BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
I have a feeling the dev post was made into retaliation to the "Lazy Developers! Come on" topic. So now the Devs can say "We aren't lazy. Look at all the hard work we've been doing".
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Considering that these models seem rather low-poly low-res in general(but well done nonetheless), I assume the light models are going to be the main way of hiding flaws and enhancing strengths? If that's the case, and your light models perform well enough, then that's a pretty good way to get around performance issues, I would hope.
<!--quoteo(post=1719705:date=Jul 27 2009, 08:37 PM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Jul 27 2009, 08:37 PM) <a href="index.php?act=findpost&pid=1719705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a feeling the dev post was made into retaliation to the "Lazy Developers! Come on" topic. So now the Devs can say "We aren't lazy. Look at all the hard work we've been doing".<!--QuoteEnd--></div><!--QuoteEEnd--> I certainly hope it wasn't.
I remember when NS1 was released everyone was saying how you'd managed to make a HL mod that actually looked good and very professional. I'm glad the same people are working on NS2 as I'm getting that same feeling. Keep up the good work.
2 things 1. i like the Taser (remember to change the name) idea, especially with some of the tweaks people have suggested. 2. how far are you compared to where you plan/want to be?
<!--quoteo(post=1719640:date=Jul 27 2009, 07:32 PM:name=MarcusAurelius)--><div class='quotetop'>QUOTE (MarcusAurelius @ Jul 27 2009, 07:32 PM) <a href="index.php?act=findpost&pid=1719640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Being completely inept when it comes to drawing learning a bit about how you guys do your thing is amazing. And those engine pix look super omghawtbbq.<!--QuoteEnd--></div><!--QuoteEEnd-->
Excellent work! Love the idea of taking oil rigs as inspiration for the buildings outside. The props on the whole look solid design wise-- which will be hard to keep up since you have to make so much.
Very smexy, I especially love all the nondescript machines / computers, its those little details that really make good Sci-Fi games shine. I like the big lights too!
One oddity, that outdoor platform model looks like a cross between an aircraft carrier / traffic control tower and an oilrig, I suppose those might come in handy. Would be extra awesome if there was a dropship parked on one of the pads ;D.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited July 2009
Great blog post. I'm very impressed by how closely the models match the concept art. <!--quoteo(post=1719689:date=Jul 27 2009, 10:59 PM:name=juice)--><div class='quotetop'>QUOTE (juice @ Jul 27 2009, 10:59 PM) <a href="index.php?act=findpost&pid=1719689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah these models look sweet. Even the boxes are cool.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm normally one to hate on crates, but those crates look awesome. The built in handles on all of the generic props, including the lights, really captures the utilitarian industrial feel. I love the feel of the art here.
So sweet. I continually feel humbled by the modelers and artists out there. I've tried some modeling and I'm pretty horrible, not to mention how time consuming it can be to get every little detail you want.
<!--quoteo(post=1719786:date=Jul 28 2009, 04:21 PM:name=CoolCookieCooks)--><div class='quotetop'>QUOTE (CoolCookieCooks @ Jul 28 2009, 04:21 PM) <a href="index.php?act=findpost&pid=1719786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well it wouldnt be NS without crates. What else would you do to block line of sight? ;)<!--QuoteEnd--></div><!--QuoteEEnd--> Revolving crates.
lol, I was just going through my pictures folder earlier, and I have the pic of UWE with the bill on the roof.. gave me a good laugh.. keep the good work up guys!
Not much more to say than amazing artwork. You you guys have (in my opinion) a group of model/texture/concept artists that make all those giant big budget games look like noobs.
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nice work btw
:)
Very cool stuff.
Btw, it looks great.
I certainly hope it wasn't.
But it could be a bit of a "yes, we are doing stuff" kind of post too.
However, imo the concepts could be a lil bit more realistic ;)
Keep it up!
Keep it up!
Very nice Props!
Hoping that some of them have a nice side effect when using them. :)
I remember when NS1 was released everyone was saying how you'd managed to make a HL mod that actually looked good and very professional. I'm glad the same people are working on NS2 as I'm getting that same feeling. Keep up the good work.
2 things
1. i like the Taser (remember to change the name) idea, especially with some of the tweaks people have suggested.
2. how far are you compared to where you plan/want to be?
what he said.. REALLY HAWTBBQ!!?!
thanks cory ^^
One oddity, that outdoor platform model looks like a cross between an aircraft carrier / traffic control tower and an oilrig, I suppose those might come in handy. Would be extra awesome if there was a dropship parked on one of the pads ;D.
<!--quoteo(post=1719689:date=Jul 27 2009, 10:59 PM:name=juice)--><div class='quotetop'>QUOTE (juice @ Jul 27 2009, 10:59 PM) <a href="index.php?act=findpost&pid=1719689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah these models look sweet. Even the boxes are cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm normally one to hate on crates, but those crates look awesome. The built in handles on all of the generic props, including the lights, really captures the utilitarian industrial feel. I love the feel of the art here.
Kudos.
Revolving crates.
With real-time dynamic lighting, that would be so hot. I can see a siege map made entirely from revolving crates right now.
You you guys have (in my opinion) a group of model/texture/concept artists that make all those giant big budget games look like noobs.
Just love it ;)