Development Blog Update - Unknown Worlds Podcast #24 - NS2 First Prototypes

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Comments

  • BigTextBigText Join Date: 2007-12-21 Member: 63231Members
    Was there a notice about not updating for a long time? It's been almost a month without any updates... I don't want to seem impatient or greedy, it's just that it's been a month, whereas it's usually a week, you know?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1679669:date=May 29 2008, 12:09 AM:name=BigText)--><div class='quotetop'>QUOTE(BigText @ May 29 2008, 12:09 AM) <a href="index.php?act=findpost&pid=1679669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was there a notice about not updating for a long time? It's been almost a month without any updates... I don't want to seem impatient or greedy, it's just that it's been a month, whereas it's usually a week, you know?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hopefully, the bigger the wait, the bigger the update <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1679397:date=May 25 2008, 01:57 AM:name=mattoX)--><div class='quotetop'>QUOTE(mattoX @ May 25 2008, 01:57 AM) <a href="index.php?act=findpost&pid=1679397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally i would pay that amount aswell knowing the quality of the game would be outstanding. But i know this because i read about the updates and so forth all the time. What about the outside community? They don't, so if they were to pay that amount there would have to be lots of advertisment on how great the game will be. Im sure steam will help out with this. But id suggest previous advertisment before the game is released so the outside community gamers know about this quality and are willing to look foward to its release. Its working for us, why not them? =P

    Matt. *giggles*<!--QuoteEnd--></div><!--QuoteEEnd-->I would pay that much, but only if I knew it would be great. I foresee NS2 having a few balance teething problems just like NS did, so I would probably hold back if it were $50 until I knew it was in a balanced state and had enough maps. Because I'm not made of money, like a lot of people on these forums enjoying this great -free- mod.

    On the other hand, if I were given the option of a $20-30 pre-order I would most definitely jump at the chance and go with a knee-jerk purchase. If they made it so Constie members paid half-price or had some sort of 'loyalty' discount, even better. I'd be willing to pay up to $30 with no questions asked if I knew I was getting a 25-50% discount for being a Constie.

    I just think if you put the price too high you'll scare a lot of people off who will wait for more news, then some other blockbuster game will come out and their money will go on that. $20-30 is a much more closer to 'impulse-buy' territory, and that's the area an Indy studio should be looking to capitalise on, not the $50-60 'must-have' blockbuster territory.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1679533:date=May 26 2008, 05:08 PM:name=Razagal)--><div class='quotetop'>QUOTE(Razagal @ May 26 2008, 05:08 PM) <a href="index.php?act=findpost&pid=1679533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't understand your problem, Battlefield etc. are multiplayer-only games too and loads of people buy them for $50.
    Depends on the quality of NS2, and how they distribute it, but $50 is not an astronomic price.
    Also, I'm pretty sure NS2 won't be released in 2008.<!--QuoteEnd--></div><!--QuoteEEnd-->

    1. BF2 are NOT mp only, it has sp, but i don't pay 50$, i just pay about 30$.
    2. <a href="http://www.amazon.com/Electronic-Arts-9869-Team-Fortress/dp/B00140S21O/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1212126703&sr=8-1" target="_blank">17,99$ for TF2</a>
    3. <a href="http://www.amazon.com/Valve-The-Orange-Box/dp/B000PS2XES/ref=pd_sim_vg_title_2" target="_blank">the full orange box cost only 29$...there 3 games in one package.</a>
    4. Its my opinion, and the opinion of my friends, more then 20 $ are way to much...so take it.
    I am very sure no body, except some hardcore freaks will pay about 50-60$ <img src="http://www.thepoultrysite.com/forums/images/smilies/rolleyes.gif" border="0" class="linked-image" />
    I like NS but NS1 is for free, so 50$ would be a rip-off....
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    $50 games are usually sequals to blockbusters or games that are almost surely blockbusters.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1679753:date=May 29 2008, 11:36 PM:name=Price)--><div class='quotetop'>QUOTE(Price @ May 29 2008, 11:36 PM) <a href="index.php?act=findpost&pid=1679753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. BF2 are NOT mp only, it has sp, but i don't pay 50$, i just pay about 30$.
    2. <a href="http://www.amazon.com/Electronic-Arts-9869-Team-Fortress/dp/B00140S21O/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1212126703&sr=8-1" target="_blank">17,99$ for TF2</a>
    3. <a href="http://www.amazon.com/Valve-The-Orange-Box/dp/B000PS2XES/ref=pd_sim_vg_title_2" target="_blank">the full orange box cost only 29$...there 3 games in one package.</a>
    4. Its my opinion, and the opinion of my friends, more then 20 $ are way to much...so take it.
    I am very sure no body, except some hardcore freaks will pay about 50-60$ <img src="http://www.thepoultrysite.com/forums/images/smilies/rolleyes.gif" border="0" class="linked-image" />
    I like NS but NS1 is for free, so 50$ would be a rip-off....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sure, technically the BF games have single player - but I bet the people who bought any BF game for single player can be counted on one hand. I've come to accept that $50 is the standard purchase price for most video games whether they be on the PC or console. Hell, most Xbox 360 and PS3 games are above $50. As for PC, I look through all the boxes of games I've bought I'm having a hard time deciding which game wasn't $50 (CNC3, AoE3, HL2, CNC:Generals, BF2 / 2142, CoD4, etc). I'm eying up Mass Effect right now, and that weighs in at a cool $50.

