Development Blog Update - Environment Props

Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
Please post comments on the topic Development Blog Update - Environment Props here
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  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    Now thats cool! Thanks for the post!
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    <!--coloro:lawngreen--><span style="color:lawngreen"><!--/coloro-->

    mmm... I like what I see <3

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  • MarcusAureliusMarcusAurelius Join Date: 2008-01-28 Member: 63518Members, Constellation
    Being completely inept when it comes to drawing learning a bit about how you guys do your thing is amazing. And those engine pix look super omghawtbbq.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    wow great work, just like the concept art.. feels like they are pulled out the art and came to life. really hardly got any words to type (say) atm..
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Awesome graphics so far...
    Comparing my meager skills with a mate who's getting into 3d game modeling (and doing quite well at it too!) and with the ns2 team, I can understand this article a lot more. Especially watching my mate sketch up ideas and then transfer them to a 3d model!
  • thomasjthomasj Join Date: 2008-12-21 Member: 65823Members
    Great post. Nice insight into seeing how you guys go about your props. Things are looking really nice.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    Thanks for the post, Cory! Who is this mysterious Mr. Environment Artist? Someone contracted in?
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    You kept the round lights! Awesome, I really liked those.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    very nice. I cannot wait to see the whole shabang, but I would suggest giving us mappers an option to have grungy light screens. Something of a chain link fence or round wire screen type of texture with the obvious ability to enable the rendered light be influenced by this texture appearance.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    Looking really nice. I really want to see this tram map. It almost seems like a mobile siege could fit on that tram.

    I really like how you invasive how quick this reiteration process is. It really shows how the proper tools can simply workflow in tremendous ways. The repair arms and lights look especially nice. I can't wait to see they blinking and moving in game.
  • PhaetonPhaeton Join Date: 2008-05-03 Member: 64203Members
    Everything looks great :) No complaints here! The tram is a great idea.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    With the exception of the triangular ground light, which went from awesome in the concept to ugly looking, all of it looks awesome. Wish the refinery props had kept the little orange pinpoints of light instead of having them replaced by magic bland yellow squards but that's off in the distance so it barely matters I guess.
  • Vi3triceVi3trice Join Date: 2009-06-03 Member: 67663Members
    <!--quoteo(post=1719655:date=Jul 27 2009, 10:38 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Jul 27 2009, 10:38 PM) <a href="index.php?act=findpost&pid=1719655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really like how you invasive how quick this reiteration process is. It really shows how the proper tools can simply workflow in tremendous ways.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Der, what? I'm not sure if this has to do with modeling, or art, or anything...
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    edited July 2009
    <!--quoteo(post=1719654:date=Jul 28 2009, 11:05 AM:name=MrRadicalEd)--><div class='quotetop'>QUOTE (MrRadicalEd @ Jul 28 2009, 11:05 AM) <a href="index.php?act=findpost&pid=1719654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->very nice. I cannot wait to see the whole shabang, but I would suggest giving us mappers an option to have grungy light screens. Something of a chain link fence or round wire screen type of texture with the obvious ability to enable the rendered light be influenced by this texture appearance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds like something you may have to have created by yourself or a community member once the tools are available.

    I like the idea though.

    <!--quoteo(post=1719659:date=Jul 28 2009, 11:24 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Jul 28 2009, 11:24 AM) <a href="index.php?act=findpost&pid=1719659"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With the exception of the triangular ground light, which went from awesome in the concept to ugly looking, all of it looks awesome. Wish the refinery props had kept the little orange pinpoints of light instead of having them replaced by magic bland yellow squards but that's off in the distance so it barely matters I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it's <b>that</b> bad. Could be a bit narrower for the "backing" sure, but then in the design process of initial -vs- final output the implementation of it might be it's a light that's at the foot of a support beam? Then it'd just be a case of seeing the light itself.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Awesome work guys i like em :D
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    Amazing I love it, really nice work guys
  • CoolKakashiCoolKakashi Join Date: 2009-07-07 Member: 68071Members
    Very nice work Guys! :) Keep it going. Cant wait for NS2 :)


    greetz
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Sexy. It's a bonanza of flavors for my eyes.
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    Oil rigs? In NS2? ;o
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    Awesome! Keep the updates coming!
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I really, really like what I saw. No complaints from me at all.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Why not?
    Who says it isn't a dis-used building which has become infected and the marines go in to eradicate it.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice to see the wall set / monitor props theme continuing in such a similar pattern and style to those released in March last year. Will make that mapping a whole let easier to style test and then form together =]

    Looking purty.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited July 2009
    <!--coloro:grey--><span style="color:grey"><!--/coloro-->All I can say is... <img src="http://i29.tinypic.com/2j5lydi.gif" border="0" class="linked-image" /><!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    Wow..! as usual that's concepts arts are awesome , and the models are very impressive too! thank you very much for showing us!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    awesome!
    i'm really starting to get an idea how ns2 will look and feel - and its really looking great!
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Yeah these models look sweet. Even the boxes are cool.
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    edited July 2009
    I get a deadspace feel, which is awesome XD.
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    Looks great, really looking forward to seeing more.
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