Maping Inspiration: Underwater Base

KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
After random surfing i suddently went over a thread with cryengine pictures - non jungle style, and found this:

<a href="http://www.pcgames.de/screenshots/original/2009/06/sensman.jpg" target="_blank">http://www.pcgames.de/screenshots/original.../06/sensman.jpg</a>

I think underwater base maps would be kinda interessting, its at least something we ve never seen in the NS universe, have we?
Hope you guys find some interessting artwork too.

Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--quoteo(post=1743905:date=Dec 15 2009, 01:42 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 15 2009, 01:42 PM) <a href="index.php?act=findpost&pid=1743905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think underwater base maps would be kinda interessting, its at least something we ve never seen in the NS universe, have we?<!--QuoteEnd--></div><!--QuoteEEnd-->
    ns_altair was underwater actually.
  • XuaxinodalXuaxinodal Join Date: 2002-12-19 Member: 11158Members, Constellation
    I want to do an underwater base map and already have some rough designs sketched out.

    I think with the right materials and props it could be done despite NS2 not actually having water. I would really like for there to be water as I think it would really add to the atmosphere and open up some different types of gameplay.
  • borgkingborgking Join Date: 2009-11-24 Member: 69504Members
    edited December 2009
    Allready working on an underwater map
    -><img src="http://borgkinghome.bo.funpic.de/images/ns2editor05.JPG" border="0" class="linked-image" />
    -><img src="http://borgkinghome.bo.funpic.de/images/ns2_fish04.JPG" border="0" class="linked-image" />

    anyway, at the time I'm only producing art assets and testenvironments, due to layout can only be tested if the alpha is out.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Ages ago when NS2 was still planned for the Source engine i started mapping an underwater base.

    <img src="http://www.ns2res.com/wp-content/uploads/2009/12/beta6.jpg" border="0" class="linked-image" />
  • borgkingborgking Join Date: 2009-11-24 Member: 69504Members
    edited December 2009
    me likes it.
    If you texture it, ajust the lighting and fill in some models i'm sure it will do pretty nice.
    Maybe UWE will include an import function for .vmf later.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1743935:date=Dec 15 2009, 07:50 PM:name=borgking)--><div class='quotetop'>QUOTE (borgking @ Dec 15 2009, 07:50 PM) <a href="index.php?act=findpost&pid=1743935"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->me likes it.
    If you texture it, ajust the lighting and fill in some models i'm sure it will do pretty nice.
    Maybe UWE will include an import function for .vmf later.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can already open .VMF up in Spark. It is limited, but doable.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1743911:date=Dec 15 2009, 12:20 PM:name=borgking)--><div class='quotetop'>QUOTE (borgking @ Dec 15 2009, 12:20 PM) <a href="index.php?act=findpost&pid=1743911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Allready working on an underwater map
    -><img src="http://borgkinghome.bo.funpic.de/images/ns2editor05.JPG" border="0" class="linked-image" />
    -><img src="http://borgkinghome.bo.funpic.de/images/ns2_fish04.JPG" border="0" class="linked-image" />

    anyway, at the time I'm only producing art assets and testenvironments, due to layout can only be tested if the alpha is out.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hehe, makes me think of the glass hallway in ns_ayumi !

    Nice fish.. should make a shark too ! haha
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1743988:date=Dec 16 2009, 02:39 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Dec 16 2009, 02:39 PM) <a href="index.php?act=findpost&pid=1743988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hehe, makes me think of the glass hallway in ns_ayumi !

    Nice fish.. should make a shark too ! haha<!--QuoteEnd--></div><!--QuoteEEnd-->
    And an octopus!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1743937:date=Dec 16 2009, 03:57 AM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Dec 16 2009, 03:57 AM) <a href="index.php?act=findpost&pid=1743937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Mapping"<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, please. Thank you.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--quoteo(post=1743988:date=Dec 16 2009, 07:39 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Dec 16 2009, 07:39 AM) <a href="index.php?act=findpost&pid=1743988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice fish.. should make a shark too ! haha<!--QuoteEnd--></div><!--QuoteEEnd-->

    dont forget the "laser beam"
  • MxOAgentJohnsonMxOAgentJohnson Join Date: 2009-11-08 Member: 69311Members
    There could be so many oppertunities with making an underwater map for this game

    We already know about dynamic infected that could make a HUGE difference in an underwater map

    Dynamic infection could spread through the tunnels and start to crack the tunnels causing floods to come in. not dramatic big movie floods but small ones that leave a crotch high amount of water. this will cause people to move slower through these tunnels thus creating a sence of fear that something could get you from under the water!

    Many more oppertunities with this but i cba to type the rest

    (Did i spell oppertunities right?)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited December 2009
    Hah, I've always wondered why there's always giant windows and such on ocean floor labs in sci-fi. Unless your 'underwater lab' were just sitting in 40 feet of water... there'd be no point. At 100 feet and below it starts getting seriously dark. Plus you're on the floor, so there'd be a ton of silt and crap constantly getting stirred up and floating around! I can only think of a couple times where at ~100 feet visibility was more than thirty feet or so.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    in those sci-fi shows they usually have spotlights flashing around which give some visibility
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited December 2009
    <!--quoteo(post=1744949:date=Dec 27 2009, 05:06 AM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Dec 27 2009, 05:06 AM) <a href="index.php?act=findpost&pid=1744949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->in those sci-fi shows they usually have spotlights flashing around which give some visibility<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not that there'd be much to see out there though. Lots of flat nothing. Maybe some ugly rocks. All the things that are pretty to look at live on coral reefs in shallower water, and Greenpeace wouldn't just let you dump a lab on top of one of THOSE.

    Besides, what are you doing underwater? If you're doing research, you wouldn't need sweeping vistas and miles of completely glass hallways. If you were a mad scientist hiding, giant spotlights aren't exactly subtle :D Then again, mad scientists don't usually prioritize subtlety, do they?

    Plus, it's cold underwater, and glass doesn't insulate. You'd probably freeze to death in your inverted aquarium!

    I mean, hell, Rapture in Bioshock was full of glass with great scenic views. Consequently, 90% of the maps were full of water because the glass was breaking. Now you want to fire jacketed rounds at it? How come it's acceptable to have entire rooms of glass to stop the ridiculously hostile environment of the ocean out, but nobody ever makes giant rooms of glass on space ship maps? Same principles here!

    :)
  • AlaskaAlaska Join Date: 2006-10-11 Member: 58067Members
    Noone would use normal glass for building a secret underwarterbase. Nanite-infused glass would solve all your problems.
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