The Post Your Screenshots Thread!

191012141584

Comments

  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    Everything in this thread puts everything I've done so far to shame.

    I need to get something post worthy by the end of the weekend :p
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    <!--quoteo(post=1741095:date=Nov 27 2009, 10:41 PM:name=Atone)--><div class='quotetop'>QUOTE(Atone @ Nov 27 2009, 10:41 PM) <a href="index.php?act=findpost&pid=1741095"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everything in this thread puts everything I've done so far to shame.

    I need to get something post worthy by the end of the weekend :p<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, same here! All my attempts just look like some Mspaint drawings compared to what I see here!
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Yeah that resnode looks really fantastic, perhaps little directional lights lining the outer side of the torus to illuminate whatever type of resnode is built on it?
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    edited November 2009
    Here's what I've done so far on the map I actually do hope to finish. ns_line. The concept I'm going into with this map is that it will be a very VERY linear map where aliens start at the first possible hive location at the furthest point away from the marines each game. The goal is obviously the same as in any NS map, however, aliens must quickly work together and intelligently in order to get to the second and third hives before marines get there and setup turrets and that stuff :)

    So basically, Marine room -> Hive 3 -> Hive 2 -> Hive 1.

    I'm going to try as hard as possible to balance the map even though it will be very linearly styled, though I really do think it's possible for interesting games to occur from this concept.

    Here's a few screens of the starting room for the marines which I'm no where near done with just yet. Command Station will be placed most likely near the back of that raised platform.

    <a href="http://imgur.com/gwWwG.jpg" target="_blank"><img src="http://imgur.com/gwWwGl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/P4GN4.jpg" target="_blank"><img src="http://imgur.com/P4GN4l.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/zvHbP.jpg" target="_blank"><img src="http://imgur.com/zvHbPl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/4NTrv.jpg" target="_blank"><img src="http://imgur.com/4NTrvl.jpg" border="0" class="linked-image" /></a>

    I still have a crap ton of props that I've been thinking of placing in different ways and haven't yet decided on what's best yet. No rush though :)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <img src="http://img222.imageshack.us/img222/6336/thaldarinhallway01.jpg" border="0" class="linked-image" />

    Another generic creation!

    Originally 20 minute design slice challenge Disorder and I had in the early hours of the morning in nsmapping channel, just progressed further (copy paste for the win) and properly lit.
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    <!--quoteo(post=1741111:date=Nov 28 2009, 04:36 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Nov 28 2009, 04:36 AM) <a href="index.php?act=findpost&pid=1741111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another generic creation!

    Originally 20 minute design slice challenge Disorder and I had in the early hours of the morning in nsmapping channel, just progressed further (copy paste for the win) and properly lit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Conclusion from this contest: Making a prop based hallway gives you better results in a short amount of time :P
  • StukovStukov Join Date: 2003-03-04 Member: 14308Members, NS1 Playtester, Constellation
    Hey I was there for that!

    And yes, that is a nice creation for only taking 20 minutes. Now I'd love to see it expanded ;)
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    Just messing around with the editor. This game can look incredibly good with the proper lighting. :D

    Still learning the ropes, but I love it. It is worth the 40 bucks by far.

    <a href="http://s2.photobucket.com/albums/y27/Dictator93/?action=view&current=Yeah.jpg" target="_blank"><img src="http://i2.photobucket.com/albums/y27/Dictator93/th_Yeah.jpg" border="0" class="linked-image" /></a>

    <a href="http://s2.photobucket.com/albums/y27/Dictator93/?action=view&current=Yeah3.jpg" target="_blank"><img src="http://i2.photobucket.com/albums/y27/Dictator93/th_Yeah3.jpg" border="0" class="linked-image" /></a>

    <a href="http://s2.photobucket.com/albums/y27/Dictator93/?action=view&current=yeah2.jpg" target="_blank"><img src="http://i2.photobucket.com/albums/y27/Dictator93/th_yeah2.jpg" border="0" class="linked-image" /></a>

    Does anyone know when and if the will add the ability for non-spotlight based light shadows. Spot lights a a bit limited for what I want them to do sometimes.

