<!--quoteo(post=1683375:date=Jul 14 2008, 06:59 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Jul 14 2008, 06:59 PM) <a href="index.php?act=findpost&pid=1683375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is definitely more of a possibility of this now than with Source. I would personally love an OS X version especially but we might not look into this until after the first release of NS2. So no promises, but our goal is to unite the world through play, so other OS' would fit into this.<!--QuoteEnd--></div><!--QuoteEEnd--> Thought it was worth getting a copy of this quote in this thread too <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I've had murder trying to get NS working under wine - i'm suffering total system lockouts within seconds of it loading, and it seems to be audio related. I've tried most of the sound options in wine, as well as cedega (which was amazing in terms of frame rate) but suffer from the same problem.
Strangely, HL itself runs just dandy in wine.
This is mainly on variants of ubuntu using the wubi installer btw, although i've also tried non-wubi distribs under VirtualBox (but to be fair, it isn't designed for 3d gaming).
Linux/Wine sound... so much hate. But I eventually got it to work, though it meant that while NS worked, HL didn't. I forget what I did now though. Takes a bit of work but can be done.
That said, as far as graphical glitches go, I find for NS the vista 64 experience the same as WINE... namely messed up sprites and font colours.
As far as the tools go, how about the already-open-source <a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK?</a> Radiant?
I currently dual boot into a Kubuntu Wubi install, though I just have it to test out KDE4 at the moment (ran Ubuntu full time on my old computer last summer.) Gaming is pretty much my only reason for using Windows. I <i>know</i> everything else I need works on Mac's and Linux, both.
<!--quoteo(post=1683426:date=Jul 14 2008, 04:40 PM:name=BigD)--><div class='quotetop'>QUOTE(BigD @ Jul 14 2008, 04:40 PM) <a href="index.php?act=findpost&pid=1683426"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as the tools go, how about the already-open-source <a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK?</a> Radiant?<!--QuoteEnd--></div><!--QuoteEEnd--> We looked at them, but ultimately decided it would be easier and faster to create our own editor than try and make those work the way we want them to.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1683426:date=Jul 15 2008, 12:40 AM:name=BigD)--><div class='quotetop'>QUOTE(BigD @ Jul 15 2008, 12:40 AM) <a href="index.php?act=findpost&pid=1683426"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Linux/Wine sound... so much hate. But I eventually got it to work, though it meant that while NS worked, HL didn't. I forget what I did now though. Takes a bit of work but can be done.
That said, as far as graphical glitches go, I find for NS the vista 64 experience the same as WINE... namely messed up sprites and font colours.
As far as the tools go, how about the already-open-source <a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK?</a> Radiant?
I currently dual boot into a Kubuntu Wubi install, though I just have it to test out KDE4 at the moment (ran Ubuntu full time on my old computer last summer.) Gaming is pretty much my only reason for using Windows. I <i>know</i> everything else I need works on Mac's and Linux, both.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS and HL all steam games <b><i>work</i></b> for me in wine, without configuration, but the performance drop just isn't worth the time.
<!--quoteo(post=1683465:date=Jul 15 2008, 11:37 AM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Jul 15 2008, 11:37 AM) <a href="index.php?act=findpost&pid=1683465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS and HL all steam games <b><i>work</i></b> for me in wine, without configuration, but the performance drop just isn't worth the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only reason they work is because the Wine devs made it a point for the Steam games to work. However, this means hacks and not really Steam support, just implementing what the HL1/HL2/HL2Ep1/CS/etc. games require, not how they actually operate. So, since mods make use of the actual background foundation in Steam, and Wine re-implements most of it, they fail miserably.
However, one of my Linux fanatics managed to get NS to work for a little time. Then some stuff went kabloom and it doesn't work anymore.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Will there be a Mac OS or Linux version of the engine?
We'd like to support multiple platforms, although at the moment we've got our hands full with just the PC (plus those Macs are expensive!). We keep all of our code as platform-independent as possible so a port could be done in the future without too much difficulty. This includes the toolset as well as the engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, a Mac is, Linux however isn't ;-) It costs actually quite..nothing.
oh, and please release the linux SERVER version of NS2 together with the windows one. Crytek made the mistake to release the linux server of FarCry half a year after the release, and the MP scene was dead by then. And FarCry had a singleplayer mode.. which NS2 hasn't
<!--quoteo(post=1683941:date=Jul 19 2008, 08:04 AM:name=acidicX)--><div class='quotetop'>QUOTE(acidicX @ Jul 19 2008, 08:04 AM) <a href="index.php?act=findpost&pid=1683941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh, and please release the linux SERVER version of NS2 together with the windows one. Crytek made the mistake to release the linux server of FarCry half a year after the release, and the MP scene was dead by then. And FarCry had a singleplayer mode.. which NS2 hasn't<!--QuoteEnd--></div><!--QuoteEEnd-->
Seriously, garrysmod did still wont release a linux version and honestly, who in their right mind is going to run a windows server? Aside from the security issues, stability problems, overhead from loading unused parts of the operating system, the cost of a windows server is always more expensive due to the licensing cost of Windows.
And no, OS X is not linux. The OS X kernel, Darwin, is based off the BSD kernel however it has been modified, like open, free, and netbsd. OS X is the Darwin kernel with the BSD tools with aqua interface slapped on top.
I wouldn't be surprised if we supported Linux. The question is really timing. We have so much to do I'm not sure we would prioritize this with the release of 1.0.
Doing just the dedicated server for Linux would be a lot easier and might be the right thing to do right out of the gate. Later we can (and likely will) port all over the place. This is one of the big advantages with have over using something like Source.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1684238:date=Jul 22 2008, 10:20 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Jul 22 2008, 10:20 PM) <a href="index.php?act=findpost&pid=1684238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't be surprised if we supported Linux. The question is really timing. We have so much to do I'm not sure we would prioritize this with the release of 1.0.
Doing just the dedicated server for Linux would be a lot easier and might be the right thing to do right out of the gate. Later we can (and likely will) port all over the place. This is one of the big advantages with have over using something like Source.<!--QuoteEnd--></div><!--QuoteEEnd-->
I, and I'm sure most Linux users, will be glad to get the game at any point <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> ( As long as it isn't like more than a year later )
Personally I'm really impressed that Unknown Worlds is interested in cross platform you guys just became my number one games company <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
only reason i still game on windows is becuz ns sucks on linux, i would pay for a linux version of ns anyday... <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
A couple things to keep in mind when developing a linux version. If you are planning on releasing an linux client do so in a timely manner, on disk installers/clients would be preferred but if it's just not possible don't wait a long period of time. EPIC promised us a native linux client for Unreal Tournament 3 and after almost a year they have still not delivered. Now the online community is fairly dead and if/when they do finally release there will be a very small number of people still playing. The other thing to realize about linux development is that you immediately have a large base of users who are also developers and want to do everything in their power to make the gaming industry realize that there is a market here. Many of us are willing to test, submit bugs, write tools, or contribute help just to make sure that we are able to play. There are plenty of ways to gain publicity such as offering stories and interviews to linux magazine and websites as well as many sites and blogs who will freely publish information.
<!--quoteo(post=1684307:date=Jul 23 2008, 10:13 PM:name=livinded)--><div class='quotetop'>QUOTE(livinded @ Jul 23 2008, 10:13 PM) <a href="index.php?act=findpost&pid=1684307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A couple things to keep in mind when developing a linux version. If you are planning on releasing an linux client do so in a timely manner, on disk installers/clients would be preferred but if it's just not possible don't wait a long period of time. EPIC promised us a native linux client for Unreal Tournament 3 and after almost a year they have still not delivered. Now the online community is fairly dead and if/when they do finally release there will be a very small number of people still playing. The other thing to realize about linux development is that you immediately have a large base of users who are also developers and want to do everything in their power to make the gaming industry realize that there is a market here. Many of us are willing to test, submit bugs, write tools, or contribute help just to make sure that we are able to play. There are plenty of ways to gain publicity such as offering stories and interviews to linux magazine and websites as well as many sites and blogs who will freely publish information.<!--QuoteEnd--></div><!--QuoteEEnd-->
i Totally agree, im more then willing to test any beta versions of ns on linux if it was going to be done.... i would support you guys with what ever and where ever i could... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1684016:date=Jul 19 2008, 03:27 PM:name=livinded)--><div class='quotetop'>QUOTE(livinded @ Jul 19 2008, 03:27 PM) <a href="index.php?act=findpost&pid=1684016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seriously, garrysmod did still wont release a linux version and honestly, who in their right mind is going to run a windows server? Aside from the security issues, stability problems, overhead from loading unused parts of the operating system, the cost of a windows server is always more expensive due to the licensing cost of Windows.
And no, OS X is not linux. The OS X kernel, Darwin, is based off the BSD kernel however it has been modified, like open, free, and netbsd. OS X is the Darwin kernel with the BSD tools with aqua interface slapped on top.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've hosted a variety of servers on a windows machine without problems. If I were to host a server for NS2, it would be on a windows system.
<!--quoteo(post=1684555:date=Jul 26 2008, 11:57 PM:name=Dalin Seivewright)--><div class='quotetop'>QUOTE(Dalin Seivewright @ Jul 26 2008, 11:57 PM) <a href="index.php?act=findpost&pid=1684555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've hosted a variety of servers on a windows machine without problems. If I were to host a server for NS2, it would be on a windows system.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've also done the windows servers, but have since moved to Linux. Why? Command line, accessible by multiple users, and it uses up less resources on the machine. Of course, I'm also running 5 servers on the same machine.
But yes, windows servers can work. I simply prefer a Linux server due to better control and less load. But if you do use a windows server, please use the CLI and not the GUI....
<!--quoteo(post=1684307:date=Jul 23 2008, 04:13 PM:name=livinded)--><div class='quotetop'>QUOTE(livinded @ Jul 23 2008, 04:13 PM) <a href="index.php?act=findpost&pid=1684307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A couple things to keep in mind when developing a linux version. If you are planning on releasing an linux client do so in a timely manner, on disk installers/clients would be preferred but if it's just not possible don't wait a long period of time. EPIC promised us a native linux client for Unreal Tournament 3 and after almost a year they have still not delivered. Now the online community is fairly dead and if/when they do finally release there will be a very small number of people still playing. The other thing to realize about linux development is that you immediately have a large base of users who are also developers and want to do everything in their power to make the gaming industry realize that there is a market here. Many of us are willing to test, submit bugs, write tools, or contribute help just to make sure that we are able to play. There are plenty of ways to gain publicity such as offering stories and interviews to linux magazine and websites as well as many sites and blogs who will freely publish information.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, releasing a game to linux is definitly the best PR you can get. And no doubt you'll get massive response from the community, including tools, FAQs, ports/installers for some distros.. you don't have to do it all on your own. Thats another thing I love about linux - it's community.
Yes, I am interested also in the native Linux client should it come available.
Okay, this is an additional wish: One thing that would be really great would be to have repositories for major distributions and also a tar.gz/bz2 version for those distributions that can't handle deb/rpm. I do not think the actual work amount would be that great packaging stuff (in a week you can fluently do any packaging if you really try) and you would be a first in giving a really easy gaming experience to Linux gamers.
One another thing... x86 & x86_64 versions would be a HUGE bonus, but most distros have started to be able to handle multiarch so I could live with a x86 only. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I loved the original Natural Selection, but I have since moved to to use Linux only so I could not play this game without native client. Dual booting is a pain and wine/crossover (I should not even mention cedega) does not work well enough 90% of the time. So yes, please make a native client for all the penguins.
Hell, I would buy two copies - one for myself and one to show my appreciation for supporting Linux. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
Would be cool to see it on Other platforms, but as small as they (UWE) are I doubt they will do it any time soon after launch. Its a sheer market factor thing.
I think I read it on the a mac web page. Mac has 8% of the world desktop pc share, and linux has like 0.5 % (Im not talking server space here and also those stats are most likely wal mart and what else there is ) But dont quote me on this cant remeber the link <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I know alot of my friends that also use Linux but they again are hard core pc users. I dont know which render system they will use since the only ppl that use opengl any more are ID and some of blizzard titles but even ID is going to go some Direct X stuff.
Given enough time they will do it but I think we will have to wait a while to see it since they most likely have to do balance issues, techinal issues to sort out first. Thats a problem of been a pc game like Gazzzillion of hardware configs to go through <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I dont really care what OS you play on as long as you play <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
You have to make your money first then you can do the other things that you need to do but it is a sheer money factor first, Sell like 1 million copys on steam, hire a bunch of new ppl and code a native version Linux and or Mac,Unix,Os2 ect ect <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
But your main bulk of Pc gaming still sits on your Windows platform and they need to support that first, and then we can get the other versions once uwe is rich as pigs <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
The problem with "desktop user" statistics is that they are sampling equally from tenured programming professors at Full Sail and emugoth myspace addicts.
If you sampled from the NS userbase (or prospective userbase) you'd find a much higher representation of *nix interest, including myself via OSX.
That may be true, but again there are over 15 million active steam accounts. So that's 15 million ppl that have to see your product, which for me if I owned a company would be a huge thing.
I'm sure a lot of ppl here do use Linux, OSX but compared to what they can get on Steam you cant even compare, as I said We will get it but in due time. No matter how many ppl come to the NS website is generally only the hard core gamers who cant wait for the next smidgen of news from UWE and who have played NS before.
Comments
Thought it was worth getting a copy of this quote in this thread too <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Wine just isn't acceptable tbh.
Most programs in wine will experience performance drops unless they are extremely well built.
A native port is always better, it means i can take advantage of Linux's superior system usage, and get better performance.
I would definitively buy the game if it was ported. Linux is sadly quite lacking when it comes to games, it's a real shame.
PS: Keep up the good work.
Strangely, HL itself runs just dandy in wine.
This is mainly on variants of ubuntu using the wubi installer btw, although i've also tried non-wubi distribs under VirtualBox (but to be fair, it isn't designed for 3d gaming).
That said, as far as graphical glitches go, I find for NS the vista 64 experience the same as WINE... namely messed up sprites and font colours.
As far as the tools go, how about the already-open-source <a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK?</a> Radiant?
I currently dual boot into a Kubuntu Wubi install, though I just have it to test out KDE4 at the moment (ran Ubuntu full time on my old computer last summer.) Gaming is pretty much my only reason for using Windows. I <i>know</i> everything else I need works on Mac's and Linux, both.
We looked at them, but ultimately decided it would be easier and faster to create our own editor than try and make those work the way we want them to.
That said, as far as graphical glitches go, I find for NS the vista 64 experience the same as WINE... namely messed up sprites and font colours.
As far as the tools go, how about the already-open-source <a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK?</a> Radiant?
I currently dual boot into a Kubuntu Wubi install, though I just have it to test out KDE4 at the moment (ran Ubuntu full time on my old computer last summer.) Gaming is pretty much my only reason for using Windows. I <i>know</i> everything else I need works on Mac's and Linux, both.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS and HL all steam games <b><i>work</i></b> for me in wine, without configuration, but the performance drop just isn't worth the time.
The only reason they work is because the Wine devs made it a point for the Steam games to work. However, this means hacks and not really Steam support, just implementing what the HL1/HL2/HL2Ep1/CS/etc. games require, not how they actually operate. So, since mods make use of the actual background foundation in Steam, and Wine re-implements most of it, they fail miserably.
However, one of my Linux fanatics managed to get NS to work for a little time. Then some stuff went kabloom and it doesn't work anymore.
We'd like to support multiple platforms, although at the moment we've got our hands full with just the PC (plus those Macs are expensive!). We keep all of our code as platform-independent as possible so a port could be done in the future without too much difficulty. This includes the toolset as well as the engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, a Mac is, Linux however isn't ;-) It costs actually quite..nothing.
Seriously, garrysmod did still wont release a linux version and honestly, who in their right mind is going to run a windows server? Aside from the security issues, stability problems, overhead from loading unused parts of the operating system, the cost of a windows server is always more expensive due to the licensing cost of Windows.
And no, OS X is not linux. The OS X kernel, Darwin, is based off the BSD kernel however it has been modified, like open, free, and netbsd. OS X is the Darwin kernel with the BSD tools with aqua interface slapped on top.
