Lerk spikes!
Grave
Join Date: 2007-12-28 Member: 63285Members
are they gonna bring back lerk spike shooter?
that was awesome! i liked the "ranged harasser" class type it made the lerk act as. i understand that you want the aliens and marines to be differant (ranged vs melee) but youve already got the crappy gorge spit and fade acid rocket, so its not like you would be breaking any rules.
that was awesome! i liked the "ranged harasser" class type it made the lerk act as. i understand that you want the aliens and marines to be differant (ranged vs melee) but youve already got the crappy gorge spit and fade acid rocket, so its not like you would be breaking any rules.
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That's quite a retarded statement...
We don't know if they are even putting the lerk back in <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Yes, the spikes were nice, and i agree, if the lerk is in, spikes would be nice to give him a small ranged ability that actually can be directed.
How about we dont use retarded k? It really pisses me off when some prejidice ###### starts hating on the mentally retarded. <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
spit is whortless, acid rocket.. who uses that?
im for the spikes.
I hope they are, NS2 just wouldn't be the same without the lorks on the clorf.
just be careful not to put them at the level of becoming a target of abuse
There will be lerks. Pic is from videocast 8 if you were wondering.
The lerk can dodge and move ... Spore the enemy (A directed attack that can eventually kill and last time I checked... It is ranged)..
And once the enemy is out of ammo or shooting the incoming skulks because they were directing their attack at the lerk (giving the much needed time for the skulks to close the gap)... go in for the kill.
Though the lerk isn't a kill-all-marines kind of alien.. It is meant to harass/support and fallback against larger groups of marines. And then spread out across the map and eliminate lone marines and/or small teams. It still has it's potential. The weapons 3 vs lerk can be annoying if you get hit a lot ofcourse. But then again... Thats weapons 3... Full weapon tech vs a near the beginning of the game creature.
Now cowering in the back shooting at you is the gorge's job. Don't take that away from us or steal our spotlight ;p
My all time favorite harassment technique... drives marines bat ###### crazy 75% of the time, everytime
I am for spikes, but as an alternate weapon which the lerk must choose when morphing.
i.e. while morphing, a small menu would come up saying:
1. Bite
2. Spikes
you choose, and your weapon 1 is that.
on a semi related note: i think it would be cool if there were actually more of a decision to be made regarding the movement upgrade tree. (mostly aimed at the lerk, but also regarding all higher lifeforms) more spcifically, a decision that doesnt involve adrenaline or being retarded. i think the skulk is the only one that sometimes has a legitimate choice to make in the movement tree.
sure, other lifeforms benefit from them as well, but it comes down to the fact that if you run out of energy, you die.