New Marine Armor

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Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1688168:date=Sep 15 2008, 06:17 AM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Sep 15 2008, 06:17 AM) <a href="index.php?act=findpost&pid=1688168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did I actually catch <a href="http://www.unknownworlds.com/cache/thumbnails/NS2_marine_mockup_800x499.jpg" target="_blank">'Gorge Suit'</a> in the list of upgradeables in the ns2 mockup?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes you did. Pretty sure it was a joke.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    <!--quoteo(post=1683363:date=Jul 14 2008, 08:48 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jul 14 2008, 08:48 AM) <a href="index.php?act=findpost&pid=1683363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A "Phase suit" might be cool, but it must be difficult or impossible to build with it or else the comm can just give two dudes the suits, have them zap into the hive, build a PG and zerg rush it within seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really like the idea of individual marines being able to "phase" at will. The concept could be limited tho, like you have to tech to it etc(late game), whenever the player wants to phase to a specific location he can do so by seeing the map through the commander pov while he chooses his destination? Also phasing to an area that is infested should be impossible, but the ability can still allow the marine to get from point A to point B with ease and without being given an extreme advantage. And there should be a 60 second cooldown or something of the sort.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2008
    /me pauses the discussion for a second to add an important interjection


    *paused*


    Marines phase at will is to close to the popular concept of a night-crawler like blink (similar to NS v1.04 but without the bugs and way cooler) for the NS2 fade.


    Leave the rapid, agility traits to the team made of attack classes that have melee attacks. It's bad enough marines can bhop backwards off of a knockback, why in the nine hells of baator would you want to allow them to frikin' <i>teleport</i> all over the place every time you get close enough to bite or swipe at them?!! You add that there should be a 60 second cooldown, but without a warm-out you are giving marine players the ultimate revision of the F4 escape for cowards. \

    Hmm, let's see...

    Cowardly Marine: "Oh noes the skulk is going to get me!"
    *phase out*

    Comm: Get to the waypoint PLEASE!
    Cowardly Marines: "Aiee! A fade" "Let's go!" "Yeah let's ignore the commander and go here instead"
    *phase* *phase* *phase*
    *4 minutes later*
    Marines: "man this comm sux"
    Comm: "If you'd stop jerking around with the phase suits and go to the waypoints we wouldn't even be in this situation


    Thank you, but no thank you. No phase suits for the marines. No cloaking suits for that matter either
    (God only knows how many times that has been suggested over the years, even when the developers post FAQs that say <i>don't suggest this again please</i>)

    Remember:
    alien team = primarily melee
    marine team = primarily ranged

    The consequences of this cool dynamic requires that some ideas can't be used. (although it opens just as many new opportunities)


    *resumed*
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Could make it so that when the marine "activated" the suit it panned into a commander view allowing him to click where he wanted to phase. Marines should only be able to phase to reveled areas, a simple "fog of war" system would need to be implemented, but NS basically already has it.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    edited October 2008
    I like the exoskeleton idea. How about a large mech-type model with the marine visible sitting on top. The top would be almost separate from the legs, and as such rotate 360 degrees in any direction. So if you were going backwards, the legs would face forward and you'd be looking in the opposite direction.

    Proposal (imagine a mech somewhat like this, but perhaps with smaller legs)
    <img src="http://www.mocpages.com/user_thumbnails/danieljassim@hotmail.com/www.brickshelf.com_gallery_DanJassim_Mech-1_mech1-1a.jpg_SPLASH.jpg" border="0" class="linked-image" />
    <b>Name:</b> Mech suit
    <b>Cost:</b> 40 res (you'd be hard pressed to have more than 2 to assault a hive)
    <b>Tech Requirement:</b> Prototype Lab with mech suit upgrade (40 res)

    <b>Properties:</b>
    Large model (could not fit in all spaces, meaning only main corridors are accessable - Mappers have fun with that idea)

    <b>Advantages:</b>
    Huge armor (double ha armor to give you an idea)
    Huge firepower (two HMGs in succession)
    Weldable

    <b>Disadvantages:</b>
    Slow movement (half light marine speed perhaps)
    Rotates very slowly (rather than turn according to the mouse, it would move slowly when the mouse is on the left or right sides of the screen) making you easily vulnerable from behind.
    Takes two seconds to 'warm up' the weapons (think weapon in Predator 1 that cut down trees)
    Movement strafing disabled (mechs don't strafe, or at least the legs would have to rotate before strafing)

    <b>Strategy:</b>
    It would make it excellent assault for humans, but it would also make it so that you could not safely equip all humans with this gear, as a fade in the right position could take care of even a squad of these mechs. Typical assault groups would have two mechs and the rest would be 'guarders' to protect their back.

