Anyone else here oppose the Alien Commander?

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Comments

  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited September 2009
    <!--quoteo(post=1726727:date=Sep 9 2009, 03:50 PM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 9 2009, 03:50 PM) <a href="index.php?act=findpost&pid=1726727"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Competitive play didn't have "fixed" schedules outside of a default match day and time(that could be easily changed upon the agreement of both teams). You played one or two matches a week(depending on the league). That's about an hour and a half of NS a week. It's true that most good teams practiced more than that(some to excess) but the time commitment of competitive play was no different than watching a couple of TV shows a week.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I'll just say I've got a life, and TIVO for a reason. A block of time big enough for an NS game generally only comes along when a client has cancelled an appointment. I mean, sure, I could probably schedule something in, but you know what? It's a game. Not that important. So try not to dictate what my schedule should be able to accomodate, okay? In return, I'll refrain from trying to estimate the value of your time.
  • OpprobriousOpprobrious Join Date: 2008-11-17 Member: 65483Members
    edited September 2009
    <!--quoteo(post=1726728:date=Sep 9 2009, 05:08 PM:name=Kwil)--><div class='quotetop'>QUOTE (Kwil @ Sep 9 2009, 05:08 PM) <a href="index.php?act=findpost&pid=1726728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I'll just say I've got a life, and TIVO for a reason. A block of time big enough for an NS game generally only comes along when a client has cancelled an appointment. I mean, sure, I could probably schedule something in, but you know what? It's a game. Not that important. So try not to dictate what my schedule should be able to accomodate, okay? In return, I'll refrain from trying to estimate the value of your time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ladies and Gentlemen, we have a captain of industry here.

    How do you square that with your previous statement calling yourself a "DIE-HARD PUBBER"? Some people enjoy playing games with people of similar skill and intelligence. Others blame their lack of talent on "time constraints". While spending countless hours in low level pubs.

    <!--QuoteBegin-Kwil+--><div class='quotetop'>QUOTE (Kwil)</div><div class='quotemain'><!--QuoteEBegin-->I too am a "die-hard" pubber... played it quite a bit<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now you are TOO BUSY for an hour of free time a week. Truly you must be an entrepreneurial genius.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--quoteo(post=1726730:date=Sep 9 2009, 04:25 PM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 9 2009, 04:25 PM) <a href="index.php?act=findpost&pid=1726730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ladies and Gentlemen, we have a captain of industry here.

    How do you square that with your previous statement calling yourself a "DIE-HARD PUBBER"? Some people enjoy playing games with people of similar skill and intelligence. Others blame their lack of talent on "time constraints". While spending countless hours in low level pubs.

    Now you are TOO BUSY for an hour of free time a week. Truly you must be an entrepreneurial genius.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Learn your tenses, it's been almost 10 years since NS came out, and about 5 since I was playing regularly. For most of us, life moves forward.

    However, that's beside the point, and since you seem to be determined to go personal and make this into some kind of flame war, I'll simply point out the most important bits which you seem to have missed, and leave it at that.

    a. "couldn't be arsed" and
    b. "Not that important."
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    FLAME WAAAAAARS


    <img src="http://img.photobucket.com/albums/v467/bobdole7/JURASSICPARK3.jpg" border="0" class="linked-image" />
  • OpprobriousOpprobrious Join Date: 2008-11-17 Member: 65483Members
    edited September 2009
    <!--quoteo(post=1726731:date=Sep 9 2009, 05:43 PM:name=Kwil)--><div class='quotetop'>QUOTE (Kwil @ Sep 9 2009, 05:43 PM) <a href="index.php?act=findpost&pid=1726731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Learn your tenses, it's been almost 10 years since NS came out, and about 5 since I was playing regularly. For most of us, life moves forward.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course I was speaking about the past. NS1 is a dead game.

    You've maneuvered yourself into a corner which is why you are surrendering your side of the discussion. Competitive play takes less time than being a hard-core pubber. You sound like the type of person who says "I'm too busy to exercise" and then spends 30 hours a week on the couch watching TV or mindlessly surfing the internet.

