Natural Selection 2 News Update - Knife + Pistol = Taser?

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - Knife + Pistol = Taser? here
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  • Matt ReganMatt Regan Join Date: 2008-03-23 Member: 63946Members, Retired Developer, NS2 Developer
    Don't tase me bro!
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    edited July 2009
    Uber uber uber uber uber awsome tyvm

    Something tells me I´ll be playing NS2 for 10 years or more
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    If you hadn't prepped this in a twitter I would swear to god you're trolling the community.

    In all seriousness I see the function of it, and like the elegance of the electrodes falling off on faster moving targets. Wouldn't have expected it though.

    R.I.P. Pistol.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited July 2009
    <!--quoteo(post=1718689:date=Jul 22 2009, 12:02 PM:name=Matt Regan)--><div class='quotetop'>QUOTE (Matt Regan @ Jul 22 2009, 12:02 PM) <a href="index.php?act=findpost&pid=1718689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't tase me bro!<!--QuoteEnd--></div><!--QuoteEEnd-->
    lol

    Sounds interesting. I look forward to trying it out.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    So, what's the distinction between the close range melee mode of the taser, and the welder? Are they the same thing?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1718689:date=Jul 22 2009, 02:02 PM:name=Matt Regan)--><div class='quotetop'>QUOTE (Matt Regan @ Jul 22 2009, 02:02 PM) <a href="index.php?act=findpost&pid=1718689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't tase me bro!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just TASED you. In the ASS!
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    will the taser also replace the GL?
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo(post=1718694:date=Jul 22 2009, 04:08 PM:name=DruBo)--><div class='quotetop'>QUOTE (DruBo @ Jul 22 2009, 04:08 PM) <a href="index.php?act=findpost&pid=1718694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, what's the distinction between the close range melee mode of the taser, and the welder? Are they the same thing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope the welder doesn´t do meele damage
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I like it. It's different. Knife + Pistol works, but it's the easy way out.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1718696:date=Jul 22 2009, 02:12 PM:name=c0ke)--><div class='quotetop'>QUOTE (c0ke @ Jul 22 2009, 02:12 PM) <a href="index.php?act=findpost&pid=1718696"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->will the taser also replace the GL?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, it won't.
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Members
    I like the general design but please dont add "stuns" to NS2.. Stuns are pretty damn annoying, look at the WoW childs crying about rogues.. ;)

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I hope the welder doesn´t do meele damage<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope it does so you can counter the gorgerushes with welderrushes! :D
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo(post=1718699:date=Jul 22 2009, 04:14 PM:name=Khaze)--><div class='quotetop'>QUOTE (Khaze @ Jul 22 2009, 04:14 PM) <a href="index.php?act=findpost&pid=1718699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like it. It's different. Knife + Pistol works, but it's the easy way out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    + You don´t have to switch weapons and get to electrify ppl *thumbs up*
  • MikeazaMikeaza Join Date: 2007-06-17 Member: 61286Members
    edited July 2009
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The knife in NS1 wasn't originally part of the game. I realized early in playtests why most or all FPS games have a melee weapon that you spawn with - when you run out of ammo you need to have a CHANCE to defeat other players. This was magnified in NS1 where you could be out in the field and reliant on another player (the Commander) to give you ammo. So we knew we need a melee weapon in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does this mean the futur comm in NS2 won't drop any ammos or medpacks ? If so, do you plan on other things to entertain the comm or at least make it a fun/cool/skillfull class to play ?
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    I love the taser, its such a fresh idea with its functions. I just hope the tutorial for NS2 explains everything neatly. Awesome update!
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    <!--quoteo(post=1718705:date=Jul 22 2009, 11:23 AM:name=Mikeaza)--><div class='quotetop'>QUOTE (Mikeaza @ Jul 22 2009, 11:23 AM) <a href="index.php?act=findpost&pid=1718705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does this mean the futur comm in NS2 won't drop any ammos or medpacks ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was not insinuated, at all.
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    I have a question! Can someone electrify through another persons transponders? would make sense to me

    for instance: someone manages to hit a lerk with transponders (suposedly hard thing to do), so everyone near can electrify it at the same time before it falls off.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    edited July 2009
    <!--quoteo(post=1718705:date=Jul 22 2009, 09:23 PM:name=Mikeaza)--><div class='quotetop'>QUOTE (Mikeaza @ Jul 22 2009, 09:23 PM) <a href="index.php?act=findpost&pid=1718705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does this mean the futur comm in NS2 won't drop any ammos or medpacks ? If so, do you plan on other things to entertain the comm or at least make it a fun/cool/skillfull class to play ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That was just the explanaition for why they added the knife to NS1.
  • JimmisJimmis Join Date: 2009-07-22 Member: 68230Members
    edited July 2009
    Rule 1: *If you have no constructive comments, then don't comment at all* --Comprox
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo(post=1718710:date=Jul 22 2009, 04:34 PM:name=Jimmis)--><div class='quotetop'>QUOTE (Jimmis @ Jul 22 2009, 04:34 PM) <a href="index.php?act=findpost&pid=1718710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow flayra, just ruin the game more, what the hell is this ######<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey troll, explain why you don´t like it
  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    edited July 2009
    "A backup ranged weapon that could be used when your primary weapon couldn't be used" - Yeah? So what? Like all games have this. It's the fundamental of most games, you have your primary weapon, generally the one with the big clip size for general killing, your secondary for backup use when your primary is out (or for use in specialist situations, i.e. at RANGE), and then your classic melee weapon.

    ALSO

    How is the pistol an uber weapon!?
    Ever since the cap was added to the RoF, the pistol is a very balanced, yet key weapon in NS.

    Although I think half of what you wrote on your update page was complete bull. I don't want to have a dig, as it's too early to say how the taser will affect gameplay.

    But in all honesty, I think you are making a risky (and more likely bad) move.

    Yet we will see. GL

    p.s. It's nice to see you're thinking about the game in so much depth, but I feel you need actual PLAYER experience on your side. People who actually play games on a common basis.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    So this is how we're going to tame the aliens? It's kind of like a shock collar but a lot more deadly...

    Sweet! Now I can have my own pet Skulk! I really like the idea of this taser.

    But one question...if a Lerk gets hit by the taser, does it cause them to fall out of the sky and makes them inable to fly for a certain amount of time?
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    edited July 2009
    that multi targets with steadily increasing dmg could make for some hilarity. I think it's fresh and different, and everyone loves electricity weapons.

    Couple of concerns though,

    i) won't making the electricity / sparks / chain look good take a lot of effort compared to a pistol / knife, so would you really be saving there?

    ii) I'm not sure I see a way of animating the melee mode in any way that doesn't look pansy-ish. I mean if you went to poke something with that gripping the handle / hilt, if they were moving with any speed or power it'd get knocked out of your hand surely? Just worried that it'll lack the brutality that melee weapon animations should have a least some degree of.

    iii) I don't think that firing darts into multi-structures and waiting till they go splat will really be any less monotonous than knifing it, unless it's quicker... but if it's quicker how are you planning to balance it? Presumably you wouldn't be able to do this - even with extreme skills - to OCs or they'd be kinda pointless.

    that said if stay the standard secondary attack of lmg was to smack them in the face with a rifle butt, I wouldn't mind if tazering them came a across less aggressively.

    Also the concept is uber sexy looking.

    -- Edit -- : Perhaps though, it should have a bar over the top of the handle that you have to slide your handle through to get a grip on it, then it wouldn't feel like it'd get knocked out of your hand so easy... plus it could make for some cool switching animations as you deftly slide you hand through the hole and then shift the weight of the tazer to get a good grip on the main handle.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1718691:date=Jul 22 2009, 07:04 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Jul 22 2009, 07:04 PM) <a href="index.php?act=findpost&pid=1718691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you hadn't prepped this in a twitter I would swear to god you're trolling the community.

    In all seriousness I see the function of it, and like the elegance of the electrodes falling off on faster moving targets. Wouldn't have expected it though.

    R.I.P. Pistol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My sentiments exactly. Great idea once I read the post, and solid thinking behind its purpose, but this is something that you don't typically see. It's usually just get a pistol and a melee (knife or rifle bash) and you're golden in a FPS today.
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    I really, really like that pistol design.
    I love things that actually make sense, a perfect balance between form and function.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited July 2009
    <!--coloro:grey--><span style="color:grey"><!--/coloro-->Hopefully this isn't too powerful against structures, since it sounds like you'd be able to tag a structure then take it down from a safer place and quickly too. If it works without LOS it could be even worse.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • ThuroThuro Join Date: 2007-05-30 Member: 61058Members
    <!--quoteo(post=1718706:date=Jul 22 2009, 07:27 PM:name=gamakun)--><div class='quotetop'>QUOTE (gamakun @ Jul 22 2009, 07:27 PM) <a href="index.php?act=findpost&pid=1718706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the taser, its such a fresh idea with its functions. I just hope the tutorial for NS2 explains everything neatly. Awesome update!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aye, it's a great idea, though I will miss the ability for long range accurate weapons to nail that tiny little bit of skulk I can see around a corner. Spraying down a hallway with the LMG just doesn't always do the trick even as accurate as it is. I suspect the taser will also be range limited to something fairly close.

    I heartily agree on the tutorial bit. Granted this game will have a very different feel since there wont be a random influx of people who just downloaded the game for free and don't know how to play, but it still needs to be said Ballmer style:

    <b>Tutorials, tutorials, tutorials!</b>
    Make it quick, make it interactive, make it fun, make sure it teaches everything.
  • JimmisJimmis Join Date: 2009-07-22 Member: 68230Members
    edited July 2009
    Rule 2: *See <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107028&st=0#entry1718710" target="_blank">Rule 1</a>* --Comprox
  • MikeazaMikeaza Join Date: 2007-06-17 Member: 61286Members
    <!--quoteo(post=1718707:date=Jul 22 2009, 07:28 PM:name=GDWhite)--><div class='quotetop'>QUOTE (GDWhite @ Jul 22 2009, 07:28 PM) <a href="index.php?act=findpost&pid=1718707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That was not insinuated, at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope that was a misunderstanding from me, really..
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Members
    edited July 2009
    Very cool, i love the idea of chaining the electricity, certainly adds quite a bit of "cool" factor to the other wise boring backup weapons.

    Though I do feel it could look a little more military, maybe an actual trigger + trigger guard would help the illusion.
  • wouhowouho Join Date: 2009-06-14 Member: 67832Members
    To be honest, I don't like it. Didn't you already have a "shove" or some melee for the primary weapon. That equals to a "knife" for me so you would not need a knife to begin with. And about destroying buildings with "knifing" was stupid (imagine a marine seeing something repulsive and then desiding to go and "knife it away", or even getting close to it for that matter) and tedious, thou I used it in many games.

    So about destroying buildings, I would like it so that shooting at it makes so much more dammage to it (even if the players think it is "wasting ammo") so you don't need/want to melee it at all. Mayby make it so that that the nearer you are shooting at it the more dammage it makes (to some extend), but some how making it so that people don't just stick their gun to the building thus effectivly toutching it, which marines should not want to do. Some splash dammage (aka "alien acid blood") or you get your vizor full of blood and don't see anyting (or atleas it impairs your vision), or some thing similar.

    Maybe burning the buildings or some thing, or some sort of a equipment thats single purpose is to destroy buildings quickly (but not too quickly to upset the balance of the game, and still allow aliens to respond). For most parts this seems to try to "solve" the problem of a single marine (or a group) seeing an alone resourse tower and beginning to knife it, this does need some kind of a solution, just personaly don't think a "tazer" as for destroying buildings is such a great idea.

    But as a stand-alone-weapon I kinda like the tazer as an alternative to pistol (but that would just mean more work so scratch that, atleast this early in the game).

    Personaly I like that pistol, just make it not so superior as you made it in ns1, it is a back up weapon and that its purpose should be to whip it out if you dont have time to reload or are out of ammo for your primary weapon. And no knife, you get the melee bashing with your primary weapon already.

    PS. Sorry for typos - my written english isn't that great.
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