the engine

NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
edited September 2009 in NS2 General Discussion
<div class="IPBDescription">questions...</div>So you went from the source engine to some new engine within a blink of an eye...What uknown company did you get your engine from...

Had to add:

Are you focusing on physics of the game, or the game play.
Are you trying to push your game based on the engine that some unknown company created. Establishing yourself with the higher end engines, such as the unreal engine and cri tech, quake engines, source engines. What is the goal of this. It is clearly not the game in my eyes. You are focusing on the ability of this unknown engine..

Or this engine is known and you just changed a few things over night..Please elaborate.

You started off trying to make the infestation such a huge thing. Then you re-route yourselves. So eye candy is you trying to keep up with the industry? I have more but rambling aside. Please answer the questions i have asked accordingly. You answer these and you have my financial support.
«1

Comments

  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Welcome to the forums, NEVERDIE.

    UWE already had an engine of their own, even while working on Source. The Dynamic Infestation video is made in that engine. When they decided to move away from Source to their own engine, they simply (!) beefed up the existing engine and built on that. This allowed a greater amount of control and familliarity and thus a (hopefully) faster development pace.

    I hope this answers your question and that I have got it right. Correct me if I haven't =)
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    edited September 2009
    nice auto post. Hopefully i get an answer that is not from a bot. So maybe instead of telling me UWE had an engine of their own..maybe you could say what engine that is...and where it came from? In my eyes it seems odd to have a company pushing the source engine. Then within what say a matter of months drop the project and proclaim an instant engine. The only reason i inquire such information is if i am going to invest in such a company i feel i should know such details.....Some people here apparently enjoy to fly blind.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited September 2009
    That guy isn't a bot.

    If he is, skynet has clearly taken over.

    <!--quoteo(post=1726612:date=Sep 9 2009, 09:18 AM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 09:18 AM) <a href="index.php?act=findpost&pid=1726612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So maybe instead of telling me UWE had an engine of their own..maybe you could say what engine that is...and where it came from?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's their own engine, one of their coders wrote an engine when he was working somewhere, they used it as a pre-visualisation system, then decided to shove everything over to it and make it into a full game engine. Most of their actual game code was written in Lua so when they implemented it into this new engine it presumably runs more or less without modification.

    Everything we know more or less is covered in the blog posts about the engine, which are accessible by clicking on the engine screen on the big flash banner on the main site I think.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    so a member (speaking to you chris, with a whole 19 posts) are telling me what you know, or what you have heard from others?
  • Apollonius999Apollonius999 Join Date: 2009-09-09 Member: 68725Members
    I'm sitting here talking to neverdie and you replied within under 2 seconds. Seriously i would love to believe someone is out there buffing this that much but with everything said and the length of your reply even with copy paste it's pretty unbelievable.

    Lighting effects, graphics, and other mods occurring please be honest. Something like this is not only unbelievable but a destroyer. So your saying based off a work in prograss with the bounce of the source engine and lighting effects of the engine this is new? Don't play this game with users scoping and looking for this especially in the economy. New ideas and genius mods are awesome. Don't say its new if you are not doing what is new but taking the after effects of something created off something else.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited September 2009
    <!--quoteo(post=1726614:date=Sep 9 2009, 09:23 AM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 09:23 AM) <a href="index.php?act=findpost&pid=1726614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so a member (speaking to you chris, with a whole 19 posts) are telling me what you know, or what you have heard from others?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm telling you what I read off the blog posts they posted about the engine, I haven't been a forum member long enough to pick up things from people here. I've been following the game for a while because I liked the original NS and NS2 is ostensibly going to be the 'best mod suite evar' and I quite like modelling and mapping, so naturally the opportunity to play around with a game which is supposed to be built with it in mind is something I'm very interested in. If it all comes to fruition it would probably be the most moddable game I've ever heard of, and source is getting a little old now and to be honest I'm starting to hate it. I'd like something new.

    As I said it's all in their blog posts.