    The only games that I don't expect to be $50 are mods and expansions. If Portal costs $50, I would have never played it. Same can be said for TF2 and Ep 1 / 2.

    $50 isn't an abnormal price for a video game, but the content has to be there. There have been <i>many</i> successful multiplayer only games that costs $50. In the end, it will come down to how NS2 feels. If it's a remake of NS1 with better graphics and different / remade maps, I think we'd all feel ripped off if costs $50. However, the devs have the benefit of learning from any mistakes they made and they have an online community to provide feedback on their ideas. I'd be willing to pay $50 for NS2 because I think it's going to be worth it as, if NS1 is any indication, these guys don't half-ass anything.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    Back on topic,
    I really enjoyed some of the features presented in the mockups. Specifically making the commander hud semi-transparent is an excellent idea. Perhaps have the transparency adjustable though, some might prefer using hotkeys only in the commander screen and having a 0% value would be handy.. also it gives some players with differing video / monitor brightness the ability to tweak it to their own preferences.

    The auto-squad forming function might be problematic, though it is a fantastic idea. As a marine commander I tend to think of my marines as task oriented squads. I have one squad for attack, one for defense, one for resource / tactical acquirement, etc. Those roles might cross over and interfere with me giving squad-group orders. However, automatically grouping ungrouped marines into squads they are nearby would be a good thing.

    Visually the marine commander system is very intuitive, but although a differing facet, the alien mockup is not entirely so, perhaps there needs to be a tint of a red/green/blue color system being used, rather than just brown/yellow/red.

    Another user mentioned, in terms of the buy-menu, that having weapons option ability would be great. I think the idea is that each gun has customization/tweaking values, such as armor armor piercing, extra soft-flesh damage or toxic rounds. That sort of thing... and I agree, its a fantastic thing that could be worked into the buy menu and provide a greater selection of options for marines that presents more situational advantages... starcraft check and balances type of thing. Paper Rock Scissors.

    In additon, one could build armor to these types of specifications as well... extra toxic protection, extra raw armor, or harder armor that is more resilient to the lighter alien attacks, but weaker to the heavy alien attacks.
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Members
    Funny that everyone is saying $50 is pretty abnormal. Id agree also, but that is indeed based on the fact that people who have no idea about this game would think its outrageous. Its why advertising/trailers and so forth are so valuable to marketing a price of value for a product, in this case NS2. I believe if the buyer has something to look foward to in this great upcomming game, then there is no doubt they will pay that amount.
    I was thinking, well TF2 is a pretty great game, nice graphics, very different, unlocks, gameplay styles AND its multiplayer. The reason people keep playing this game is because of all these things especially unlocks, my little brother is hooked on getting unlocks, and they can be neverending, which means alot of playing this game!
    Maybe NS2 will need some sort of intriguing unique style which will ultimately make the gamer play it more and more.
    What was also interesting is that GTA IV price was very high and people bought it because of the great advertisement of how great the game will be which lead up to its great $500million dollars in a week. Nice payout.

    Matt.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited May 2008
    You forget Unknown Worlds is new and small (but good, you see with NS1) so you CAN'T match it with a Distributor like Take 2/Developer Rockstar North or games like GTA 4.
    And the biggest diffrent is, NS1 was for FREE, so its a big change from Free to commercial.
    There many cs players who don't (want) play css.
    I hope NS2 will good...maybe, or its like mainstream bullshi<b>r</b>t cs...i hope not.
    The big problem on NS1 was (my mind!!! damit!) the marines was to strong in classic mode.
    If the time was over, the marines have the high tech but the aliens have nothing.
    I mean on public, there is the problem like in cs, all players (or the most) walk alone through the map.
    But after a time period the marines have automatic (if the commander is not a newbie) heavy armor or jetpack, so one alien or 2 haven't a big chance to kill them alone.
    Maybe in NS2 the DI will fix that problem.
    <b>Never mind i like the mockups, i never hear that word "mockup", but i don't understand what the 'gorge suit' is, its a joke or is it real?</b>
    The models are the models from ns1 right? hehe


    <!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->My english is bad, i know, forgive <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <!--colorc--></span><!--/colorc-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1679826:date=May 31 2008, 01:54 AM:name=mattoX)--><div class='quotetop'>QUOTE(mattoX @ May 31 2008, 01:54 AM) <a href="index.php?act=findpost&pid=1679826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was also interesting is that GTA IV price was very high and people bought it because of the great advertisement of how great the game will be which lead up to its great $500million dollars in a week. Nice payout.<!--QuoteEnd--></div><!--QuoteEEnd-->People bought it because it got rave reviews. It has a Metacritic score of 98%, one of the highest -if not the highest- score a game has ever got.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2008
    Oo, I dunno man. I think mattoX is closer than Crispy. I don't really feel that in the games industry, people really care much about written reviews. I think with GTA it's also a lot about the popularity of the franchise as a whole (a lot of people have played previous instalments), and how often people buy games based on their friends' recommendations (word of mouth) and/or trying their friends' copies first.
  • BigTextBigText Join Date: 2007-12-21 Member: 63231Members
    So now it really HAS been a month.

    As much as I understand they're probably making something fantastic for the next update, it'd be nice to at least say "Hey, excuse some updates for awhile, we're makin' somethin' GREAT."

    As for this topic, I probably can't say anything that's already been said. The prospect of multiple energy bars for the Kharaa worries me, though. All aliens have a main, basic attack. I think there needs to be main bar for main attacks and most basic functions, while leaving special bars for less-often used techniques. Trying to keep track of which abilities are available would be annoying if there was a bar for every single one, but at the same time, it would be useful in some situations. For example, I don't see why shooting parasites should hamper a Skulk's physical energy for biting. But using a bar for every ability, especially with all abilities having an alt-fire, would get pretty complicated and tiresome quickly. I'm sure it'll all be figured out through beta testing though, so I'm not too worried.

    However, since most of the people who'll be able to beta test, if anyone gets to at all, are Constellation members, they're likely already good at NS, and a bunch of bars wouldn't phase them too much. For any new players, even if the system is smooth, joining a game for the first time and seeing a bunch of different bars and meters down there will probably be rather annoying/confusing.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited June 2008
    <!--quoteo(post=1680019:date=Jun 2 2008, 07:52 AM:name=BigText)--><div class='quotetop'>QUOTE(BigText @ Jun 2 2008, 07:52 AM) <a href="index.php?act=findpost&pid=1680019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for this topic, I probably can't say anything that's already been said. The prospect of multiple energy bars for the Kharaa worries me, though. All aliens have a main, basic attack. I think there needs to be main bar for main attacks and most basic functions, while leaving special bars for less-often used techniques. Trying to keep track of which abilities are available would be annoying if there was a bar for every single one, but at the same time, it would be useful in some situations. For example, I don't see why shooting parasites should hamper a Skulk's physical energy for biting. But using a bar for every ability, especially with all abilities having an alt-fire, would get pretty complicated and tiresome quickly. I'm sure it'll all be figured out through beta testing though, so I'm not too worried.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the multiple energy bars as long as the adren bar will still be there. Managing adren is important for kharaa and removing it would cut down on depth unnecessarily IMO.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1679753:date=May 30 2008, 02:36 PM:name=Price)--><div class='quotetop'>QUOTE(Price @ May 30 2008, 02:36 PM) <a href="index.php?act=findpost&pid=1679753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like NS but NS1 is for free, so 50$ would be a rip-off....<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes but it was paying for and many people donated <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    <!--quoteo(post=1680019:date=Jun 2 2008, 09:22 PM:name=BigText)--><div class='quotetop'>QUOTE(BigText @ Jun 2 2008, 09:22 PM) <a href="index.php?act=findpost&pid=1680019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for this topic, I probably can't say anything that's already been said. The prospect of multiple energy bars for the Kharaa worries me, though. All aliens have a main, basic attack. I think there needs to be main bar for main attacks and most basic functions, while leaving special bars for less-often used techniques. Trying to keep track of which abilities are available would be annoying if there was a bar for every single one, but at the same time, it would be useful in some situations. For example, I don't see why shooting parasites should hamper a Skulk's physical energy for biting. But using a bar for every ability, especially with all abilities having an alt-fire, would get pretty complicated and tiresome quickly. I'm sure it'll all be figured out through beta testing though, so I'm not too worried.

    However, since most of the people who'll be able to beta test, if anyone gets to at all, are Constellation members, they're likely already good at NS, and a bunch of bars wouldn't phase them too much. For any new players, even if the system is smooth, joining a game for the first time and seeing a bunch of different bars and meters down there will probably be rather annoying/confusing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it's any more complicated than the WoW interface, which I've never heard any complaints about in terms of annoyance and confusion.
  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    edited June 2008
    <!--quoteo(post=1679889:date=May 31 2008, 07:57 PM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ May 31 2008, 07:57 PM) <a href="index.php?act=findpost&pid=1679889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People bought it because it got rave reviews. It has a Metacritic score of 98%, one of the highest -if not the highest- score a game has ever got.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it would have mattered if the game got a Metacritic score of 43%. The masses would have bought it anyways. Also, anyone in their right mind would realize that the gaming press entered hype/fanboy mode when writing their reviews and were not very critical of the game. It is not, in any way, the greatest game ever made. Maybe the top 100 games ever, but that is still a stretch.
  • BigTextBigText Join Date: 2007-12-21 Member: 63231Members
    <!--quoteo(post=1680083:date=Jun 3 2008, 08:23 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Jun 3 2008, 08:23 AM) <a href="index.php?act=findpost&pid=1680083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think it's any more complicated than the WoW interface, which I've never heard any complaints about in terms of annoyance and confusion.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That makes sense, but the pacing and style of WoW and NS are completely different. WoW combat, for the most part, is slow, and you're never going to be doing much EXCEPT watching all of the meters and bars. I admit I haven't played it much, but from what I've played of other MMOs, it mostly boils down to choosing when to press the number keys to use the spells, and auto-attacking at all of the other times. Trying to keep track of meters and bars is an entirely different story when you factor in trying to dodge bullets. That's what I think, anyway.

    Again, though, since I, and just about everyone really, have yet to touch NS2 or its interface, I can't really say how comfortable it may or may not be. I'm just voicing my concerns.
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Members
    It has been awhile but all good things come to those who wait. So patience be a virtue! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I agree when Harimau says word of mouth plays an important role in selling. If it didn't then i would not be on this forum as of now.
    The only reason i was so hyped about the newest GTA installment was purely based on the fact of the new rag doll physics, the new technology presented and of course a lot of different abilities that Rockstar always enjoy adding. I knew about all of this because of word of mouth! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> And people listen to their friends/family.
    But lets face it if the appearance of the trailers/advertising and so forth weren't so appealing and exciting then i wouldn't have cared less.
    Lets think about trailers for movies such as the new movie 'Wanted'. If you watch this trailer on youtube, you will clearly see how these people persuade people into being 'excited' for this upcoming movie. Its the same with game trailers which bring out the excitement of the upcoming game release as does all 'good' advertisement.
    So lets face it. classy advertisement + Interested/excited viewers = word of mouth = lots of sales! $$$

    I haven't much else to talk about so thats my 5cents on that off topic conversation.

    Matt.
  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    SPOILER*****************************************************

    OCTOBER 31st - NS2 FIRST TRAILER AHHH WHAT A HUGE SURPRISE ON THE ANNIVERSARY OF NS1 AHHH

    END SPOILER*************************************************
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    Custom Server's killed NS..............
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1680415:date=Jun 6 2008, 10:57 PM:name=kurupt)--><div class='quotetop'>QUOTE(kurupt @ Jun 6 2008, 10:57 PM) <a href="index.php?act=findpost&pid=1680415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Custom Server's killed NS..............<!--QuoteEnd--></div><!--QuoteEEnd-->
    i think the combat mode kill it.
    take a look at server right now.
    more then 10 full filled combat server and less then 7 ns server.
    its a very good thing that ns2 only will have classic mode, but i am very sure some server owners will made scripts like "if steamid 645847357 then give 10:ressource and 10:hp /per seconds. <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1680424:date=Jun 7 2008, 02:08 AM:name=Price)--><div class='quotetop'>QUOTE(Price @ Jun 7 2008, 02:08 AM) <a href="index.php?act=findpost&pid=1680424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think the combat mode kill it.
    take a look at server right now.
    more then 10 full filled combat server and less then 7 ns server.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Odd...

