The Post Your Screenshots Thread!

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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It also lacks bunnies in the grass, but I won't hold that against you :P

    Those exterior models, however nice, do not serve a multitude of maps I guess :(
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Someone should make a really cool gorge's hideout :P
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    well i figured out the secret to good lighting, is use boat loads of lights :) and mostly spot lights which go thru grates etc

    these two rooms took me about 1 hour each - i'll never map for real, so feel free to rip :)

    i still am having trouble lining things up as much as i would like - i'm a grid person


    <img src="http://img268.imageshack.us/img268/6811/newdontlike.png" border="0" class="linked-image" />
    <img src="http://img6.imageshack.us/img6/5849/steepfan1.png" border="0" class="linked-image" />
    <img src="http://img42.imageshack.us/img42/3976/steepfan2.png" border="0" class="linked-image" />
    <img src="http://img121.imageshack.us/img121/728/steepfan3.png" border="0" class="linked-image" />
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Oh god, so many 7s!

    Haha, pretty shots though.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1741312:date=Nov 29 2009, 07:04 AM:name=The_Real_Quasar)--><div class='quotetop'>QUOTE(The_Real_Quasar @ Nov 29 2009, 07:04 AM) <a href="index.php?act=findpost&pid=1741312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh god, so many 7s!

    Haha, pretty shots though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL yeah i cbf finishing that one
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    Just stumbled upon something when I was mapping just now. Anyone else notice this before?

    <img src="http://i46.tinypic.com/a5f8sp.jpg" border="0" class="linked-image" />
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    I know it's a little dark and stuff.. but hey, it hides... something !;O

    I'm still lerning.. This is the first editor which doesn't hate me! :P

    <a href="http://img132.imageshack.us/i/yesx.png/" target="_blank"><img src="http://img132.imageshack.us/img132/9506/yesx.th.png" border="0" class="linked-image" /></a>

    <a href="http://img6.imageshack.us/i/indeed.png/" target="_blank"><img src="http://img6.imageshack.us/img6/3460/indeed.th.png" border="0" class="linked-image" /></a>
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Hah, nice find Blasphemy!
  • PhlashPhlash Join Date: 2008-02-18 Member: 63674Members, Constellation
    I made some significant enhancements to the lighting. Probably should add some more interesting props to the ground but I like it right now.

    <img src="http://imgur.com/S06oi.png" border="0" class="linked-image" />
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <img src="http://img28.imageshack.us/img28/55/ns2b.jpg" border="0" class="linked-image" />

    First attempt at mapping anything in a while, and first crack at spark.
    PROPS IN A ROOM WOO
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited November 2009
    <!--quoteo(post=1741367:date=Nov 29 2009, 10:27 AM:name=Spacer)--><div class='quotetop'>QUOTE(Spacer @ Nov 29 2009, 10:27 AM) <a href="index.php?act=findpost&pid=1741367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->First attempt at mapping anything in a while, and first crack at spark.
    PROPS IN A ROOM WOO<!--QuoteEnd--></div><!--QuoteEEnd-->


    looks alien 3 inspired..... :P


    seriously though, excellent lighting
  • Shoot Me_I ExplodeShoot Me_I Explode Join Date: 2009-04-01 Member: 66985Members
    edited November 2009
    Stupid question, Can anyone please tell me how to turn the light bulbs off so I can take a screenshot?
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1741286:date=Nov 28 2009, 02:52 PM:name=Crispix)--><div class='quotetop'>QUOTE(Crispix @ Nov 28 2009, 02:52 PM) <a href="index.php?act=findpost&pid=1741286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some more Work in progress.

    <img src="http://imgur.com/x66cb.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/XWUxJ.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/vbIMF.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    that looks straight out of alien, the lighting is superb and and it reeks of cold :)
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--quoteo(post=1741378:date=Nov 28 2009, 08:26 PM:name=Shoot Me_I Explode)--><div class='quotetop'>QUOTE(Shoot Me_I Explode @ Nov 28 2009, 08:26 PM) <a href="index.php?act=findpost&pid=1741378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stupid question, Can anyone please tell me how to turn the light bulbs off so I can take a screenshot?<!--QuoteEnd--></div><!--QuoteEEnd-->
    You have to group all the light bulbs together on a new layer, then hide it. The light stays but the models disappear :D.

    @ schkorpio: haha, thanks :)
  • Shoot Me_I ExplodeShoot Me_I Explode Join Date: 2009-04-01 Member: 66985Members
    edited November 2009
    Thank you Spacer.

    My first hallway, using some of the images I've seen here as inspiration.

    <img src="http://img22.imageshack.us/img22/5311/test1jf.jpg" border="0" class="linked-image" />
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Members
    Now that people are used to the editor, I think they really need to release a guide on designing levels for flow and strategy. So we can begin to get layouts down. No?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited November 2009
    <!--quoteo(post=1741387:date=Nov 29 2009, 03:37 AM:name=Wavesonics)--><div class='quotetop'>QUOTE(Wavesonics @ Nov 29 2009, 03:37 AM) <a href="index.php?act=findpost&pid=1741387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now that people are used to the editor, I think they really need to release a guide on designing levels for flow and strategy. So we can begin to get layouts down. No?<!--QuoteEnd--></div><!--QuoteEEnd-->

    agree I wanna know how to create the maps using the new grid system, but then again the current version is not for making maps, just to give us early glimse into the tech, try buliding 5 rooms with lots of props and see what happens.
    This version is only ment for getting us used to the editor so when the "final" version comes out we are ready to go.
  • HivelordHivelord Join Date: 2003-06-21 Member: 17567Members, Reinforced - Shadow
    edited November 2009
    Heres my infestation attempt. The lighting in the hole was almost impossible to get as light reflected terribly on all the surfaces. Hopefully dynamic infestation comes through and maps infest themselves automatically; alternatively real nice infestation props similar to the rock props.

    <a href="http://img130.imageshack.us/i/infest1.jpg/" target="_blank"><img src="http://img130.imageshack.us/img130/7682/infest1.jpg" border="0" class="linked-image" /></a>

    <a href="http://img130.imageshack.us/i/infest2.jpg/" target="_blank"><img src="http://img130.imageshack.us/img130/9997/infest2.jpg" border="0" class="linked-image" /></a>

    <a href="http://img130.imageshack.us/i/infest3.jpg/" target="_blank"><img src="http://img130.imageshack.us/img130/6991/infest3.jpg" border="0" class="linked-image" /></a>

    <a href="http://img686.imageshack.us/i/infest4.jpg/" target="_blank"><img src="http://img686.imageshack.us/img686/6268/infest4.jpg" border="0" class="linked-image" /></a>

    <a href="http://img690.imageshack.us/i/infest5.jpg/" target="_blank"><img src="http://img690.imageshack.us/img690/2114/infest5.jpg" border="0" class="linked-image" /></a>

    Also new lighting for resnode room

    <a href="http://img188.imageshack.us/i/smallroomlight1.jpg/" target="_blank"><img src="http://img188.imageshack.us/img188/949/smallroomlight1.jpg" border="0" class="linked-image" /></a>

    <a href="http://img145.imageshack.us/i/smallroomlight2.jpg/" target="_blank"><img src="http://img145.imageshack.us/img145/3528/smallroomlight2.jpg" border="0" class="linked-image" /></a>
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1741380:date=Nov 28 2009, 08:30 PM:name=CyberMantis)--><div class='quotetop'>QUOTE(CyberMantis @ Nov 28 2009, 08:30 PM) <a href="index.php?act=findpost&pid=1741380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that looks straight out of alien, the lighting is superb and and it reeks of cold :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks. I got about 50 something lights in just that one room alone. I added some more props and lights too. It's looking good. I'm almost done this room on a first pass, and I'm nearly ready to expand.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Guys, some of you are crazy!
    Looks fantastic, great ideas, great work!
    But some of you guys need to fix the light, looks terrible, but indeed good work with the level designs or trys =)
    Is it just me or look some of this like UT?




















    P.S. I hate the UT look.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I'm treating this more like a demo of the editor than anything concrete, there's far too much missing to make a full map with the tools available IMO.

