Perfecting Turret Defense.
BattleTech
Join Date: 2002-11-02 Member: 4137Members
I've found the best way to defend certain positions is to lay them out like this.
Place (4) Offensive Turret's in a line
Place (4) Defensive Turret's behind the Offensive Chambers's
Now place (4) Offensive Turret's <b>ontop</b> of the Defensive Chambers's facing toward's the direction of defensive position.
Finally place (4) Defensive Chamber's behind the original Defensive Turret's.
For extra spice place (1) Sensory Chamber behind all of them.
Laying out your turret's like this will make it easier to barrage the enemy, then usually stacking offensive turrets ontop of each other.. which prevents the ones on the bottom from firing.. so having them on the defensive turret's gives them more firing power.
Also, it's very effective against attacking marine's attempting to run behind the buildings and simply knife them.. ;]
Screenshot's Below:
<img src='http://members.aol.com/goldereonbot/ns_caged0000.jpg' border='0' alt='user posted image'>
The frontal view, Offensive Turret's placed upon Defensive Turret's on back.. look at how perfectly lined they are for attacking. =]
<img src='http://members.aol.com/goldereonbot/ns_caged0001.jpg' border='0' alt='user posted image'>
The back view, as you can see.. 8 defensive chamber's with 4 offensive turret's on the front 4 defensive chambers.
Place (4) Offensive Turret's in a line
Place (4) Defensive Turret's behind the Offensive Chambers's
Now place (4) Offensive Turret's <b>ontop</b> of the Defensive Chambers's facing toward's the direction of defensive position.
Finally place (4) Defensive Chamber's behind the original Defensive Turret's.
For extra spice place (1) Sensory Chamber behind all of them.
Laying out your turret's like this will make it easier to barrage the enemy, then usually stacking offensive turrets ontop of each other.. which prevents the ones on the bottom from firing.. so having them on the defensive turret's gives them more firing power.
Also, it's very effective against attacking marine's attempting to run behind the buildings and simply knife them.. ;]
Screenshot's Below:
<img src='http://members.aol.com/goldereonbot/ns_caged0000.jpg' border='0' alt='user posted image'>
The frontal view, Offensive Turret's placed upon Defensive Turret's on back.. look at how perfectly lined they are for attacking. =]
<img src='http://members.aol.com/goldereonbot/ns_caged0001.jpg' border='0' alt='user posted image'>
The back view, as you can see.. 8 defensive chamber's with 4 offensive turret's on the front 4 defensive chambers.
Comments
Place (4) Defensive Turret's behind the Offensive Chambers's
Now place (4) Offensive Turret's ontop of the Defensive Chambers's facing toward's the direction of defensive position.
Finally place (4) Defensive Chamber's behind the original Defensive Turret's.
For extra spice place (1) Sensory Chamber behind all of them.
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One thing I've read but haven't tested yet is putting sensory chambers in front of the offensive chambers. Apparently the offensive can shoot through the sensorys, and the sensorys have higher hp than offensive anyways.
(Maybe I should have been an English teacher, but, dude, you keep using posessive forms (e.g., turret's, chamber's) for the plural form. 2 turrets are just <i>turrets</i>, not <i>turret's</i>. No apostrophe is needed to show more than one of something. And the way you consistently used it wrong just makes me wonder, do you really write like this all the time? It's just kind of...bizarre.)
IE your rasing your Offensive Towers up one Row as it where to prevent JetBo's from getting past it as easily along with giving your OT's a clearer line of fire
If you palce a offense chmaber ontop of an offense chamber will the bottom one not fire?
Yup. =/
Yup. =/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thank you, I wasn't aware of that. Hum de dum de dum... 'Offense projectile emitters can be covered by the bases of other towers...'
You guys really need to space out your buildings more ...
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This whole setup costs a grand total of... <drumroll>.... 234 resources. Almost 3 hives. More than 5 fades. 4 Fully outfitted marines.
100 res worth of siege (TF+upgrade, 2 cannons) takes about 30 seconds to take this down. Finding a way around it is... free. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
8 offense chambers and 8 defense chambers... to block <i>one</i> hallway.... That's just crazy man, crazy.
Unless the aliens are already winning and you are building right infront of the marine spawn, there isn't much point to build towers like this.
I think the idea of stacking an OC on a DC is brilliant (I didn't realise stacking multiple OCs silenced the one below), but what spectre said is true. That's a <i>lot</i> of resources spent on a static defence. Not really a problem, of course, when you've got 3 hives, own most of the nodes, and have your RPs topped up as fast as you spend them. But building so many chambers means you can't build them elsewhere in the same area, right? I've had my hive taken out because I built so many OC/DCs sealing off the entrances my hive was exposed.
And I find that actively defending a smaller WOL with a gorge that keeps webbing or re-laying webs is very effective (and satisfying). By the time I'd have the resources to put up that mother of a WOL I think my team would've been clearning out the marine base with onoses. Heh.
Unless the aliens are already winning and you are building right infront of the marine spawn, there isn't much point to build towers like this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well when you have two hives and the marines are firmly holding the third you need to defend the hives you have or else you will loose a hive before you get the last one, or at the same time. Usually gorges only build defences at the new hive they build and forget completely about the first one, which is usually the defence chamber hive. And loosing the defence chamber hive could cause you to loose, and fast. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Ok, so you spread our O chambers out, and save resources, now they are coming in cause they can run right past them unscathed
But is it really the case that 8 def chambers cannot be sieged by one cannon?
If so when we've got tonnes of res I'll start putting 7 round the hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost
Compress the DCs!
Build an OC, hop on it, and drop two DCs, one on top of the other.
Hop onto the 2nd DC, and shoot downward with your acid spit while jumping up and down.
The DC should sink into the first DC, and you can continue placing up to the max number of DCs all in the space of one. This lets your friendly onos team mates and fades easily get by.
Marines getting past is not a worry, as the only time you would be making a wall anyway is mid-late game where you have webbing anyway. A couple of webs and marines will not get by.
As for it costing a ton of res, maybe start small at a chokepoint, with gorge and skulk support, it lives long enough to grow (unless they try to siege, which is where skulks come in, just dont have them hang around the wall, so that if a marine does come to spot for siege, they all wont die at once)