    I find those numbers support the idea of combat sustaining NS and keeping it alive, rather than 'killing it.'
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    actually ns died simply because it was a mod for game that is well over 10 years old. so there. what other mods are still being played for hl1 ? probably not many.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2008
    <!--quoteo(post=1680083:date=Jun 3 2008, 07:23 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Jun 3 2008, 07:23 AM) <a href="index.php?act=findpost&pid=1680083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think it's any more complicated than the WoW interface, which I've never heard any complaints about in terms of annoyance and confusion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In all fairness though, WoW isn't nearly as fast-paced as NS is.

    <!--quoteo(post=1680437:date=Jun 7 2008, 08:38 PM:name=SentrySteve)--><div class='quotetop'>QUOTE(SentrySteve @ Jun 7 2008, 08:38 PM) <a href="index.php?act=findpost&pid=1680437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Odd...

    I find those numbers support the idea of combat sustaining NS and keeping it alive, rather than 'killing it.'<!--QuoteEnd--></div><!--QuoteEEnd-->
    lol, it's always amazing how people here try to put the blame on Combat.

    <!--quoteo(post=1680478:date=Jun 8 2008, 05:29 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jun 8 2008, 05:29 AM) <a href="index.php?act=findpost&pid=1680478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->actually ns died simply because it was a mod for game that is well over 10 years old. so there. what other mods are still being played for hl1 ? probably not many.<!--QuoteEnd--></div><!--QuoteEEnd-->
    exactly.
    (having said that though, there are a couple HL1 mods that are yet to come out, that I'm interested in)
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    For me custom servers killed the FREE game RTCW: Enemy Territory. Because there is almost only modded servers and i dont like to wait to download 1013044214 modifications to a game.

    NS is just getting old. There are no new players and lots of old gamer left the game. When 2.0 came out i played almost every day. Now i play only a fews days in a month. NS is lived for so long because it was offically frequently updated.

    I hope NS2 will have a big and long life community.

    Anyway where is our weekly news update? We should have now about 4 or 5 new one. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    It's June now; Can we get a news update?
    Even if its just "Sorry, we're really busy, nothing new right now, but soon!"
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1680415:date=Jun 6 2008, 11:57 PM:name=kurupt)--><div class='quotetop'>QUOTE(kurupt @ Jun 6 2008, 11:57 PM) <a href="index.php?act=findpost&pid=1680415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Custom Server's killed NS..............<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think it's the case for everyone, but custom servers killed it for me. The week I couldn't reliably find a non-modded classic NS server was the week I stopped playing.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    Natural Selection died for me because of a combination of most every ns game playing out the same, and wow offering something new and different, I guess you could say it just "got old." I wonder if rather than each patch trying to refine the balance to a precise formula, switching up the balance each patch might have provided a longer life for the game.
  • ArmoredPriapismArmoredPriapism Join Date: 2006-11-06 Member: 58440Members
    Has the UW office been hit by a tornado? I need me podcasts.

    Combat set an expectation amongst new players of ns for a less strategic and time intensive game. When veteran players used to ns began playing less frequently, their replacements weren't as into the original concepts of the game, and that brought waaaay down the experience of playing ns classic. So in response to the lameness of comming a bunch of 12tards, more people played combat, starting over the cycle again. So really combat did kill ns, but as scorpio pointed out, it would have died anyway.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1680853:date=Jun 10 2008, 10:31 PM:name=ArmoredPriapism)--><div class='quotetop'>QUOTE(ArmoredPriapism @ Jun 10 2008, 10:31 PM) <a href="index.php?act=findpost&pid=1680853"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Combat set an expectation amongst new players of ns for a less strategic and time intensive game. When veteran players used to ns began playing less frequently, their replacements weren't as into the original concepts of the game, and that brought waaaay down the experience of playing ns classic. So in response to the lameness of comming a bunch of 12tards, more people played combat, starting over the cycle again. So really combat did kill ns, but as scorpio pointed out, it would have died anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    why is this being discussed here instead of the ns2 prototypes? i'm sure there's plenty of threads out there that are more suited to this sort of discussion....
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