Compiled scripts
andrewdfrost
Join Date: 2009-01-07 Member: 66008Members
in Decoda
We currently assessing Decoda and when I attach to our application I get lots of files added to the project that just say:
<b><i>This script was loaded as a compiled binary file. To view script source code,
the uncompiled script file must be added to the current project.</i></b>
Yes, we are compiling are scripts and I can load the source scripts but cannot use breakpoints - is there anyway of using Decoda for debugging our application?
<b><i>This script was loaded as a compiled binary file. To view script source code,
the uncompiled script file must be added to the current project.</i></b>
Yes, we are compiling are scripts and I can load the source scripts but cannot use breakpoints - is there anyway of using Decoda for debugging our application?
Comments
<b><i>This script was loaded as a compiled binary file. To view script source code,
the uncompiled script file must be added to the current project.</i></b>
Yes, we are compiling are scripts and I can load the source scripts but cannot use breakpoints - is there anyway of using Decoda for debugging our application?<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you add those files to the project before starting the debugging session?
Yes I did.
Debugging release or compiled code is very essential.
I think that Decoda should simply provide debugging Lua byte code. Similar to assembly code in other languages <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
It will make Decoda the greatest Lua debugger on the Earth <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Thanx !