    And no, it hasn't been "almost 10 years". It's interesting how your "life has moved forward" yet you spend hours arguing about how you don't have free time to spend a single hour in competitive style gaming. The topic of which is a game that you haven't played in 5 years. You are a piece of work.
  • whocareswcwhocareswc Join Date: 2007-07-31 Member: 61735Members
    if i can put my 2c in, i found the reason why i kept coming back to NS1 is that people did work in teams..

    if i wanted to run around blind i would play CS
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited September 2009
    <!--quoteo(post=1726714:date=Sep 9 2009, 12:10 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Sep 9 2009, 12:10 PM) <a href="index.php?act=findpost&pid=1726714"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now YOU're being hypocritical. you have to admit that not every puber is a jerk while I admit that not every competive player is a jerk, but we agree that those jerks ruin the game for everyone, right?

    And as mentioned before, both are different sides of the same coin while the asses are the rim on that side.


    By not wanting to sacrifice everything for a fixed schedule. Wanting to change a Game once in a while and working rotating shifts isn't healthy, even while I was asked several times already to join a clan.

    Once, it was my dream to obtain my share of fame and glory, but times change. And I still don't want to be a tool, hardened for a single game. that'd turn me crazy after a while.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I never said pubbers are jerks. I said anyone playing the game serious enough to be considered "die hard" should want to play it competitively. Organized play is simply the next level that anyone who plays the game a lot should enjoy. It is not some secret elitist group that requires personal sacrifice to join. Granted, joining the competitive scene can be difficult in such a small community. My greatest hope for NS2 is that a larger/fresh community will open the competitive scene to many new players.

    The community aside, I think anyone that really understands NS should understand that it is BETTER when played in an organized game. To deny organized NS is BETTER than pubbing is to deny the fundamental strategic and teamwork elements of NS.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    <!--quoteo(post=1726727:date=Sep 9 2009, 09:50 PM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 9 2009, 09:50 PM) <a href="index.php?act=findpost&pid=1726727"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, organization and teamwork NEVER WORK in games.

    Did you ever play any sports?<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes i have. theres a difference between playing on a team with a want to win (clans, compeititive gamers) and a random basketball game and you all know the rest.

    yes it works but not everyone is going to want to play tactically and want to solo every now and then.
  • [WHO]Mr.Black[WHO]Mr.Black Join Date: 2009-06-14 Member: 67841Members
    edited September 2009
    <!--quoteo(post=1726713:date=Sep 9 2009, 11:49 AM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 9 2009, 11:49 AM) <a href="index.php?act=findpost&pid=1726713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Casuals just want to have fun? True, everyone playing a game wants to have fun. Casuals are playing the game, for the most part, at the best of their ability. When they drop OC forts round after round, it's because they think this is OPTIMAL STRATEGY.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And there's something wrong with this? With the asymmetric resource system for the alien team this sort of thing is JUST FINE. As long as you are contributing somehow, in your own way, that is what is important.

    I "OC fort" all the time, usually at a critical choke point that is a common staging point for hive assault, because it IS my "OPTIMAL STRATEGY". I drop evolution chambers, and res towers along the way. If my strong hold goes down, or is assaulted, it's a warning to the team to get in gear, save the tech, protect the res tower, HEED THE WARNING. Just because I don't have the skills to fade or lerk effectively how is this a greater waste of resources than GOING fade or lerk and dying?

    It's the kind of "competitive players" who scorn those who don't have the "proper skill levels" and think they should just "GTFO" because they are "making the team lose" that really tick me off. The entire point of a pub server is it is accepting of players of a variety of skill levels. It is an unspoken agreement that you should respect someone with less skill than you and help them if you can, just as much as it is to respect someone with greater skills than you. This is what it means to BE a die hard pubber.

    <!--quoteo(post=1726713:date=Sep 9 2009, 11:49 AM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 9 2009, 11:49 AM) <a href="index.php?act=findpost&pid=1726713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for the complaint about "stacking teams" I'll ALWAYS laugh. Complaints about stacking teams PROVE that casuals care about winning. They aren't having fun if they can't spend the game in their OC fort.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't see how "stacking teams" would change what someone decides to do in the game. Even if teams are stacked, and I wind up on the losing side, I'll still "OC fort" and do the best I can win or lose.

    <!--quoteo(post=1726739:date=Sep 9 2009, 03:26 PM:name=whocareswc)--><div class='quotetop'>QUOTE (whocareswc @ Sep 9 2009, 03:26 PM) <a href="index.php?act=findpost&pid=1726739"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if i can put my 2c in, i found the reason why i kept coming back to NS1 is that people did work in teams..

    if i wanted to run around blind i would play CS<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    Couldn't have said it better myself.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1726745:date=Sep 9 2009, 05:02 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Sep 9 2009, 05:02 PM) <a href="index.php?act=findpost&pid=1726745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes i have. theres a difference between playing on a team with a want to win (clans, compeititive gamers) and a random basketball game and you all know the rest.

    yes it works but not everyone is going to want to play tactically and want to solo every now and then.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The difference you describe is that of a league game and a pick-up-game; both of which are competitive and organized. Pubbing in NS is the equivalent of just shooting baskets with your friends. Even casual basketball players can form organized teams and assign basic positions. Similarly, even casual NSPlayers can form organized teams and assigned basic positions.

    How does this relate to the thread? Most of the arguments in favor of an alien commander have been completely based around balancing public servers. This is a valid point of view but it is equally important to consider how this change will affect organized games. Organized games do not suffer from the same problems an alien commander will solve in public games. Let me remind everyone, the average competitive players plays in public servers just as much if not more than the average pubber. They recognize the need for balanced and enjoyable public games. However, competitive players are understandably skeptical of such a change that seems to offer no benefit to organized games at the cost of destroying great asymmetrical game mechanics.
  • [WHO]Mr.Black[WHO]Mr.Black Join Date: 2009-06-14 Member: 67841Members
    edited September 2009
    <!--quoteo(post=1726775:date=Sep 9 2009, 10:58 PM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 9 2009, 10:58 PM) <a href="index.php?act=findpost&pid=1726775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How does this relate to the thread? Most of the arguments in favor of an alien commander have been completely based around balancing public servers. This is a valid point of view but it is equally important to consider how this change will affect organized games. Organized games do not suffer from the same problems an alien commander will solve in public games. Let me remind everyone, the average competitive players plays in public servers just as much if not more than the average pubber. They recognize the need for balanced and enjoyable public games. However, competitive players are understandably skeptical of such a change that seems to offer no benefit to organized games at the cost of destroying great asymmetrical game mechanics.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is very well said. The kinds of organization the a.comm would bring aren't needed in "pro" level play because by it's very nature structure and coordination have already been established before hand. All adding in the a.comm would accomplish in this regard is to shift the informal command structure into a formal one. The ability to more easily dissiminate information amongst the alien team may or may not really change things. I mean think to yourself just how often do I really listen when my team mates tell me they've spotted marines, how often do I respond to a structure under attack rather than going my own way?

    I think you'll find that the proportion of how often you do varies directly to the proportion of how often you play on non pub level servers. Most of the time pro level players think they know better, or that the information the receive is faulty because they receive it from non pro level players. I think you would agree you are much much more likely finding high level players in the rolls filled by fades, or lerks, and yes even super skulks, out attacking the marines rather than finding them in a support capacity.

    I think the shift in the resource structure will have a bigger impact on the "asymmetrical game mechanics" than adding in an alien commander will, seeing as it will probably drastically alter marine gameplay; wasted resources AHOY! However, this is a discussion for another thread entirely.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1726775:date=Sep 10 2009, 02:58 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 10 2009, 02:58 AM) <a href="index.php?act=findpost&pid=1726775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How does this relate to the thread? Most of the arguments in favor of an alien commander have been completely based around balancing public servers. This is a valid point of view but it is equally important to consider how this change will affect organized games. Organized games do not suffer from the same problems an alien commander will solve in public games. Let me remind everyone, the average competitive players plays in public servers just as much if not more than the average pubber. They recognize the need for balanced and enjoyable public games. However, competitive players are understandably skeptical of such a change that seems to offer no benefit to organized games at the cost of destroying great asymmetrical game mechanics.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I hear what you're saying, but I have a hard time believing UWE would add such a potentially large and expansive feature that would only be used by some casual players some of the time. I suspect, and hope, that there is depth here we are missing because we don't have the full picture. I mean we don't even know why UWE decided to implement this feature in the first place.
  • MARINE_DUDEMARINE_DUDE Join Date: 2007-01-04 Member: 59427Members
    Public Servers -

    IF A-COM gives out/deligates the res from a pool.

    Say no more, to noobs doing stupid things with their res, oc's in dumb places right at start of round, or oc'ing vents or dropping the wrong chamber. Say no more to noob fades or paper onos's

    In fact, no one has any res, untill given/provided by A-Com.


    Competive Servers -

    If A-Com is like above mentioned, it wont affect pug's or competive servers, cause you guys know how to communicate already.

    if A-Com dictates Res then i'm all for it :)
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1726796:date=Sep 10 2009, 05:04 AM:name=MARINE_DUDE)--><div class='quotetop'>QUOTE (MARINE_DUDE @ Sep 10 2009, 05:04 AM) <a href="index.php?act=findpost&pid=1726796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Public Servers -

    IF A-COM gives out/deligates the res from a pool.

    Say no more, to noobs doing stupid things with their res, oc's in dumb places right at start of round, or oc'ing vents or dropping the wrong chamber. Say no more to noob fades or paper onos's

    In fact, no one has any res, untill given/provided by A-Com.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Note that we're still not sure how the resource model is going to work. From what they've said it sounds like both marines and aliens will have "individual" pools (to buy weapons with etc.) and in the Gorgie Porgie reveal it was listed that he'll still be dropping the offense and defense chambers (which may be significantly different than NS1).

    I'm still of the opinion that commanders on both sides have changed from a hyper-critical role to a less critical, but still important, builder/spellcaster class that just happens to be in top down mode. When I say spellcaster I mean something like the medic from TF2, which heals you and can temp buff your life. If there is more micro, with things like medding and the catalyst packs, commander will be a fun and valuable role for pubs and competitive play. Obviously, my opinion is still highly speculative.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    Alien commander sounds lame in theory. But it could be good, it just really depends on how the resource model turns out for both marines and aliens. I just hope that it doesn't make aliens closer to marines, because one thing I really liked about NS was that the aliens were completely different than the marines.

    As far as competitive vs casual...I agree with homi, the natural progression should be to learn to play in pubs, then if you desire to play more then getting into some sort of organized play is the natural progression.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    Everybody seems to focused in on winning and not so much on gameplay. New/bad players would not be able to have any fun because of some commander not willing to give out lifeforms because his focus is to give all the lifeforms to all the good people and bam, expect to win like that whereas the new player is given the freedom to do whatever he wants with his res possibly contributing to the team by some well known noob tactics:
    Early onos
    Paper fade death: cause marines to waste money on guns and ups early on.
    Lerk Gassing
    Putting ocs in places
    Much like so in NS1.

    Whereas marines, the commander always wants to give the guns to good people (i have been guilty of this) and hoping that the pro would give the entire marine team an advantage. If the pro happens to die, some random person can just pick up the weapon and just mow down skulks boosting his score. The random person doesnt even have to be good.

    Aliens are not able to just "pick up" life forms unless theres something about this game that I dont know about.

    Of course the commander would help lead teams into the right direction giving people roles on the alien team which becomes a chore instead of actually becoming fun.

    In mmorpgs, you wouldnt force someone to build a character a specific way just so he can be part of your dominating clan. You might as well buy a final fantasy or a pokemon game where it gives you limited freedom in how you build and fight.

    This game would not appeal to newer players seeing how console gaming is already satisifying to most people. If i wanted to play a game, i might as well just play halo wars.

    The game should each have different mechanics instead of the ranged vs melee mechanic and the pick up vs morph. I am well aware that strategies in each game are different but I want this game to appeal to people. Most people of course judge by "First Impression." NS was fun because it allowed freedom for aliens to be whatever they wanted and do whatever they want based not based on the acom, but based on how they want to play.

    No one wants a chore, people want a game.

    And i'm well aware of the marine side having a commander and a few contradictions from aliens to marines that also apply here. Hopefully UWE can change to another mechanic instead of an acom. Maybe there could be an expansive chamber system where once an alien drops a certain chamber (mc, dc, sc), A whole new tech branch would branch out of that chamber such as more chambers and probably lifeforms maybe offensive, support, or hell even some NPC that does base harassment.

    Others can suggest something new to replace the alien commander. Please do not copy marines, keep it as different as possible.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1726872:date=Sep 10 2009, 07:27 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Sep 10 2009, 07:27 PM) <a href="index.php?act=findpost&pid=1726872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In mmorpgs, you wouldnt force someone to build a character a specific way just so he can be part of your dominating clan. You might as well buy a final fantasy or a pokemon game where it gives you limited freedom in how you build and fight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    sure I would
  • [WHO]Mr.Black[WHO]Mr.Black Join Date: 2009-06-14 Member: 67841Members
    <!--quoteo(post=1726902:date=Sep 11 2009, 02:01 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 11 2009, 02:01 AM) <a href="index.php?act=findpost&pid=1726902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sure I would<!--QuoteEnd--></div><!--QuoteEEnd-->
    You don't count.
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