Please support Linux!
Doing just the dedicated server for Linux would be a lot easier and might be the right thing to do right out of the gate. Later we can (and likely will) port all over the place. This is one of the big advantages with have over using something like Source.
Doing just the dedicated server for Linux would be a lot easier and might be the right thing to do right out of the gate. Later we can (and likely will) port all over the place. This is one of the big advantages with have over using something like Source.<!--QuoteEnd--></div><!--QuoteEEnd-->
I, and I'm sure most Linux users, will be glad to get the game at any point <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> ( As long as it isn't like more than a year later )
Personally I'm really impressed that Unknown Worlds is interested in cross platform you guys just became my number one games company <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
i Totally agree, im more then willing to test any beta versions of ns on linux if it was going to be done.... i would support you guys with what ever and where ever i could... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
(I notice that I, and several of my friends play native client games more often than via wine/cedega)
And no, OS X is not linux. The OS X kernel, Darwin, is based off the BSD kernel however it has been modified, like open, free, and netbsd. OS X is the Darwin kernel with the BSD tools with aqua interface slapped on top.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've hosted a variety of servers on a windows machine without problems.
If I were to host a server for NS2, it would be on a windows system.
If I were to host a server for NS2, it would be on a windows system.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've also done the windows servers, but have since moved to Linux. Why? Command line, accessible by multiple users, and it uses up less resources on the machine. Of course, I'm also running 5 servers on the same machine.
But yes, windows servers can work. I simply prefer a Linux server due to better control and less load. But if you do use a windows server, please use the CLI and not the GUI....
Yep, releasing a game to linux is definitly the best PR you can get. And no doubt you'll get massive response from the community, including tools, FAQs, ports/installers for some distros.. you don't have to do it all on your own. Thats another thing I love about linux - it's community.
Okay, this is an additional wish:
One thing that would be really great would be to have repositories for major distributions and also a tar.gz/bz2 version for those distributions that can't handle deb/rpm.
I do not think the actual work amount would be that great packaging stuff (in a week you can fluently do any packaging if you really try) and you would be a first in giving a really easy gaming experience to Linux gamers.
One another thing... x86 & x86_64 versions would be a HUGE bonus, but most distros have started to be able to handle multiarch so I could live with a x86 only. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i'll buy it
I loved the original Natural Selection, but I have since moved to to use Linux only so I could not play this game without native client. Dual booting is a pain and wine/crossover (I should not even mention cedega) does not work well enough 90% of the time. So yes, please make a native client for all the penguins.
Hell, I would buy two copies - one for myself and one to show my appreciation for supporting Linux. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
Its a sheer market factor thing.
I think I read it on the a mac web page. Mac has 8% of the world desktop pc share, and linux has like 0.5 % (Im not talking server space here and also those stats are most likely wal mart and what else there is ) But dont quote me on this cant remeber the link <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I know alot of my friends that also use Linux but they again are hard core pc users.
I dont know which render system they will use since the only ppl that use opengl any more are ID and some of blizzard titles but even ID is going to go some Direct X stuff.
Given enough time they will do it but I think we will have to wait a while to see it since they most likely have to do balance issues, techinal issues to sort out first.
Thats a problem of been a pc game like Gazzzillion of hardware configs to go through <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I dont really care what OS you play on as long as you play <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
You have to make your money first then you can do the other things that you need to do but it is a sheer money factor first, Sell like 1 million copys on steam, hire a bunch of new ppl and code a native version Linux and or Mac,Unix,Os2 ect ect <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
But your main bulk of Pc gaming still sits on your Windows platform and they need to support that first, and then we can get the other versions once uwe is rich as pigs <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
If you sampled from the NS userbase (or prospective userbase) you'd find a much higher representation of *nix interest, including myself via OSX.
So that's 15 million ppl that have to see your product, which for me if I owned a company would be a huge thing.
I'm sure a lot of ppl here do use Linux, OSX but compared to what they can get on Steam you cant even compare, as I said We will get it but in due time.
No matter how many ppl come to the NS website is generally only the hard core gamers who cant wait for the next smidgen of news from UWE and who have played NS before.
so yeah, here is my vote :-P