Ns_aurora

Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
edited November 2002 in Mapping Forum
<div class="IPBDescription">a little progress report</div> Its been quite some time i've not posted anything on my work mainly because i don't have access to a good connection anymore, so heres a fes pics...

Altogether the brushwork and lighting is like 50% done, i havnt added any particle systems yet, so anything can still change, that where your comments come in handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Most of the pics are of corridors as they're just about finished most of the rooms still need some working on...

Oh abd one more thing r_speeds average 500

1) The marine spawn area

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    3) an area just outside marine base
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    4) Another type of corridor with a window to the outside.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Opps forgot to attach.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    (sorry for useless posts im a bit tired and doing everything wrong!!)
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    looks nice. the outdoor spawns gonna be bitched about though.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    I would suggest changeing the skybox to stars, make it a barren moon.
  • RamboukRambouk Join Date: 2002-11-26 Member: 9988Members
    wow man that looks sweet, especially the outside area, keep the good work...
  • UnknownUnknown Join Date: 1970-01-01 Member:
    looks very very good man, keep it up.

    However must say you need to work on pic 1 a lot! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Spiky mountains are a nono
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Very good. I think the outdoor area is atmospheric enough to be in NS (IMHOP) and some of those hallways are so amazingly creepy and cool that I need to change my pants. Nice job, keep working on it. I want to see more soon.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    v. cool, I like that red hallway alot!

    the hallways with Eclipse textures are really hard for aliens to do anything, so make sure there are bulkheads in the ceiling to hide behind, etc
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Looking good. What can I say... oaky in the second shot the lights need to look on. Thats it.
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    looking excellent. Id say you should add more to that spawn area (more rocks, more detail on the facility entrance [make it more than one level]) and those pipes in pic 2 dont look all that good. id try to fix them up. other than that, great.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    add some lights to the spawn too, like red strobes and some spots.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <b>Random2534</b> Dont worry about those spiky bits that you see on the pic, normally you cant get off the platform theres a cilp brush stopping you, and from the platform you dont notice them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <b>Director</b>At first those pipes were brushes, but because of r_speeds i had to change them to a texture, but ingame, with a resonable resolution they dont shock too much, and the wall (marine start) is going to have more levels, in fact that area as it is now is only a few days old, and this is only the beginning... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    thx to u all, your post where all positive enough to make me want to work 2x more on me map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    ill surly post a few more pic in the very near future but i installed a new os today so ive got to reinstall everything...
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    Great looking map you got there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    I especialy like the outdoor spawn area, a new fresh idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    And perhaps at the outdoor spawn you should add a swich or something that will trigger a pulsing red light or something (for use when the base is under attack).

    Anyways keep up the good work!
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    edited November 2002
    4rd shot = pwnage.

    Ummm red area seems a bit dark.. even if it was a hive... and hallways feel good but almost repetive.... ALMOST.. not quite.
  • ScoobydooScoobydoo Join Date: 2002-11-27 Member: 10111Members
    might i sugest adding lights 2 the marine spawn like a light in each cornor or something of the like
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    my only gripe is the use of hazard stripes on the first image....
    other than that its good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    yes, teh hazard stripes may be a WEE bit overused... but they're justified in that the area's like a landing pad, I suppose.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited December 2002
    Heres a few more pics:

    an overview of whats been done:
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