    Although you might be better off talking to the actual developers directly, making a forum post is not a very common method of declaring an investment bid as far as I'm aware. Of course if you just want information feel free to ask, although you might want to post engine questions in the big thread at the top of the page marked 'engine questions'.
  • Apollonius999Apollonius999 Join Date: 2009-09-09 Member: 68725Members
    chris a hats out to you, no offense. But you reading off blog posts and the actual people responding it quite different. If we posted in "engine discussion" this would be something only the hardcore would look at. This is an issue that everyone should know about and be enlightened. The proper credits should belong to the proper people. I'm sure the developers and people making / creating the engine would say the same. Why you ask? Because it is something THEY made, not some ripoff or mod or other creation.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    So eliminating this mr chris as any sort of credible piece of anything, and the bot that said thanks for joining the forums. I would like to know what exactly i am investing in if i choose to do so. Am i investing in this game of ns2, or this engine that appeared out of nowhere.

    Silverwing's posts said it all if you read it.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited September 2009
    Operating under the continued assumption that the pair of you are actually genuinely interested in the game and are not simply trying to troll the forums, please feel free to examine this freely available and banner-advertised page with a comprehensive set of links to all currently published information regarding the engine, directly from the developers at unknown worlds entertainment: <a href="http://www.unknownworlds.com/ns2/engine" target="_blank">http://www.unknownworlds.com/ns2/engine</a>

    You will of course note the email at the bottom which is available if you have specific further questions about the engine, I'm sure the team would be delighted to hear from potential investers who are eager to know more about the exciting new technology they are developing.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    edited September 2009
    Everything people tell you on these forums is what one person or another, has heard from UWE in the form of blog posts / vid casts or forum postings.
    I suggest trawling over their vid casts at a minimum and after watching them all at least twice (incase you miss anything the first time through them) come back to the news postings and read some of their postings.

    <a href="http://www.youtube.com/user/TheRealFlayra" target="_blank">http://www.youtube.com/user/TheRealFlayra</a> <- Official NS2 Youtube channel.

    It's new in that it's a new engine, they have looked at existing systems and cherry picked the best ideas and incorporated many of those into their tool. Even a post about LUA and talking to the developer/s of Garry's Mod for how they went about it. No-one said they invented the wheel, but from the videos we have seen so far, the graphics look on par with some of the more recent game releases but they run it on a reasonably older rig. (there is a news post about what the main engine dev works on).

    EDIT:
    As for what you are investing in, if you make a purchase of the pre-order for the game (which btw <b>no-one</b> is forcing you to do so) then you are pre-ordering UWE's release of NS2 on their game engine.
    If you are looking to supply a financial investment to UWE I suggest you first visit the <a href="http://naturalselection2.com/" target="_blank">http://naturalselection2.com/</a> teaser site, read the "overview" page and then click on the "Press Kit" link at the bottom to download their press kit ZIP file with some more basic information in it.

    Additionally, you may want to talk to the man himself : charlie@unknownworlds.com : and form your question to him directly. You won't get an immediate response, but assuming he isn't too busy working on finalising code for the alpha tools release and with luck, not too long after game beta / release, he should be more than willing to chat about any possible investment options.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    <!--quoteo(post=1726611:date=Sep 9 2009, 09:14 AM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Sep 9 2009, 09:14 AM) <a href="index.php?act=findpost&pid=1726611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Welcome to the forums, NEVERDIE.

    UWE already had an engine of their own, even while working on Source. The Dynamic Infestation video is made in that engine. When they decided to move away from Source to their own engine, they simply (!) beefed up the existing engine and built on that. This allowed a greater amount of control and familliarity and thus a (hopefully) faster development pace.

    I hope this answers your question and that I have got it right. Correct me if I haven't =)<!--QuoteEnd--></div><!--QuoteEEnd-->

    So UWE had an engine of their own while working on the source engine? You are saying the Dynamic infestion video was made on which engine, source or UWE's own engine? Source or UWE's engine that had nothing to do with source? (asking the same question over and over)

    You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1726622:date=Sep 9 2009, 09:44 AM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 09:44 AM) <a href="index.php?act=findpost&pid=1726622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So UWE had an engine of their own while working on the source engine? You are saying the Dynamic infestion video was made on which engine, source or UWE's own engine? Source or UWE's engine that had nothing to do with source? (asking the same question over and over)

    You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Specifics about the internal workings of the engine have not, to my knowledge, been released. There is an email address you can use however.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited September 2009
    looks like troll with 2 accounts (amazing idea!)

    btw. flayra wrote the engine during the past 5 or 6 years

    edit: about gathering code from somewhere else: thats what you do in programming, using libraries
    licenseable -> FMOD, Raknet and including useful free source code
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    <!--quoteo(post=1726621:date=Sep 9 2009, 09:42 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 09:42 AM) <a href="index.php?act=findpost&pid=1726621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everything people tell you on these forums is what one person or another, has heard from UWE in the form of blog posts / vid casts or forum postings.
    I suggest trawling over their vid casts at a minimum and after watching them all at least twice (incase you miss anything the first time through them) come back to the news postings and read some of their postings.

    <a href="http://www.youtube.com/user/TheRealFlayra" target="_blank">http://www.youtube.com/user/TheRealFlayra</a> <- Official NS2 Youtube channel.

    It's new in that it's a new engine, they have looked at existing systems and cherry picked the best ideas and incorporated many of those into their tool. Even a post about LUA and talking to the developer/s of Garry's Mod for how they went about it. No-one said they invented the wheel, but from the videos we have seen so far, the graphics look on par with some of the more recent game releases but they run it on a reasonably older rig. (there is a news post about what the main engine dev works on).

    EDIT:
    As for what you are investing in, if you make a purchase of the pre-order for the game (which btw <b>no-one</b> is forcing you to do so) then you are pre-ordering UWE's release of NS2 on their game engine.
    If you are looking to supply a financial investment to UWE I suggest you first visit the <a href="http://naturalselection2.com/" target="_blank">http://naturalselection2.com/</a> teaser site, read the "overview" page and then click on the "Press Kit" link at the bottom to download their press kit ZIP file with some more basic information in it.

    You arent helping them at all with your words sir. Cherry picking is taking something and not being original. Saying we are going from an old system to our own new system is not "YOUR OWN SYSTEM"

    Additionally, you may want to talk to the man himself : charlie@unknownworlds.com : and form your question to him directly. You won't get an immediate response, but assuming he isn't too busy working on finalising code for the alpha tools release and with luck, not too long after game beta / release, he should be more than willing to chat about any possible investment options.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Apollonius999Apollonius999 Join Date: 2009-09-09 Member: 68725Members
    edited September 2009
    daworm please don't post something so abusive to everyone else's ideas. TELL ME PLEASE, they are not just stealing ideas. Cherry pick? Don't speak, don't say, and please above all don't troll stupidity. Trolls beware you have a new predecessor, the one who speaks truth, the one who blatantly says "Copyrights, ideas, and evolution" is a lie.

    as for schimmel the time that i can time travel from FL to Iowa in a matter of minutes please execute yourself.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Firstly, see my post above this below quoted reply.

    <!--quoteo(post=1726622:date=Sep 9 2009, 07:44 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:44 PM) <a href="index.php?act=findpost&pid=1726622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So UWE had an engine of their own while working on the source engine? You are saying the Dynamic infestion video was made on which engine, source or UWE's own engine? Source or UWE's engine that had nothing to do with source? (asking the same question over and over)

    You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The Dynamic Infestation video was done as a prototype on UWE's Game Engine. I'm sure of exact date/s that they swapped from developing on the Source Engine to their own game engine that one of their coders had been working on. But they did.