    Still, it's a brilliant editor. It's a hell of a lot more fun to work with than just about anything else I've tried.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1739975:date=Nov 24 2009, 05:40 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Nov 24 2009, 05:40 PM) <a href="index.php?act=findpost&pid=1739975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->damn that brings back memories :P
    This engine has a lot of potential, so far it all looks very nice! I'm currently working on, well guess what map XD
    Starboard skylight... Anyway, is there an environment sky renderer or do I have to fake it with photoshop atm? (and yes I know I have to read the manual still :P My prev questions were in there as well...)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Must be 007seige!
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    <!--quoteo(post=1741401:date=Nov 29 2009, 06:47 AM:name=The_Real_Quasar)--><div class='quotetop'>QUOTE(The_Real_Quasar @ Nov 29 2009, 06:47 AM) <a href="index.php?act=findpost&pid=1741401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm treating this more like a demo of the editor than anything concrete, there's far too much missing to make a full map with the tools available IMO.

    Still, it's a brilliant editor. It's a hell of a lot more fun to work with than just about anything else I've tried.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Sure but i also like design modes in Spore game.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    <!--quoteo(post=1741398:date=Nov 29 2009, 06:29 AM:name=Crispix)--><div class='quotetop'>QUOTE(Crispix @ Nov 29 2009, 06:29 AM) <a href="index.php?act=findpost&pid=1741398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks. I got about 50 something lights in just that one room alone. I added some more props and lights too. It's looking good. I'm almost done this room on a first pass, and I'm nearly ready to expand.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Damn 50 lights per room is 2 much for todays CPUs and GPUs ! This means totally there will be more than 500 lights.
    But i really dont know how much it should be ? Also we should consider number of lights for a room or for a map ?
  • M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
    <a href="http://img682.imageshack.us/img682/996/corri.jpg" target="_blank">http://img682.imageshack.us/img682/996/corri.jpg</a>
    <a href="http://img341.imageshack.us/img341/2936/corri2.jpg" target="_blank">http://img341.imageshack.us/img341/2936/corri2.jpg</a>
    <a href="http://img9.imageshack.us/img9/4338/corri3.jpg" target="_blank">http://img9.imageshack.us/img9/4338/corri3.jpg</a>
    <a href="http://img4.imageshack.us/img4/9246/corri4.jpg" target="_blank">http://img4.imageshack.us/img4/9246/corri4.jpg</a>

    Sorry. Didn't know how to make thumbnail previews, so you'll have to click into the links.

    Enjoy. This is my first one. Going for an underground mining kind of feel. Haven't added rocks yet, or much detail really... although I am a simplistic dude when it comes to design anyway. Sadly, It pails in comparison to the brilliance i've seen in this thread already. Hope you enjoy.
  • CarghCargh Join Date: 2009-06-30 Member: 67976Members
    <!--quoteo(post=1739904:date=Nov 25 2009, 04:35 AM:name=ChuckstarNL)--><div class='quotetop'>QUOTE(ChuckstarNL @ Nov 25 2009, 04:35 AM) <a href="index.php?act=findpost&pid=1739904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img7.imageshack.us/img7/4241/elevator001.jpg" border="0" class="linked-image" />
    <img src="http://img18.imageshack.us/img18/118/elevator003j.jpg" border="0" class="linked-image" />
    First try actually making something. :0<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is that inspired by Jedi Knight: Darkforces I swear that looks exactly like one of the first levels where you use to ride up a slanted elevator. Looking good.

    Cheers,
    Cargh
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    Actualy that's inspired by NS1...........................................
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1741407:date=Nov 29 2009, 10:07 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Nov 29 2009, 10:07 AM) <a href="index.php?act=findpost&pid=1741407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Must be 007seige!<!--QuoteEnd--></div><!--QuoteEEnd-->
    013 actually :P
  • Lord SchnitzelLord Schnitzel Join Date: 2008-11-04 Member: 65377Members
    My guess would be ns_bast or co_daimos. Anybody else wondering how they get the crates off the elevator with the railings in the same direction as the door on the bottom? :p
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