the engine
NEVERDIE
Join Date: 2009-09-09 Member: 68724Members
<div class="IPBDescription">questions...</div>So you went from the source engine to some new engine within a blink of an eye...What uknown company did you get your engine from...
Had to add:
Are you focusing on physics of the game, or the game play.
Are you trying to push your game based on the engine that some unknown company created. Establishing yourself with the higher end engines, such as the unreal engine and cri tech, quake engines, source engines. What is the goal of this. It is clearly not the game in my eyes. You are focusing on the ability of this unknown engine..
Or this engine is known and you just changed a few things over night..Please elaborate.
You started off trying to make the infestation such a huge thing. Then you re-route yourselves. So eye candy is you trying to keep up with the industry? I have more but rambling aside. Please answer the questions i have asked accordingly. You answer these and you have my financial support.
Had to add:
Are you focusing on physics of the game, or the game play.
Are you trying to push your game based on the engine that some unknown company created. Establishing yourself with the higher end engines, such as the unreal engine and cri tech, quake engines, source engines. What is the goal of this. It is clearly not the game in my eyes. You are focusing on the ability of this unknown engine..
Or this engine is known and you just changed a few things over night..Please elaborate.
You started off trying to make the infestation such a huge thing. Then you re-route yourselves. So eye candy is you trying to keep up with the industry? I have more but rambling aside. Please answer the questions i have asked accordingly. You answer these and you have my financial support.
This discussion has been closed.
Comments
UWE already had an engine of their own, even while working on Source. The Dynamic Infestation video is made in that engine. When they decided to move away from Source to their own engine, they simply (!) beefed up the existing engine and built on that. This allowed a greater amount of control and familliarity and thus a (hopefully) faster development pace.
I hope this answers your question and that I have got it right. Correct me if I haven't =)
If he is, skynet has clearly taken over.
<!--quoteo(post=1726612:date=Sep 9 2009, 09:18 AM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 09:18 AM) <a href="index.php?act=findpost&pid=1726612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So maybe instead of telling me UWE had an engine of their own..maybe you could say what engine that is...and where it came from?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's their own engine, one of their coders wrote an engine when he was working somewhere, they used it as a pre-visualisation system, then decided to shove everything over to it and make it into a full game engine. Most of their actual game code was written in Lua so when they implemented it into this new engine it presumably runs more or less without modification.
Everything we know more or less is covered in the blog posts about the engine, which are accessible by clicking on the engine screen on the big flash banner on the main site I think.
Lighting effects, graphics, and other mods occurring please be honest. Something like this is not only unbelievable but a destroyer. So your saying based off a work in prograss with the bounce of the source engine and lighting effects of the engine this is new? Don't play this game with users scoping and looking for this especially in the economy. New ideas and genius mods are awesome. Don't say its new if you are not doing what is new but taking the after effects of something created off something else.
I'm telling you what I read off the blog posts they posted about the engine, I haven't been a forum member long enough to pick up things from people here. I've been following the game for a while because I liked the original NS and NS2 is ostensibly going to be the 'best mod suite evar' and I quite like modelling and mapping, so naturally the opportunity to play around with a game which is supposed to be built with it in mind is something I'm very interested in. If it all comes to fruition it would probably be the most moddable game I've ever heard of, and source is getting a little old now and to be honest I'm starting to hate it. I'd like something new.
As I said it's all in their blog posts.
Although you might be better off talking to the actual developers directly, making a forum post is not a very common method of declaring an investment bid as far as I'm aware. Of course if you just want information feel free to ask, although you might want to post engine questions in the big thread at the top of the page marked 'engine questions'.
Silverwing's posts said it all if you read it.
You will of course note the email at the bottom which is available if you have specific further questions about the engine, I'm sure the team would be delighted to hear from potential investers who are eager to know more about the exciting new technology they are developing.
I suggest trawling over their vid casts at a minimum and after watching them all at least twice (incase you miss anything the first time through them) come back to the news postings and read some of their postings.
<a href="http://www.youtube.com/user/TheRealFlayra" target="_blank">http://www.youtube.com/user/TheRealFlayra</a> <- Official NS2 Youtube channel.
It's new in that it's a new engine, they have looked at existing systems and cherry picked the best ideas and incorporated many of those into their tool. Even a post about LUA and talking to the developer/s of Garry's Mod for how they went about it. No-one said they invented the wheel, but from the videos we have seen so far, the graphics look on par with some of the more recent game releases but they run it on a reasonably older rig. (there is a news post about what the main engine dev works on).
EDIT:
As for what you are investing in, if you make a purchase of the pre-order for the game (which btw <b>no-one</b> is forcing you to do so) then you are pre-ordering UWE's release of NS2 on their game engine.
If you are looking to supply a financial investment to UWE I suggest you first visit the <a href="http://naturalselection2.com/" target="_blank">http://naturalselection2.com/</a> teaser site, read the "overview" page and then click on the "Press Kit" link at the bottom to download their press kit ZIP file with some more basic information in it.
Additionally, you may want to talk to the man himself : charlie@unknownworlds.com : and form your question to him directly. You won't get an immediate response, but assuming he isn't too busy working on finalising code for the alpha tools release and with luck, not too long after game beta / release, he should be more than willing to chat about any possible investment options.
UWE already had an engine of their own, even while working on Source. The Dynamic Infestation video is made in that engine. When they decided to move away from Source to their own engine, they simply (!) beefed up the existing engine and built on that. This allowed a greater amount of control and familliarity and thus a (hopefully) faster development pace.
I hope this answers your question and that I have got it right. Correct me if I haven't =)<!--QuoteEnd--></div><!--QuoteEEnd-->
So UWE had an engine of their own while working on the source engine? You are saying the Dynamic infestion video was made on which engine, source or UWE's own engine? Source or UWE's engine that had nothing to do with source? (asking the same question over and over)
You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?
You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?<!--QuoteEnd--></div><!--QuoteEEnd-->
Specifics about the internal workings of the engine have not, to my knowledge, been released. There is an email address you can use however.
btw. flayra wrote the engine during the past 5 or 6 years
edit: about gathering code from somewhere else: thats what you do in programming, using libraries
licenseable -> FMOD, Raknet and including useful free source code
I suggest trawling over their vid casts at a minimum and after watching them all at least twice (incase you miss anything the first time through them) come back to the news postings and read some of their postings.
<a href="http://www.youtube.com/user/TheRealFlayra" target="_blank">http://www.youtube.com/user/TheRealFlayra</a> <- Official NS2 Youtube channel.
It's new in that it's a new engine, they have looked at existing systems and cherry picked the best ideas and incorporated many of those into their tool. Even a post about LUA and talking to the developer/s of Garry's Mod for how they went about it. No-one said they invented the wheel, but from the videos we have seen so far, the graphics look on par with some of the more recent game releases but they run it on a reasonably older rig. (there is a news post about what the main engine dev works on).
EDIT:
As for what you are investing in, if you make a purchase of the pre-order for the game (which btw <b>no-one</b> is forcing you to do so) then you are pre-ordering UWE's release of NS2 on their game engine.
If you are looking to supply a financial investment to UWE I suggest you first visit the <a href="http://naturalselection2.com/" target="_blank">http://naturalselection2.com/</a> teaser site, read the "overview" page and then click on the "Press Kit" link at the bottom to download their press kit ZIP file with some more basic information in it.
You arent helping them at all with your words sir. Cherry picking is taking something and not being original. Saying we are going from an old system to our own new system is not "YOUR OWN SYSTEM"
Additionally, you may want to talk to the man himself : charlie@unknownworlds.com : and form your question to him directly. You won't get an immediate response, but assuming he isn't too busy working on finalising code for the alpha tools release and with luck, not too long after game beta / release, he should be more than willing to chat about any possible investment options.<!--QuoteEnd--></div><!--QuoteEEnd-->
as for schimmel the time that i can time travel from FL to Iowa in a matter of minutes please execute yourself.
<!--quoteo(post=1726622:date=Sep 9 2009, 07:44 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:44 PM) <a href="index.php?act=findpost&pid=1726622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So UWE had an engine of their own while working on the source engine? You are saying the Dynamic infestion video was made on which engine, source or UWE's own engine? Source or UWE's engine that had nothing to do with source? (asking the same question over and over)
You also stated that they beefed up the existing engine. Which engine? Source, or UWE's own engine that did not gather code or information from any other engine (mainly source)?<!--QuoteEnd--></div><!--QuoteEEnd-->
The Dynamic Infestation video was done as a prototype on UWE's Game Engine. I'm sure of exact date/s that they swapped from developing on the Source Engine to their own game engine that one of their coders had been working on. But they did.
Outside that, UWE haven't released tech details on their game engine. You will get a LOT of information from the above mentioned video posts and news articles though.
The Dynamic Infestation video was done as a prototype on UWE's Game Engine. I'm sure of exact date/s that they swapped from developing on the Source Engine to their own game engine that one of their coders had been working on. But they did.
Outside that, UWE haven't released tech details on their game engine. You will get a LOT of information from the above mentioned video posts and news articles though.<!--QuoteEnd--></div><!--QuoteEEnd-->
So you are stating that the dynamic infestion video was done on UWE's game engine. You are (unclear to me) saying You ARE SURE of the exact date/s that they swapped from developing on the Source engine to thier own (UWE) that one of thier coders had been working on.