    Also, I cannot wait for lightbeams and stuff to be reimplemented
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    I'm trying to avoid depending too heavily on models as it is likely that we will be getting more content later on.
    <a href="http://img690.imageshack.us/img690/9461/ns2foyer04.jpg" target="_blank"><img src="http://img341.imageshack.us/img341/7158/ns2foyer04small.jpg" border="0" class="linked-image" /></a>
    As an aside, the editor no longer renders all of my map in the 2D views. It is amazing how I've never noticed this until just now.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Has anyone been able to get the custom colours working for lights? Mine don't seem to stick, and it's annoying to have to copy the numbers down every time I want a new light of the same type :/
  • PhlashPhlash Join Date: 2008-02-18 Member: 63674Members, Constellation
    edited November 2009
    Something a little more atmospheric looking than my last level. Spooky lighting was my goal with this one.

    <img src="http://imgur.com/iFVpQ.png" border="0" class="linked-image" />

    Feedback would be appreciated :)

    Also, how do I activate transparency on the textures? I wanted to use grates but I can't get them to be see through.
  • simon kamakazisimon kamakazi Join Date: 2009-04-28 Member: 67296Members
    great stuff guys, makes me want to learn to map!
  • borgkingborgking Join Date: 2009-11-24 Member: 69504Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also, how do I activate transparency on the textures? I wanted to use grates but I can't get them to be see through.<!--QuoteEnd--></div><!--QuoteEEnd-->
    you have to create a opacity map into your texture:
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><material>
    <maps>
    <map type="texture" value="materials/yourtexture_diffuse.tga" />
    <map type="bump" value="materials/yourtexture_normal.tga" />
    <map type="opacity" value="materials/yourtexture_opacity.tga" />
    </maps>
    </material><!--QuoteEnd--></div><!--QuoteEEnd-->
    For grates it ist great, but it doesn't work for semi-transparent stuff, as glass...
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    Not really. Models are the next gen nowadays.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    Alpha isn't supported so it wouldn't work anyway.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Just some corridor

    <a href="http://img20.imageshack.us/i/ns2screenshot001.jpg/" target="_blank"><img src="http://img20.imageshack.us/img20/8121/ns2screenshot001.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img37.imageshack.us/i/ns2screenshot002.jpg/" target="_blank"><img src="http://img37.imageshack.us/img37/7168/ns2screenshot002.th.jpg" border="0" class="linked-image" /></a>
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Loving all the work done so far guys. There is some real talent here on these forums.

    A work in progress eg. learning the ropes.

    <a href="http://img524.imageshack.us/i/wr10.jpg/" target="_blank"><img src="http://img524.imageshack.us/img524/3932/wr10.jpg" border="0" class="linked-image" /></a> <a href="http://g.imageshack.us/img524/wr10.jpg/1/" target="_blank"><img src="http://img524.imageshack.us/img524/wr10.jpg/1/w1280.png" border="0" class="linked-image" /></a>


    <a href="http://img41.imageshack.us/i/wr5.jpg/" target="_blank"><img src="http://img41.imageshack.us/img41/9204/wr5.jpg" border="0" class="linked-image" /></a> <a href="http://g.imageshack.us/img41/wr5.jpg/1/" target="_blank"><img src="http://img41.imageshack.us/img41/wr5.jpg/1/w1280.png" border="0" class="linked-image" /></a>


    <a href="http://img31.imageshack.us/i/wr6.jpg/" target="_blank"><img src="http://img31.imageshack.us/img31/189/wr6.jpg" border="0" class="linked-image" /></a> <a href="http://g.imageshack.us/img31/wr6.jpg/1/" target="_blank"><img src="http://img31.imageshack.us/img31/wr6.jpg/1/w1280.png" border="0" class="linked-image" /></a>


    <a href="http://img33.imageshack.us/i/wr7x.jpg/" target="_blank"><img src="http://img33.imageshack.us/img33/1937/wr7x.jpg" border="0" class="linked-image" /></a> <a href="http://g.imageshack.us/img33/wr7x.jpg/1/" target="_blank"><img src="http://img33.imageshack.us/img33/wr7x.jpg/1/w1280.png" border="0" class="linked-image" /></a>


