Ns_aurora
Evil_bOb1
Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
<div class="IPBDescription">a little progress report</div> Its been quite some time i've not posted anything on my work mainly because i don't have access to a good connection anymore, so heres a fes pics...
Altogether the brushwork and lighting is like 50% done, i havnt added any particle systems yet, so anything can still change, that where your comments come in handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Most of the pics are of corridors as they're just about finished most of the rooms still need some working on...
Oh abd one more thing r_speeds average 500
1) The marine spawn area
Altogether the brushwork and lighting is like 50% done, i havnt added any particle systems yet, so anything can still change, that where your comments come in handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Most of the pics are of corridors as they're just about finished most of the rooms still need some working on...
Oh abd one more thing r_speeds average 500
1) The marine spawn area
Comments
However must say you need to work on pic 1 a lot! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Spiky mountains are a nono
the hallways with Eclipse textures are really hard for aliens to do anything, so make sure there are bulkheads in the ceiling to hide behind, etc
<b>Director</b>At first those pipes were brushes, but because of r_speeds i had to change them to a texture, but ingame, with a resonable resolution they dont shock too much, and the wall (marine start) is going to have more levels, in fact that area as it is now is only a few days old, and this is only the beginning... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
thx to u all, your post where all positive enough to make me want to work 2x more on me map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ill surly post a few more pic in the very near future but i installed a new os today so ive got to reinstall everything...
I especialy like the outdoor spawn area, a new fresh idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
And perhaps at the outdoor spawn you should add a swich or something that will trigger a pulsing red light or something (for use when the base is under attack).
Anyways keep up the good work!
Ummm red area seems a bit dark.. even if it was a hive... and hallways feel good but almost repetive.... ALMOST.. not quite.
other than that its good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
an overview of whats been done: