Ingame ragdol and sprinting?
Tekoppen
Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
<div class="IPBDescription">Two things I wonder about...</div>Thing number one: I have long wondered if ns2 will have ragdol in the game, what do you think?
It would be awesome to see onos rolling over a couple of marines.
Thing number two: It looks like ns2 will use the "Sprint", or am I wrong?
<a href="http://www.unknownworlds.com/ns2//2008/10/unknown_worlds_videocast_5" target="_blank">http://www.unknownworlds.com/ns2//2008/10/...lds_videocast_5</a>
(1:41 - 1:43)
It would be awesome to see onos rolling over a couple of marines.
Thing number two: It looks like ns2 will use the "Sprint", or am I wrong?
<a href="http://www.unknownworlds.com/ns2//2008/10/unknown_worlds_videocast_5" target="_blank">http://www.unknownworlds.com/ns2//2008/10/...lds_videocast_5</a>
(1:41 - 1:43)
Comments
2: Indeed it does look like he is sprinting, I hope its implemented in that fashion. (like CoD)
2: Still, it would be quite good since you feel so slow otherwise in NS1.
I think players will become more frustrated by not beeing able to pass because of lots of ragdolls then not killing anyone when dieing.
My own oppinion is that I would like to have the ragdolls with collition.
Even a better sollution would be if there is an option for the server admin to enable or disable that function.
<a href="http://www.unknownworlds.com/ns2//2008/10/unknown_worlds_videocast_5" target="_blank">http://www.unknownworlds.com/ns2//2008/10/...lds_videocast_5</a>
(1:41 - 1:43)<!--QuoteEnd--></div><!--QuoteEEnd-->
I think you mean "booking it"
I think players will become more frustrated by not beeing able to pass because of lots of ragdolls then not killing anyone when dieing.
My own oppinion is that I would like to have the ragdolls with collition.
Even a better sollution would be if there is an option for the server admin to enable or disable that function.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think itll be like Gmod or HL2DM the corpses dont have collision and they despawn over time.
Do you have to blow up the body? Wait till it disappears?
With collison comes more work by the map maker to ensure that a big brute dying in an inappropriate place won't kill half the game play by giving an unfair advantage to one team for a short-time.
I can certainly see people going onus to deliberately die on top of a res point / behind a door or similar to prevent passage to marines.
I say, have ragdolls (like said above) that do not affect movement, that disappear after a short time.
i have an idea too. if a marine dies(in marine controlled sector), his body will rag doll and be collidable, but electricity will spark and the marine will be sucked out of the area by commander(automatic) and be given treatment for wounds(if dead rites are performed etc). but marine will still respawn as a completley new one. say if an alien dies on its ground (alien controlled sector) it will stay as a rag doll, collidable and then it will fuse into the ground and become infestation. same for a dead marine on its ground, vice versa.
What do you think? a very perfect reason of how collidable corpses can be implemented and have a good back story.
however,if there is a neutral sector bodies will stay there, and say if a dead scientist is on the ground, a marine may press action button, same thing will happen electricity sparks, he gets sucked out and resources(say 3-5?) are rewarded to marines, same thing with aliens except infestation bursts out everywhere and resources are given.
i have an idea too. if a marine dies(in marine controlled sector), his body will rag doll and be collidable, but electricity will spark and the marine will be sucked out of the area by commander(automatic) and be given treatment for wounds(if dead rites are performed etc). but marine will still respawn as a completley new one. say if an alien dies on its ground (alien controlled sector) it will stay as a rag doll, collidable and then it will fuse into the ground and become infestation. same for a dead marine on its ground, vice versa.
What do you think? a very perfect reason of how collidable corpses can be implemented and have a good back story.
however,if there is a neutral sector bodies will stay there, and say if a dead scientist is on the ground, a marine may press action button, same thing will happen electricity sparks, he gets sucked out and resources(say 3-5?) are rewarded to marines, same thing with aliens except infestation bursts out everywhere and resources are given.<!--QuoteEnd--></div><!--QuoteEEnd-->
I really like your idea. This would prevent Onos blocking whole doorways, just simply electrify its body and the way is clear. It could look like small fireworks "Yay, we killed onos" *ZAP*.
And for the ragdolls I'd love to see Onos charging in to group of mairnes. 'Charge-by Kharaa style'
Sprinting is cool as long as kharaa can catch up. Speed is the advantage for most of kharaa classes, so having your already difficult target running away faster than you would be a ######. Of course you would not be able to shoot while sprinting, if someone already didn't mention that:P
Sprinting is cool as long as kharaa can catch up. Speed is the advantage for most of kharaa classes, so having your already difficult target running away faster than you would be a ######. Of course you would not be able to shoot while sprinting, if someone already didn't mention that:P<!--QuoteEnd--></div><!--QuoteEEnd-->
what if kharra can sprint too? eh.
Sprint added to already existing speedboost and dash? xD You will need some serious mouse sensitivity and good ping+fps.
lol I kinda like that idea, but that would make the onos look like a plush toy once its dead.
It would be awesome to see onos rolling over a couple of marines.
Thing number two: It looks like ns2 will use the "Sprint", or am I wrong?
<a href="http://www.unknownworlds.com/ns2//2008/10/unknown_worlds_videocast_5" target="_blank">http://www.unknownworlds.com/ns2//2008/10/...lds_videocast_5</a>
(1:41 - 1:43)<!--QuoteEnd--></div><!--QuoteEEnd-->
I was thinking of something along the lines of this for sprinting: sprinting allows your character to move faster than normal, but due to the way he holds his weapon while doing this, he either cannot shoot or has impaired recoil and accuracy.
INCLUDING RAGDOLLS! for the others, it could be a gameplay mechanic, going as a double edged sword, a dead onos clogging a hallway, thats why a mechanic such as a electricity spark(hey im open to ideas, yea it is kinda ###### tho lol) can just take the body away in 5 seconds. Even giving res(2-3), a great way to tag enemys like that.
I doubt a flopping onosleg without weight will create much feel...
I don't think you're thinking hard enough about this. You can still have weight, it doesn't need to fly around the room just because a marine touches it. The only thing that can't happen is that it blocks the marine (or fades, or what have you) from moving or shooting through it. Think about it like this; Marine walks up to dead onos, marine begins walking to the other side of onos ragdoll, onos leg/head moves somewhat but remains on the ground, marine clips through onos.
And even if you have a flinging onos ragdoll it'll be more fun than no ragdolls. As long as they're not floating around.
Edit: Oh, and ya, collision ragdolls are a reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally terrible idea from a gameplay perspective. If this was a large open game then yes, I'm all for it, but in the closed, tight maps like we'll be playing NS2 in with tight, small focused battles ragdolls blocking the halls wont work at all.
What positive aspects do they bring on to the table? An attempt at adding realism to a game that isn't even realistic nor is it trying to be in the first place (can also go as eye candy)...
If you want to have them, at least remove collision.