    <a href="http://img31.imageshack.us/i/wr8v.jpg/" target="_blank"><img src="http://img31.imageshack.us/img31/4663/wr8v.jpg" border="0" class="linked-image" /></a> <a href="http://g.imageshack.us/img31/wr8v.jpg/1/" target="_blank"><img src="http://img31.imageshack.us/img31/wr8v.jpg/1/w1280.png" border="0" class="linked-image" /></a>
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1741174:date=Nov 28 2009, 03:40 AM:name=simon kamakazi)--><div class='quotetop'>QUOTE(simon kamakazi @ Nov 28 2009, 03:40 AM) <a href="index.php?act=findpost&pid=1741174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->great stuff guys, makes me want to learn to map!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey man, I've never mapped before in my life, but on thursday, downloaded the level editor and just went at it. SUPER easy to do!
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <a href="http://imgur.com/J4vbu.png" target="_blank"><img src="http://imgur.com/J4vbul.png" border="0" class="linked-image" /></a>
    <a href="http://imgur.com/T6f08.jpg" target="_blank"><img src="http://imgur.com/T6f08l.jpg" border="0" class="linked-image" /></a>
    <a href="http://imgur.com/aNnwk.png" target="_blank"><img src="http://imgur.com/aNnwkl.png" border="0" class="linked-image" /></a>

    Threw this together in an hour, still isn't finished.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I like it doseph, very 1.04-esque
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <!--quoteo(post=1741195:date=Nov 28 2009, 11:04 AM:name=WorthyRival)--><div class='quotetop'>QUOTE(WorthyRival @ Nov 28 2009, 11:04 AM) <a href="index.php?act=findpost&pid=1741195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Loving all the work done so far guys. There is some real talent here on these forums.

    A work in progress eg. learning the ropes.

    <a href="http://img33.imageshack.us/i/wr7x.jpg/" target="_blank"><img src="http://img33.imageshack.us/img33/1937/wr7x.th.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->


    LOL this one is sick why so many cables
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    <img src="http://img513.imageshack.us/img513/9366/storage72.jpg" border="0" class="linked-image" />

    <img src="http://img43.imageshack.us/img43/2869/storage73.jpg" border="0" class="linked-image" />

    <img src="http://img412.imageshack.us/img412/5359/storage77.jpg" border="0" class="linked-image" />

    <img src="http://img20.imageshack.us/img20/5166/storage79.jpg" border="0" class="linked-image" />

    <img src="http://img694.imageshack.us/img694/97/storage711.jpg" border="0" class="linked-image" />

    Welcome to the storage 7. Here are held DNA from animals and plants for recolonising planet 5RR-D4, also know as 'red sand planet '.

    -Done in 8 hours. The last image is just a bonus.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Wow, have to say those are some of the more impressive screenshots i've seen in this thread.

    Only thing is, what happens if a marine jumps off the catwalk?

    How does he/she get back up?
  • a8085a8085 Join Date: 2002-11-24 Member: 9775Members, Constellation
    From one of the concept arts.
    (Before alien infestation.)

    <img src="http://img230.imageshack.us/img230/226/img1i.jpg" border="0" class="linked-image" />
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Wow tom! very nice!
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Well this thread is making me feel woefully inadequate, but here's some generic vents I threw together yesterday. :P

    <a href="http://img163.imageshack.us/i/brendanventsa01.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/443/brendanventsa01.th.jpg" border="0" class="linked-image" /></a>
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Some more Work in progress.

    <img src="http://imgur.com/x66cb.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/XWUxJ.jpg" border="0" class="linked-image" />
    <img src="http://imgur.com/vbIMF.jpg" border="0" class="linked-image" />
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    Engineers didn't thought someone would fall down from the catwalk, but seems like there may be too much wind in the area and someone could fall down, so there are some little hatches on the bottom for emergency use only.
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    edited November 2009
    <img src="http://i48.tinypic.com/2gyblon.jpg" border="0" class="linked-image" />
    <img src="http://i48.tinypic.com/24473g4.jpg" border="0" class="linked-image" />

    So everyone was making indoor shots - i'll make some outdoor ones!

    Lacks:
    -Sun Entity
    -Atmosphere
    -Rocks
    -Airplanes.
Sign In or Register to comment.