    It'd really be an interesting complement to the onos, who could probably close the distance before they'd start firing. Probably a mech would win if the mech started firing immediately sighting the onos, though it would be close. Onos would have to come from behind if they wanted to guarantee a win.

    Hey, you guys of Unknown Worlds. You wouldn't need an extra hand, would ya? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    I've got 5+ years of c++ experience and took a opengl graphics programming course in college. I would love working on this kind of stuff.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    edited October 2008
    <!--quoteo(post=1689554:date=Oct 6 2008, 06:26 PM:name=homicide)--><div class='quotetop'>QUOTE(homicide @ Oct 6 2008, 06:26 PM) <a href="index.php?act=findpost&pid=1689554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could make it so that when the marine "activated" the suit it panned into a commander view allowing him to click where he wanted to phase. Marines should only be able to phase to reveled areas, a simple "fog of war" system would need to be implemented, but NS basically already has it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, what he said about panning into a commander view. A fog of war effect could be good over unrevealed areas, however I still think that being unable to phase into alien infested parts of the maps is a must.

    x5 it seems like you didn't really read my post and all the conditions that were attached to the ability of personal phase suits. And you seem to only be concerned with pub gameplay.



    *Idea - an advanced Phase Beacon Unit could be researched and dropped to marines for special placement within alien fested parts of the map. These units can be dropped and have a specific setup time (begins when dropped) that once activated will allow phase-upgraded marines to phase to within 10ft of them, deep in alien infested parts of the maps.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    We already have that. It's called a Phase Gate.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    edited October 2008
    <!--quoteo(post=1689673:date=Oct 8 2008, 04:36 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Oct 8 2008, 04:36 AM) <a href="index.php?act=findpost&pid=1689673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We already have that. It's called a Phase Gate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, except a beacon would only need to be dropped. It would also be cheaper than an actual phase gate, and it also sets up/initialises itself, and doesn't require a marine to make themselves vunerable to construct it. Additionally once it initialises, any marine (with a phase suit) can phase to it from anywhere on the map. Theres 4 pretty strong points to argue with.
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    A NS walker vehicle? H mm...the possibilities...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1689705:date=Oct 8 2008, 08:40 PM:name=Nomadic)--><div class='quotetop'>QUOTE(Nomadic @ Oct 8 2008, 08:40 PM) <a href="index.php?act=findpost&pid=1689705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, except a beacon would only need to be dropped. It would also be cheaper than an actual phase gate, and it also sets up/initialises itself, and doesn't require a marine to make themselves vunerable to construct it. Additionally once it initialises, any marine (with a phase suit) can phase to it from anywhere on the map. Theres 4 pretty strong points to argue with.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's still too similar. And what's the drawback?
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    <!--quoteo(post=1689729:date=Oct 8 2008, 04:25 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Oct 8 2008, 04:25 PM) <a href="index.php?act=findpost&pid=1689729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's still too similar. And what's the drawback?<!--QuoteEnd--></div><!--QuoteEEnd-->

    hopefully enough not to be overpowering or underpowering, that is if it ever gets modded in.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    edited October 2008
    <!--quoteo(post=1689729:date=Oct 8 2008, 01:25 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Oct 8 2008, 01:25 PM) <a href="index.php?act=findpost&pid=1689729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's still too similar. And what's the drawback?<!--QuoteEnd--></div><!--QuoteEEnd-->

    How is it similar? Think of it as upgrading through a chain of "Phase Tech".

    Tier One - Teched to the use of phase gates

    Tier Two - Teched to the use of phase suits that your team now has access to. (drawback? - how about the pricetag for this upgrade? or you can't equip a jp in a phase suit?)
    These suits give a single marine the ability to phase independently without the use of a phase gate. (cooldown 60 seconds) Plus all the traditional fixings of the standard marine equipment (health, armor, weapons).
    - Marine can only phase to revealed parts of the map(cannot phase into vents/tubes).
    - Marine cannot phase into alien infested parts of the map unless enabled to via a functioning phase beacon.
    - Phasing is performed via an overlooking view (similar to that of the Commander) to the desired area of the map.

    Phase Beacon (requires tier two phase tech) - tech is upgradable via the phase gate
    - Can be dropped by commander and used by marines to allow marines with phase suits to phase into alien infested parts of the map.

    Ideally tho, I would see phase suits as being a general late game upgrade. You would get the ability when its finished upgrading, just as you would in combat mode when you level up your armor etc.
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