 wrote:
Like how if TF2 when they released the medic achievements, tons of medics went around fighting instead of healing and dying with their ubers undeployed.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sometimes amazed on what distracts people from finishing the game or doing the job.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->monopolowa wrote:
If it really gets to that state, the marines have won, so F4. If you still think you have a chance, keep trying to make a comeback.<!--QuoteEnd--></div><!--QuoteEEnd-->
The F4 is one solution, but it's far from optimal: In NS a few players can drag the game forever or the team can just give up way too easily. Right now NS has got <b>HUGE</b> amount of useless endgame, which F4 doesn't seem to solve and some servers even have (or at least had) F4 locked. Then again the server emptying also finishes rounds too early sometimes. The system needs some heavy development if we are going to rely on it.
Edit: For some reason I can't get multiple quotes working properly, thus the makeshift quotes.
Oh what about the good ones you say? Here's a good one: play the game, aim to win, and enjoy the engagement. No achievement required.
NS2 doesn't need achievements. Look at Garry's Mod: "Popper - Bust 1000 Ballons", "Menu User - Open the spawnmenu 100,000 times" - Seriously...
Just no.
Oh what about the good ones you say? Here's a good one: play the game, aim to win, and enjoy the engagement. No achievement required.<!--QuoteEnd--></div><!--QuoteEEnd-->
These achievements are not bad in a solo game, it push the player to play more and more to the end of the game (and after it also). When you loog to the stats of Torchlight you can see that 40% of the players didnt even played the game (or didnt saw the entrance of the mine), if the developpers didnt implement the achievements, some players would have stop the game very very early (it's in the human kind, not all the people is like that but a lot of players act like this, subconsciously or not).
For NS, some achievement who dont break the gameplay by forcing the players to do something special could be good, or by encourage them to do something with teamplay, otherwise its clearly not good.
I guess in Single-player games it could be allright because then it's just you playing, but in Multiplayer games it's horrible.
No achievements pls.
Implementing achievements would take time and more resources than necessary and may delay the game release.
What should be done is a rank counter similar to Shattered Horizon. [good innovative game btw.]
You have different ranks based on how many lifetime points youve scored. Why is this good? its easy to tell new people from old. It's easier for some people to realize that OMFG YOU IDIOT is not gonna help out someone who doesn't know whats going on yet. With a community this good, it makes sense.
This is of course another bonus option but certainly more helpful than achievements especially at initial release.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=107634&st=40" target="_blank">http://www.unknownworlds.com/forums/index....07634&st=40</a>
I think the kind of behaviour it encourages is the same kind stats encourage. It might not be intentionally selfish but it would be detrimental to a teambased game. So I vote no.
The Comm should be able to see those points earned and see who are those who are really teamplaying.
That's my idea, I think that will increase teamplay, which I think is the most important part of NS2.
Steamworks Achievments
As long as they don't give any bonuses, I don't see any legitimate reasons not to have them as they have no permanent negative effect on the game. Some others could be: played this class for _so long(one for each class), Commanded for _so long, Kept # structures from dieing (after repair a structure back to full after if was nearly destroyed), got x Kills when under 10% health, and so on...
That's a pretty good idea Arkio. It would be nice way to measure someones score at the end of the game.
When i started playing TF2 i saw Achievements for the first time i read through a couple of them and found them kinda 'cute'.
Some of them were really funny afterwards when i got the grip of the game.
I don't hunt them, though sometimes it makes you smile that you get a reward of what the ###### you just did heh.
Sometimes, i'am just scrolling through and look what i have achieved, then i smile about the funny and then do something else.
So, I'm one of those who can live with and without them, THOUGH it CAN give the game a better feel.
Think about how the achievements can be build!
- If you explore a map you can unlock little Story's
- Unlock little descriptions of the tech and lifestyle of Aliens and Frontiersman
They can make the game deeper or funnier when done right!
Of course those need to get done in a way that player's don't abandon the teamplay just for achievements!
There's sure a way to keep Achievements good for both sides!
And i trust Unknownworlds that they don't ###### them up like others with achievements like:
Join a Multiplayer game,
Set up your name,
Kill 20000 aliens
jump on a flying lerk while knifing an onos who gets healed by three gorges
/i like arkio's idea
You just get it after doing something spectacular like:
Blow up 4 mines with 1 bile bomb
Drop 100 feet and survive
Knife in mid air
Sorry, already covered that last thread: people have a good idea what may or may not be an achievement. The only thing worse than people doing specifically dumb stuff in order to get an achievement is people doing randomly dumb stuff guessing at an achievement.
You just get it after doing something spectacular like:
Blow up 4 mines with 1 bile bomb
Drop 100 feet and survive
Knife in mid air<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd be Ok if there where only a handful of unique achievements that were secretly hidden. If they are all hidden eventually someone would get them all by playing and then post or blog what they are and how to get them.
That's really the only way I can see this working, to be honest.
For example:
Win x Amount of games on Marine side.
Log x Hours on Aliens
Heal x Amount of Health as Gorge
And so forth.
Win x Amount of games on Marine side.
Log x Hours on Aliens
Heal x Amount of Health as Gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->
Didn't bother to read that all those tired and poorly thought-out examples have already been brought up and refuted in this and other current threads on the topic.
If you think it's going to work don't just put up some half-arsed list of flimsy achievements. Sit down, think them out, present why you think they will promote gameplay and not be abused.