Time-Lapse Spark Mapping
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
Perhaps some people may be interested in this and since I've started doing little videos I thought I'd give it a try
This is how I usually start my maps: I make a small piece then start building around it, getting ideas while working on it.
If you find it interesting I'll post more (in this thread) as I make more progress on the room.
Playlist with all parts: <a href="http://www.youtube.com/view_play_list?p=AA2972CEA949311C" target="_blank">http://www.youtube.com/view_play_list?p=AA2972CEA949311C</a>
Individual videos:
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<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/CTN2evvSrNs"></param><embed src="http://www.youtube.com/v/CTN2evvSrNs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
This is how I usually start my maps: I make a small piece then start building around it, getting ideas while working on it.
If you find it interesting I'll post more (in this thread) as I make more progress on the room.
Playlist with all parts: <a href="http://www.youtube.com/view_play_list?p=AA2972CEA949311C" target="_blank">http://www.youtube.com/view_play_list?p=AA2972CEA949311C</a>
Individual videos:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/TiGK0iRRuyw"></param><embed src="http://www.youtube.com/v/TiGK0iRRuyw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/euO1QGrpmTQ"></param><embed src="http://www.youtube.com/v/euO1QGrpmTQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/tftS-d5RMgs"></param><embed src="http://www.youtube.com/v/tftS-d5RMgs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
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<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/YTsNpnDq2-w"></param><embed src="http://www.youtube.com/v/YTsNpnDq2-w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/CTN2evvSrNs"></param><embed src="http://www.youtube.com/v/CTN2evvSrNs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Comments
Keep up the good work! That's a nice stairway of the devil you've got there!
I'm so glad the ctrl+z don't crash anymore :D
Keep up the good work! That's a nice stairway of the devil you've got there!<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, I'd do audio, but I'm spanish and I haven't practiced pronunciation in a very long time, so I'd rather rape maps instead of a language. There's two annotations (for the "normal" speed parts, to show tips/workarounds), I'd add more, but since it's going so fast I don't think it's gonna help much.
It's like hammer in that you drag out objects, but it's like max in that you work with planes.
Add in target weld and some of the max poly manipulation options and you'll be golden, like outline would be perfect for what you're doing there with the borders.
Although those corners in the beginning, couldn't the line tool have been used?
i would like to see more videos
It shows how much different people have different ways of creating their maps (well comparing your style to my style, it'll be very interesting to have a bunch of these from different people).
I would love to see more.
p.s. How do you create these videos?
<!--quoteo(post=1742682:date=Dec 6 2009, 05:17 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Dec 6 2009, 05:17 PM) <a href="index.php?act=findpost&pid=1742682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That was cool.
Although those corners in the beginning, couldn't the line tool have been used?<!--QuoteEnd--></div><!--QuoteEEnd-->
The line tool would've worked if I had made everything with the line tool (everything welded), since I made separate faces, the line tool would get confused with the overlapping vertices. And I like to manipulate everything a bit like Hammer anyways (for obvious reasons).
Your approach of starting with a relatively insignificant detail and expanding it to fill a room is interesting... I usually start by making the large bits and then filling in, which often results in a lack of detail in my maps. Might try it your way next time.
Please do carry on, more text comments on both your thought processes and the techniques you're applying to make them happen would be nice too.
also comment +1 @ youtube :P
And would indead be very nice to have a couple of these from different people.
Could be a way to share workflow and ideas with eachother and to learn from eachother.
I prefer 3D box room and then but everything in it mostly by 3D images.
In example I can build that ladder by 3D box ladder objects.
Most of my time goes for lights & lightning.
"Don't forget to add the "sparkmapping" tag to your Spark YouTube videos so it shows up here (http://bit.ly/5vlyiJ). Lots out there! #fb"
Given me some food for thought on my room I'm working on. I'm typically, get a general room size / position done and then fill 'er up... I migh try it your way... although the size of the room I'm working on and some ideas I have for it are currently reliant on some more models being available --- but I'll get there :)
<!--quoteo(post=1742709:date=Dec 7 2009, 04:31 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Dec 7 2009, 04:31 AM) <a href="index.php?act=findpost&pid=1742709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Love the way you show the light color which can be forced on the models apparent blue-ish white colour. To overrule the model color
also comment +1 @ youtube :P<!--QuoteEnd--></div><!--QuoteEEnd-->
I might have missed where he did that.
Can you elaborate?
"Don't forget to add the "sparkmapping" tag to your Spark YouTube videos so it shows up here (http://bit.ly/5vlyiJ). Lots out there! #fb"<!--QuoteEnd--></div><!--QuoteEEnd-->
In the comments field approx 51 minutes over a few days.
Given me some food for thought on my room I'm working on. I'm typically, get a general room size / position done and then fill 'er up... I migh try it your way... although the size of the room I'm working on and some ideas I have for it are currently reliant on some more models being available --- but I'll get there :)
I might have missed where he did that.
Can you elaborate?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he means when I switch light colors near the end and it shows how the "light texture" of the model changes color (all light models seem done for yellow/white lights).
Thanks for the comments guys, I'll work on the "upper level" today (I'll probably change some stuff I've already done). I don't really work for long periods of time as you may have noticed (51 minutes over 3 days!).
This is what I meant when I said it felt like I was mapping in Hammer again! This is how I used to map in hammer (except maybe not duplicating the brushes all the time).
You should make one of these!
I'll work on the walls for part 3.
I also found a way to make WMM to export in HD for Youtube, so it'll look better for the next one and I'll use the editor maximized.
You should make one of these!<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe. I see that!
Very nice part 2 as well.
Nice work there again! This is really interesting!
By the way, about "raping languages", I totally understand your situation, heh!