So what was used for the dynamic infestion video...SOURCE or UWE's OWN "ENGINE"?
real investors ask questions. They dont just go by pod casts and videos.
They also pay attention to the community involved..
They also don't listen to hype and pay attention to actual logistics. Not fan boys that want to quote previously stated posts. If someone wants financial backing i think they should pay attention to the people that speak for them. You both have become irrelevant in every form.
So what was used for the dynamic infestion video...SOURCE or UWE's OWN "ENGINE"?<!--QuoteEnd--></div><!--QuoteEEnd-->
So I missed out on a single word, cry me a river.
"I'm <b>not</b> sure" it should have been.
Read the sentence right before that. Notice the full stop there.
Come on.
Do you know how many people are talking about how the game with fail so bad with the technicalities and how far it is from the REAL gameplay of ns1? The mod that had a learning curve that so many people have such a hard time to get good at and figure out versus a slapstick FPS where you can just slap away your enemies and be free from reality. I can stop bullets with my hand in front of my head IM INVISIBLE!
Even if they arn't going for realism and making this complete science fiction, don't destroy your FLAGSHIP game that brought people here now.
I would love to see NS2 come out with unbelievable ratings, great gameplay, among numerous other accomodations that NS1 has brought to this point in which I STILL HAVE NOT MASTERED, nor many other players. But don't kill yourself on something that isn't based off a true idea from yourself or yourselves and not just another ripoff or cherry pick.
Serious investors? Your damn straight, if you were to lose your ass in this ###### economy for not being serious would you be all happy go lucky?
Welcome to the real world where what you do actually matters and screwing people is not something you just "do."
I expect the developers will start holding all their meetings by using forum threads soon.
In this case: Questions that have been answered in pod casts / videos / news postings already
<!--quoteo(post=1726631:date=Sep 9 2009, 07:57 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:57 PM) <a href="index.php?act=findpost&pid=1726631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also pay attention to the community involved..<!--QuoteEnd--></div><!--QuoteEEnd-->
Who the investors? Guess what, I'm in investor, I'm paying attention to the community involved, or do you mean the developers? I'm confused on what you mean.
<!--quoteo(post=1726631:date=Sep 9 2009, 07:57 PM:name=NEVERDIE)--><div class='quotetop'>QUOTE (NEVERDIE @ Sep 9 2009, 07:57 PM) <a href="index.php?act=findpost&pid=1726631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also don't listen to hype and pay attention to actual logistics. Not fan boys that want to quote previously stated posts. If someone wants financial backing i think they should pay attention to the people that speak for them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who don't listen to hype? Investors?
What logistics? Investors / Developers ?
So Investors don't listen to "fan boys" that have heard / read information and have answers to questions you are asking and direct you to locations that enable you to get the official answer and then state that if someone wants financial backing, they must drop whatever they are doing in the world at that point in time and rush to the nearest PC to answer each new thread that comes up?
Righto, I'll come back in December 2012 when they've finished doing that and have time to get the game ready and going for launch.
"I'm <b>not</b> sure" it should have been.
Read the sentence right before that. Notice the full stop there.<!--QuoteEnd--></div><!--QuoteEEnd-->
No one wants to cry you any river. I merely wanted to understand what you were saying. I certainly hope the developers of this game are a bit more mature and a bit more educated than you.
I'm reasonably sure they are.
I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).
I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).<!--QuoteEnd--></div><!--QuoteEEnd-->
It must be fun to be an offsite artist.
Work at home, make cool looking stuff, get paid.
Got an expansive employment range as well, theoretically you could be employed anywhere there's someone who speaks the same language as you.
I certainly cannot code my own game engine / mod / models with rigging (although they are outsourcing most/all of that to my knowledge).<!--QuoteEnd--></div><!--QuoteEEnd-->
yet you reply as if you are speaking for ANYONE that actually matters... Which is why i stated. I hope that the developers are paying attention to thier community.. Meaning, don't let anyone who has no idea what they are talking about, speak for them.
Be your own boss kind of thing!
<!--quoteo(post=1726640:date=Sep 9 2009, 08:12 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Sep 9 2009, 08:12 PM) <a href="index.php?act=findpost&pid=1726640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Work at home, make cool looking stuff, get paid.
Got an expansive employment range as well, theoretically you could be employed anywhere there's someone who speaks the same language as you.<!--QuoteEnd--></div><!--QuoteEEnd-->
Tis why I'm pushing through and teaching myself 3d modeling and messing about with various game editor engines (at this stage source, and had a short go at radiant).
For now though I'm concentrating on Blender for 3d modeling. I'll be some while before I get to a level I would even dare approach a company and put demands on them to give me answers that are already posted in videos / podcas... oh. Wait.
;)