Will there be a ready room?
-Klaus-
Join Date: 2008-11-14 Member: 65447Members
<div class="IPBDescription">Or will we still be able to victory egg?</div>Hey all,
So this is my first post, I've been following the forum for about two years now and started playing NS around four years ago. I'm always looking forward to news on the development because I'm sure it will be one of the biggest kick ass games ever made, especially with the new engine and the almost starting from scratch mentallity the devs seem to have. I have a feeling this will be like when I watched batman begins and the dark knight and reflected on how previous conotations of batman just weren't as good as they should of been and this was the movie of all batman films ever to be made.
NS was amazing. I loved the back plot, rts/fps blend and its execution but NS 2 will be in a whole league of its own in comparison.
One of the first memories I have of NS was the strange situation of appearing in a room full of aliens and marines runing to portals in which to take them into the game world, it confused me and pleased me. It is really cool to know which map you're playing from a single starting room almost like a primer for your brain to load the new map you'll be playing on into your head, even if there was a random person running around like a headless chicken there. The secret rooms were also a neat thing to discover as well as the floating cheese.
The ready room was also a good place to gloat in glory of a win or to sulk after a lose with plenty of interbanter to be hard and retelling of funny or exciting things that happend to you in game, the victory egg was also funny especially when they jumped around the place and rode the odd onos' back.
I think the ready room must be included in NS 2 because of how amazing it truly was not only as a trigger to each map but also as a room to socialise in before and after the game. I don't know what other people thing of the ready room but in my books it is in my top ten wish list of things that make it from NS into NS 2.
So this is my first post, I've been following the forum for about two years now and started playing NS around four years ago. I'm always looking forward to news on the development because I'm sure it will be one of the biggest kick ass games ever made, especially with the new engine and the almost starting from scratch mentallity the devs seem to have. I have a feeling this will be like when I watched batman begins and the dark knight and reflected on how previous conotations of batman just weren't as good as they should of been and this was the movie of all batman films ever to be made.
NS was amazing. I loved the back plot, rts/fps blend and its execution but NS 2 will be in a whole league of its own in comparison.
One of the first memories I have of NS was the strange situation of appearing in a room full of aliens and marines runing to portals in which to take them into the game world, it confused me and pleased me. It is really cool to know which map you're playing from a single starting room almost like a primer for your brain to load the new map you'll be playing on into your head, even if there was a random person running around like a headless chicken there. The secret rooms were also a neat thing to discover as well as the floating cheese.
The ready room was also a good place to gloat in glory of a win or to sulk after a lose with plenty of interbanter to be hard and retelling of funny or exciting things that happend to you in game, the victory egg was also funny especially when they jumped around the place and rode the odd onos' back.
I think the ready room must be included in NS 2 because of how amazing it truly was not only as a trigger to each map but also as a room to socialise in before and after the game. I don't know what other people thing of the ready room but in my books it is in my top ten wish list of things that make it from NS into NS 2.
Comments
Welcome -Klaus-!
RR is definitely on my wish list. As you said: it's a great place to socialize before and after a round and the secret rooms were just amazing. It's something that I always believed is a very original feature of NS that other games were lacking (correct me if I'm wrong).
Either way the ready room is still pre-mo material from NS that has to be incorporated within its new incarnation.
Zombie Panic Source stole.. uhm.. copied the readyroom idea for their mod. I don't know of any other mods/ames that have a readyroom though.
The readyroom is a great invention and jsut has to be in NS2, too. It's just amazing to have all the players (teammates AND opponents) from the last round in one place. This actually make the other players feel "more real" and not just names on the scoreboard.
Also i demonad a ready room secret/easteregg in every map! *whipcrack* ;)
Schnitzel
1) When you first start the map, warning lights will be going off but the room will otherwise be clean. It will be in somewhat of a 'neutral' state.
2) If marines win the round, maybe some exterior windows will open up and flood the RR with light and the sirens turn off. 'light' marine victory music plays.
3) If aliens win, the room grows dark and infestation is growing everywhere. Some lights would be shorting out and flickering. 'light' alien victory music plays.
Cool.
1) When you first start the map, warning lights will be going off but the room will otherwise be clean. It will be in somewhat of a 'neutral' state.
2) If marines win the round, maybe some exterior windows will open up and flood the RR with light and the sirens turn off. 'light' marine victory music plays.
3) If aliens win, the room grows dark and infestation is growing everywhere. Some lights would be shorting out and flickering. 'light' alien victory music plays.
Cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a really cool idea. It would be neat to see that change if multiple rounds are played on the same map too.
1) When you first start the map, warning lights will be going off but the room will otherwise be clean. It will be in somewhat of a 'neutral' state.
2) If marines win the round, maybe some exterior windows will open up and flood the RR with light and the sirens turn off. 'light' marine victory music plays.
3) If aliens win, the room grows dark and infestation is growing everywhere. Some lights would be shorting out and flickering. 'light' alien victory music plays.
Cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey that sounds really cool, I’m pretty sure the windows opening idea is more of a mapping technique which has to be implemented by the mapper however the DI on alien victory could be done via programming i believe.
Damnit I miss NS now <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I suspect no one in South Africa plays it any more - we have a pretty small gaming community.
Also, please keep the ping/countdown sound at the start of the round... will be so nostalgic.
Edit:
Sniff, only 1 NS server in the country and going by the historic graphs, very little activity: <a href="http://www.game-monitor.com/nsmatch_GameServer/196.4.79.17:27015/-_SGS_NS_v3.2_Server_--History.html" target="_blank">http://www.game-monitor.com/nsmatch_GameSe..._--History.html</a>
I'm definitely for building on the feature rather than downplaying it or removing it.
TBH having to leave room and resources for the RR was an extra level of complexity in mapping for NS. I am hoping they will have a standard RR in its own map for NS2, they can do stuff like that now they have their own engine.
Freaking awesome ideas guys & gals.
from a technical standpoint it would just be rendering to a texture, however that might be a considerable bandwidth burden for the server to stream several (or just one) rendered image at a reasonable speed
Source had a system in place to do this easily. Not sure if that functionality is going to be included in the NS2 engine.
WTJ for the win?! <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />