Perfecting Turret Defense.

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
I've found the best way to defend certain positions is to lay them out like this.

Place (4) Offensive Turret's in a line
Place (4) Defensive Turret's behind the Offensive Chambers's
Now place (4) Offensive Turret's <b>ontop</b> of the Defensive Chambers's facing toward's the direction of defensive position.
Finally place (4) Defensive Chamber's behind the original Defensive Turret's.
For extra spice place (1) Sensory Chamber behind all of them.

Laying out your turret's like this will make it easier to barrage the enemy, then usually stacking offensive turrets ontop of each other.. which prevents the ones on the bottom from firing.. so having them on the defensive turret's gives them more firing power.

Also, it's very effective against attacking marine's attempting to run behind the buildings and simply knife them.. ;]

Screenshot's Below:
<img src='http://members.aol.com/goldereonbot/ns_caged0000.jpg' border='0' alt='user posted image'>
The frontal view, Offensive Turret's placed upon Defensive Turret's on back.. look at how perfectly lined they are for attacking. =]

<img src='http://members.aol.com/goldereonbot/ns_caged0001.jpg' border='0' alt='user posted image'>
The back view, as you can see.. 8 defensive chamber's with 4 offensive turret's on the front 4 defensive chambers.

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    not bad. Usually i use a row of 4 of offense chambers and then another row of 4 on top of those. Then use the same idea with defense chambers. I put these around corners, and i web the corners. So when they come running around a corner they get stuck and theres 8 OC's looking right at them.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Place (4) Offensive Turret's in a line
    Place (4) Defensive Turret's behind the Offensive Chambers's
    Now place (4) Offensive Turret's ontop of the Defensive Chambers's facing toward's the direction of defensive position.
    Finally place (4) Defensive Chamber's behind the original Defensive Turret's.
    For extra spice place (1) Sensory Chamber behind all of them.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    One thing I've read but haven't tested yet is putting sensory chambers in front of the offensive chambers. Apparently the offensive can shoot through the sensorys, and the sensorys have higher hp than offensive anyways.
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    Nice.

    (Maybe I should have been an English teacher, but, dude, you keep using posessive forms (e.g., turret's, chamber's) for the plural form. 2 turrets are just <i>turrets</i>, not <i>turret's</i>. No apostrophe is needed to show more than one of something. And the way you consistently used it wrong just makes me wonder, do you really write like this all the time? It's just kind of...bizarre.)
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Where space Permits Drop 4 Sensory Towers on the BOTTOM Row, then build the OT Towers onto of THEM,

    IE your rasing your Offensive Towers up one Row as it where to prevent JetBo's from getting past it as easily along with giving your OT's a clearer line of fire
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    i foudn it only limits you to 6 Offense chambers per section? unless i must have palced another 2 offense somewhere else, well that idea is good i might have to try it

    If you palce a offense chmaber ontop of an offense chamber will the bottom one not fire?
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin--SinSpawn+Nov 30 2002, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Nov 30 2002, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you palce a offense chmaber ontop of an offense chamber will the bottom one not fire?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yup. =/
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--BattleTech+Nov 30 2002, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Nov 30 2002, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SinSpawn+Nov 30 2002, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Nov 30 2002, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you palce a offense chmaber ontop of an offense chamber will the bottom one not fire?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yup. =/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thank you, I wasn't aware of that. Hum de dum de dum... 'Offense projectile emitters can be covered by the bases of other towers...'
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    lol, it would take one siege like ... 2 minutes to obliterate that.

    You guys really need to space out your buildings more ...
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    While the seige is tearing this down, then we hit their TF and ruin their day. If the aliens can't kill the sieges before they lose thier defense, they're doing something wrong. If all the marines are pitted at one spot to support the sieges, then waste their base! Hell, as a fade, I just went around, blinked behind the CC and tore it down while they sieged one of our walls. All of the marines were so busy keeping the sieges up, we onwed them.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Yes, this turret defence is a very good one. When I used to play gorge I also used to stack OC ontop of OC, not knowing that it stopped the bottom OCs from firing. I came across your configuration as a marine in heavy armour at a hive one time, the intensity of a 2 row, 8 column turret offence layout (all firing at once) made it impossible to stay in the room for any length of time without it quickly depleting your armour and HP. Infact we all died stupidly enough because the commander was convinced we could do it without the aid of a seige!
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    This is <i>way</i> overkill. For <i>any</i> situation. Seriously....

