Release: Ns_siege_generator

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Comments

  • SatanLovesYOuSatanLovesYOu Join Date: 2004-05-03 Member: 28410Members, Reinforced - Shadow
    very nice map, id like 2 add that my clan's has this map on the rotation

    [IAM-clan.com] School of Darwinism |Custom NS
    209.40.96.31:27015 a US server btw
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited May 2005
    <!--QuoteBegin-MrRadicalEd+May 26 2005, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..

    Prove your hypothesis tbh..

    DEMO only...
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-MrRadicalEd+May 26 2005, 05:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OMG, Okay, Looks like I need to make a new release.

    In that case I will review the map and maybe PM Zunni about it and possibly make the siege map fit with the game if it was possible for such a map to be included with the game officially..

    Im not good with the stories but their is a story in the .txt file with the map that explains the doors and the security lock downs.
    It would be more realistic if I had a voice announcing security malfunctions to replace the bloop sound and flashing text that currently alerts players to the doors openening, It would fit in much better that way.

    Im not really fussed about official inclusion and was totally not expecting such positive feedback, Quite surprised.

    I am going to think abut what to do next.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    edited May 2005
    <!--QuoteBegin-TheJim+May 26 2005, 05:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ May 26 2005, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrRadicalEd+May 26 2005, 04:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ May 26 2005, 04:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to point out that it's possible to siege the corner of the alien side resource room. It sucks having to spit up res just to keep three nodes alive.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    TBH you would be the 1st to siege 3 res nodes from that corridor... presuming its the res closest to the corridor on the right..

    Prove your hypothesis tbh..

    DEMO only... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    slow down cowboy.. it's no hypothesis. It's been done before on the School of Darwinism CUSTOM server

    and instead of you or the map creator figuring this out on your own I spent the time to do it. It's actually two res nodes, but on the server mentioned it was hitting a third.

    <a href='http://tangible.fdns.net/siegegeneratorsieging.zip' target='_blank'>the demo</a>
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Fair enough. Im sure Barlow is looking to solve this now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Is this map currently being updated? This map plays nice despite the cheap door strategies.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
  • mrinsanemrinsane Join Date: 2004-06-21 Member: 29448Members
    edited June 2005
    wow i really love this map but christ i realize how low i keep my gamma but thats how i like it

    <img src='http://i5.photobucket.com/albums/y163/mrinsane/ns_siege_generator0000.jpg' border='0' alt='user posted image' />


    btw thats about the best ns will look ever its rendered on a radon x700 pro with aa and af on full
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    no way! surley its the jpeg compression. I have a gf4mx and my ns looks better than that, no AA no AF
  • mrinsanemrinsane Join Date: 2004-06-21 Member: 29448Members
    yeah jpeg compression sucks what format would make it look better?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-mrinsane+Jun 29 2005, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mrinsane @ Jun 29 2005, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah jpeg compression sucks what format would make it look better? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bmp
  • mrinsanemrinsane Join Date: 2004-06-21 Member: 29448Members
    not quite in the mood to upload a 3 to 4 meg image
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Perhaps consider making this a real NS map? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Looks pass the test for me.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Well some years have passed and NS is just about still going.
    I had some spare time and thought I would update my old map a little.
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