Interview with NS2 Level Designer KungFuSquirrel

XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
Hello everyone. I hope you have all read the most recent blog post regarding the Marine Power Grid mechanic as well as the discussion related to it. I'm sure many of you are interested in learning more about the level design process for NS2 and the people behind it. Recently I was lucky enough to hold an interview with the lead NS2 level designer, KungFuSquirrel, which covers many questions about his work on NS2 and level design in general. It's quite interesting, so have a read for yourself:

<a href="http://www.moddb.com/games/natural-selection-2/news/interview-with-ns2-level-designer-kungfusquirrel" target="_blank">http://www.moddb.com/games/natural-selecti...-kungfusquirrel</a>

I'm sure that KFS reads these forums, so if you have any questions about his work post them here. And of course be sure to give him your support!

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Still waiting for authorisation <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • neilm86neilm86 Join Date: 2009-04-16 Member: 67198Members
    yup still says

    "News awaiting Authorisation"

    Looking forward to reading this after reading KFS post on the power grid forum.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I have a real name you know! (Squirrel McSquirrelton)

    Anyway, hope you guys enjoy whenever it does go up; it's not a whole lot of crazy detailed info but <i>might</i> have a few small tidbits.

    I'm also working on a more polished overview of our level design process so far to complement Charlie's Power Grid post as well as the post I made yesterday; that should be up as a blog sometime soon.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    I just wanted to say KFS, after reading this you are quite an inspiration for how great a team UWE has built especially with your addition.

    And if its any comfort, in regards to wanting to be an architect at a young age... the maps you build provide much more comfort, fun, and entertainment for a plethora of people, compared to a house that a few people live in.

    If anything, you're passion for design could rival that of real architects.
  • PhlashPhlash Join Date: 2008-02-18 Member: 63674Members, Constellation
    <!--quoteo(post=1705132:date=Apr 17 2009, 11:12 AM:name=KungFuSquirrel)--><div class='quotetop'>QUOTE (KungFuSquirrel @ Apr 17 2009, 11:12 AM) <a href="index.php?act=findpost&pid=1705132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a real name you know! (Squirrel McSquirrelton)

    Anyway, hope you guys enjoy whenever it does go up; it's not a whole lot of crazy detailed info but <i>might</i> have a few small tidbits.

    I'm also working on a more polished overview of our level design process so far to complement Charlie's Power Grid post as well as the post I made yesterday; that should be up as a blog sometime soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So is your rival named NinjaChipmunk? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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