    Outside that, UWE haven't released tech details on their game engine. You will get a LOT of information from the above mentioned video posts and news articles though.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    Im so glad to see serious investors posting in the general forums. I feel special now.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    edited September 2009
    <!--quoteo(post=1726627:date=Sep 9 2009, 09:50 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 09:50 AM) <a href="index.php?act=findpost&pid=1726627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Firstly, see my post above this below quoted reply.



    The Dynamic Infestation video was done as a prototype on UWE's Game Engine. I'm sure of exact date/s that they swapped from developing on the Source Engine to their own game engine that one of their coders had been working on. But they did.


    Outside that, UWE haven't released tech details on their game engine. You will get a LOT of information from the above mentioned video posts and news articles though.<!--QuoteEnd--></div><!--QuoteEEnd-->


    So you are stating that the dynamic infestion video was done on UWE's game engine. You are (unclear to me) saying You ARE SURE of the exact date/s that they swapped from developing on the Source engine to thier own (UWE) that one of thier coders had been working on.

    So what was used for the dynamic infestion video...SOURCE or UWE's OWN "ENGINE"?
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    edited September 2009
    <!--quoteo(post=1726628:date=Sep 9 2009, 09:55 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Sep 9 2009, 09:55 AM) <a href="index.php?act=findpost&pid=1726628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im so glad to see serious investors posting in the general forums. I feel special now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    real investors ask questions. They dont just go by pod casts and videos.

    They also pay attention to the community involved..

    They also don't listen to hype and pay attention to actual logistics. Not fan boys that want to quote previously stated posts. If someone wants financial backing i think they should pay attention to the people that speak for them. You both have become irrelevant in every form.
  • -Klaus--Klaus- Join Date: 2008-11-14 Member: 65447Members
    It is all their own engine..............
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726629:date=Sep 9 2009, 07:56 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:56 PM) <a href="index.php?act=findpost&pid=1726629"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you are stating that the dynamic infestion video was done on UWE's game engine. You are (unclear to me) saying You ARE SURE of the exact date/s that they swapped from developing on the cource engine to thier own (UWE) that one of thier coders had been working on.

    So what was used for the dynamic infestion video...SOURCE or UWE's OWN "ENGINE"?<!--QuoteEnd--></div><!--QuoteEEnd-->
    So I missed out on a single word, cry me a river.


    "I'm <b>not</b> sure" it should have been.


    Read the sentence right before that. Notice the full stop there.
  • Apollonius999Apollonius999 Join Date: 2009-09-09 Member: 68725Members
    Well if i put x amount in to the game which i already paid, yea i want some answers. You seriously thing people who haven't put money into this would not ask questions?

    Come on.

    Do you know how many people are talking about how the game with fail so bad with the technicalities and how far it is from the REAL gameplay of ns1? The mod that had a learning curve that so many people have such a hard time to get good at and figure out versus a slapstick FPS where you can just slap away your enemies and be free from reality. I can stop bullets with my hand in front of my head IM INVISIBLE!

    Even if they arn't going for realism and making this complete science fiction, don't destroy your FLAGSHIP game that brought people here now.

    I would love to see NS2 come out with unbelievable ratings, great gameplay, among numerous other accomodations that NS1 has brought to this point in which I STILL HAVE NOT MASTERED, nor many other players. But don't kill yourself on something that isn't based off a true idea from yourself or yourselves and not just another ripoff or cherry pick.

    Serious investors? Your damn straight, if you were to lose your ass in this ###### economy for not being serious would you be all happy go lucky?