    This whole setup costs a grand total of... <drumroll>.... 234 resources. Almost 3 hives. More than 5 fades. 4 Fully outfitted marines.

    100 res worth of siege (TF+upgrade, 2 cannons) takes about 30 seconds to take this down. Finding a way around it is... free. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    8 offense chambers and 8 defense chambers... to block <i>one</i> hallway.... That's just crazy man, crazy.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    No way man. You can block entire hallways, which in turn causes major choke points, which is a good thing =D. It's very important to not spread out turrets, they're almost useless alone, and the good thing about 8 def chambers is that a single siege cannot take it out. You should have time to take out the TF in good time after they start sieging also.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    Why would you want to build 8 defensive chambers and offensive towers when you can spend the resources on a hive?

    Unless the aliens are already winning and you are building right infront of the marine spawn, there isn't much point to build towers like this.
  • WastedWasted Join Date: 2002-12-14 Member: 10795Members
    That is one mother of a WOL.

    I think the idea of stacking an OC on a DC is brilliant (I didn't realise stacking multiple OCs silenced the one below), but what spectre said is true. That's a <i>lot</i> of resources spent on a static defence. Not really a problem, of course, when you've got 3 hives, own most of the nodes, and have your RPs topped up as fast as you spend them. But building so many chambers means you can't build them elsewhere in the same area, right? I've had my hive taken out because I built so many OC/DCs sealing off the entrances my hive was exposed.

    And I find that actively defending a smaller WOL with a gorge that keeps webbing or re-laying webs is very effective (and satisfying). By the time I'd have the resources to put up that mother of a WOL I think my team would've been clearning out the marine base with onoses. Heh.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why would you want to build 8 defensive chambers and offensive towers when you can spend the resources on a hive?

    Unless the aliens are already winning and you are building right infront of the marine spawn, there isn't much point to build towers like this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well when you have two hives and the marines are firmly holding the third you need to defend the hives you have or else you will loose a hive before you get the last one, or at the same time. Usually gorges only build defences at the new hive they build and forget completely about the first one, which is usually the defence chamber hive. And loosing the defence chamber hive could cause you to loose, and fast. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    hmm, i saw a guy named battletech playing last night, using the exploit to get a marine skin as alien, and telling others how to do that, and the money exploit.....
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    Nice waste of resources there, buddy.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    That is a very nice fall back point to heal up and keep attacking, and to stop Marine's from simply walking through. Besides, that takes like 1 minute to put up, cause if you put it up at all, it means you are rich as hell, and silver fox, that is a nice set up, Splash damage is INSANE range and amage, it's simply a part of the game, and there isn't much you can about it, so that is a nice set up, add in some webs and it requires siege to much of anything

    Ok, so you spread our O chambers out, and save resources, now they are coming in cause they can run right past them unscathed
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    I'd personally rather put this setup in a 3 or 2 wide formation..

    But is it really the case that 8 def chambers cannot be sieged by one cannon?
    If so when we've got tonnes of res I'll start putting 7 round the hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    BlueGhost
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    You know one improvement?
    Compress the DCs!
    Build an OC, hop on it, and drop two DCs, one on top of the other.
    Hop onto the 2nd DC, and shoot downward with your acid spit while jumping up and down.
    The DC should sink into the first DC, and you can continue placing up to the max number of DCs all in the space of one. This lets your friendly onos team mates and fades easily get by.
    Marines getting past is not a worry, as the only time you would be making a wall anyway is mid-late game where you have webbing anyway. A couple of webs and marines will not get by.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Does compresing Offence chambers make them not shoot? Because then, maybe you could have one row of compressed Offence chambers, with a row of Compressed Senosry chambers (Either behind to protect defence from grenades, or in front to protect Offence from grenades/Damage) and a row of Compressed Defence chambers (or even all 8 in just 1 chamber off to the side) so that you can let a friendly onus by(is an onus at all friendly???), and web the ceiling to stop jetbos flying over.

    As for it costing a ton of res, maybe start small at a chokepoint, with gorge and skulk support, it lives long enough to grow (unless they try to siege, which is where skulks come in, just dont have them hang around the wall, so that if a marine does come to spot for siege, they all wont die at once)
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    dopnt forget to use the vertical capability of defence chambers (if it hasnt been taken out yet) you can conveniently place DCs waaay above or below other chambers or hotspots and they still heal on their horizontal range.. its a great space saver and really pisses the marines off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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