Compiled scripts

andrewdfrostandrewdfrost Join Date: 2009-01-07 Member: 66008Members
We currently assessing Decoda and when I attach to our application I get lots of files added to the project that just say:

<b><i>This script was loaded as a compiled binary file. To view script source code,
the uncompiled script file must be added to the current project.</i></b>

Yes, we are compiling are scripts and I can load the source scripts but cannot use breakpoints - is there anyway of using Decoda for debugging our application?

Comments

  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1697286:date=Jan 7 2009, 11:58 AM:name=andrewdfrost)--><div class='quotetop'>QUOTE(andrewdfrost @ Jan 7 2009, 11:58 AM) <a href="index.php?act=findpost&pid=1697286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We currently assessing Decoda and when I attach to our application I get lots of files added to the project that just say:

    <b><i>This script was loaded as a compiled binary file. To view script source code,
    the uncompiled script file must be added to the current project.</i></b>

    Yes, we are compiling are scripts and I can load the source scripts but cannot use breakpoints - is there anyway of using Decoda for debugging our application?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Did you add those files to the project before starting the debugging session?
  • andrewdfrostandrewdfrost Join Date: 2009-01-07 Member: 66008Members
    <!--quoteo(post=1697294:date=Jan 7 2009, 10:14 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ Jan 7 2009, 10:14 PM) <a href="index.php?act=findpost&pid=1697294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you add those files to the project before starting the debugging session?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes I did.
  • _NN__NN_ Join Date: 2009-01-31 Member: 66245Members
    I think it is an important problem.
    Debugging release or compiled code is very essential.

    I think that Decoda should simply provide debugging Lua byte code. Similar to assembly code in other languages <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    It will make Decoda the greatest Lua debugger on the Earth <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Thanx !
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