    Welcome to the real world where what you do actually matters and screwing people is not something you just "do."
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1726628:date=Sep 9 2009, 09:55 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Sep 9 2009, 09:55 AM) <a href="index.php?act=findpost&pid=1726628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im so glad to see serious investors posting in the general forums. I feel special now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I expect the developers will start holding all their meetings by using forum threads soon.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726631:date=Sep 9 2009, 07:57 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:57 PM) <a href="index.php?act=findpost&pid=1726631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->real investors ask questions. They dont just go by pod casts and videos.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In this case: Questions that have been answered in pod casts / videos / news postings already
    <!--quoteo(post=1726631:date=Sep 9 2009, 07:57 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:57 PM) <a href="index.php?act=findpost&pid=1726631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also pay attention to the community involved..<!--QuoteEnd--></div><!--QuoteEEnd-->
    Who the investors? Guess what, I'm in investor, I'm paying attention to the community involved, or do you mean the developers? I'm confused on what you mean.
    <!--quoteo(post=1726631:date=Sep 9 2009, 07:57 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:57 PM) <a href="index.php?act=findpost&pid=1726631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also don't listen to hype and pay attention to actual logistics. Not fan boys that want to quote previously stated posts. If someone wants financial backing i think they should pay attention to the people that speak for them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Who don't listen to hype? Investors?
    What logistics? Investors / Developers ?
    So Investors don't listen to "fan boys" that have heard / read information and have answers to questions you are asking and direct you to locations that enable you to get the official answer and then state that if someone wants financial backing, they must drop whatever they are doing in the world at that point in time and rush to the nearest PC to answer each new thread that comes up?

    Righto, I'll come back in December 2012 when they've finished doing that and have time to get the game ready and going for launch.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    <!--quoteo(post=1726633:date=Sep 9 2009, 09:59 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 09:59 AM) <a href="index.php?act=findpost&pid=1726633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I missed out on a single word, cry me a river.


    "I'm <b>not</b> sure" it should have been.


    Read the sentence right before that. Notice the full stop there.<!--QuoteEnd--></div><!--QuoteEEnd-->


    No one wants to cry you any river. I merely wanted to understand what you were saying. I certainly hope the developers of this game are a bit more mature and a bit more educated than you.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726638:date=Sep 9 2009, 08:07 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 08:07 PM) <a href="index.php?act=findpost&pid=1726638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I certainly hope the developers of this game are a bit more mature and a bit more educated than you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm reasonably sure they are.

    I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1726639:date=Sep 9 2009, 10:11 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 10:11 AM) <a href="index.php?act=findpost&pid=1726639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm reasonably sure they are.

    I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).<!--QuoteEnd--></div><!--QuoteEEnd-->

    It must be fun to be an offsite artist.

    Work at home, make cool looking stuff, get paid.

    Got an expansive employment range as well, theoretically you could be employed anywhere there's someone who speaks the same language as you.
  • NEVERDIENEVERDIE Join Date: 2009-09-09 Member: 68724Members
    <!--quoteo(post=1726639:date=Sep 9 2009, 10:11 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 10:11 AM) <a href="index.php?act=findpost&pid=1726639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm reasonably sure they are.

    I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).<!--QuoteEnd--></div><!--QuoteEEnd-->


    yet you reply as if you are speaking for ANYONE that actually matters... Which is why i stated. I hope that the developers are paying attention to thier community.. Meaning, don't let anyone who has no idea what they are talking about, speak for them.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    If I will every open up a business I will also hold up any meeting at forums. Its much more productive and the community is also involved and they can reflect much better the state of my products than the company itself.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726640:date=Sep 9 2009, 08:12 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Sep 9 2009, 08:12 PM) <a href="index.php?act=findpost&pid=1726640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It must be fun to be an offsite artist.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Be your own boss kind of thing!
    <!--quoteo(post=1726640:date=Sep 9 2009, 08:12 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Sep 9 2009, 08:12 PM) <a href="index.php?act=findpost&pid=1726640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Work at home, make cool looking stuff, get paid.

    Got an expansive employment range as well, theoretically you could be employed anywhere there's someone who speaks the same language as you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Tis why I'm pushing through and teaching myself 3d modeling and messing about with various game editor engines (at this stage source, and had a short go at radiant).
    For now though I'm concentrating on Blender for 3d modeling. I'll be some while before I get to a level I would even dare approach a company and put demands on them to give me answers that are already posted in videos / podcas... oh. Wait.

    ;)
This discussion has been closed.