Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Hmm, not sure if this fits NS as prone is usually a thing which has to do with cover (and accuracy), but since the aliens are melee. Going prone does not have much of a function...
I can think of one thing that would make prone very interesting (as in tense), having to crawl in vents that were of that height, vents even so small a jet packer would have no room to enter (not that flying through vents as a headless speedy wonder was not silly at all <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />). Prone could also mean sacrificing mobility for more overlapping fire with team mates, so you could have prone, then crouched firing over prone, then standing firing over both prone and crouched, would prove useful under some narrow, confined enviromental conditions. Also, prone wouldn't necessarily negate all mobility, if it allowed for rolling (strafe). Prone doesn't have to be a bad thing, it would just be in NS2's regard only something that takes even more developer time when they have precious little of it - just saying, at this point, if their not already working on it (as in they had this idea before suggested and are implementing its code), I wouldn't count it likely as being included, even though I could see the benefits to a good implementation of prone in NS2.
In fact, a lot of our various ideas in various threads seem a moot point at this stage of the development, I am sure with funding secured, offices procured, if Unknown Worlds doesn't get NS2 out within a decent time frame to keep its costs reasonable, their business is in jeopardy. At this point, if there isn't some sort of concrete game design doc, alpha build, and testing for beta stage ... well, I'd just rather that not be the case, this game needs to ship and reasonably soon for all our sakes.
Assuming that ns2 gameplay is somewhat similar to the present, it would just encourage ineffective way of playing the game. People are having trouble realizing necessity of marine mobility even now, not to speak of if more defensive forms of movement were added.
<!--quoteo(post=1677361:date=May 1 2008, 08:52 PM:name=kontrolfreek)--><div class='quotetop'>QUOTE(kontrolfreek @ May 1 2008, 08:52 PM) <a href="index.php?act=findpost&pid=1677361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure if its been asked but will the marines be able to go prone like in dod? thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
in the NS, the proning is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NOT<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> necessary.
<!--quoteo(post=1677679:date=May 5 2008, 01:36 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 5 2008, 01:36 AM) <a href="index.php?act=findpost&pid=1677679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we get rid of crouching too then? And walking backwards?<!--QuoteEnd--></div><!--QuoteEEnd--> If you get rid of crouching, you won't be able to ghost jump or just silent jump.
Walking backwards is cool when I'm a skulk and I need to get 13 kills fast.
<!--quoteo(post=1677789:date=May 6 2008, 08:02 AM:name=MinstrelFisher)--><div class='quotetop'>QUOTE(MinstrelFisher @ May 6 2008, 08:02 AM) <a href="index.php?act=findpost&pid=1677789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you add ironsights?<!--QuoteEnd--></div><!--QuoteEEnd--> I was thinking it'd be more like <a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">Point Shooting</a>, since it's a close quarters situation, so you don't need to rely on sights, they'd probably be more of a hindrance. Hmm, and there's also virtual crosshairs, to assist aiming. So hip-fired weapons all the way. 'course, this all has very little to do with the actual *game*.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1677462:date=May 3 2008, 10:42 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ May 3 2008, 10:42 AM) <a href="index.php?act=findpost&pid=1677462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can think of one thing that would make prone very interesting (as in tense), having to crawl in vents that were of that height, vents even so small a jet packer would have no room to enter<!--QuoteEnd--></div><!--QuoteEEnd-->
thats the only prone function i could see working / fitting into NS - it would add to the atmosphere, it would be tense trying to crawl through a very narrow opening, and not being able to use your gun - perhaps you could use your welder, or knife to disengage a door or lift by manual override ( green vents in Event Horizen? ) . Or even pass through debris, other players would have to guard you as you squeeze through.
I don't really like the idea of marines rolling - its too "The Specialists" hl1 mod if you ask me <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> for skulks rolling and proning might work very well though, or atleast an animation of it, to make them look super agile <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Hmm, this ideas could be better if given that:<ul><li>movement & stance had an effect on accuracy (I wish it would; well except for shotgun)</li><li>marines crouch clipbox is still taller than a skulk, gorge, or lerk, and this would allow them to squeeze through spaces and vents (trading clipbox height for length)</li></ul>I would perfer to have peeking (lean around the corner to shoot without exposing your body) and aim (think of other trigger on controller in GRAW for XBox 360) first to this idea, but overall it could fit as action for special combat conditions.
This is a good way to increase marine mobility that is not like alien mobility traits.
<b>vote <!--coloro:#88CC00--><span style="color:#88CC00"><!--/coloro-->sort of yes<!--colorc--></span><!--/colorc-->, conditional</b>
<!--quoteo(post=1677789:date=May 5 2008, 08:02 PM:name=MinstrelFisher)--><div class='quotetop'>QUOTE(MinstrelFisher @ May 5 2008, 08:02 PM) <a href="index.php?act=findpost&pid=1677789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you add ironsights?<!--QuoteEnd--></div><!--QuoteEEnd--> Sure we can add them onto the player models, but what use is if unless we have an aiming action which was proposed as part of the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102035" target="_blank">Arms Lab Upgrades Enhancement thread</a>. (utilize the "search" FTW!)
<!--quoteo(post=1678977:date=May 20 2008, 02:42 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 20 2008, 02:42 AM) <a href="index.php?act=findpost&pid=1678977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of peeking.. <a href="http://en.wikipedia.org/wiki/Cornershot" target="_blank">shooting around corners</a> That's what I'd prefer.
(well, only 'cos it looks cooler, and no one seems to remember the days of the Medal of Honour 'nade dance)<!--QuoteEnd--></div><!--QuoteEEnd--> <b>vote <!--coloro:#00CC00--><span style="color:#00CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>, again
Actually, it's a lot more than just looking and feeling right. It's done in real-world fire fights in combat because the less of your body that is exposed, the harder it is for them to hit you. Taking as much cover as possible could help you prevail and save your life! In NS, this would have been especially handy against ranged attacks like acid rockets, offense chamber spikes, and gorge spit. (especially if they are being spammed) <i>Hopefully </i>it will make it into NS2.
<!--quoteo(post=1679020:date=May 20 2008, 04:42 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 20 2008, 04:42 PM) <a href="index.php?act=findpost&pid=1679020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure we can add them onto the player models, but what use is if unless we have an aiming action which was proposed as part of the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102035" target="_blank">Arms Lab Upgrades Enhancement thread</a>. (utilize the "search" FTW!)<!--QuoteEnd--></div><!--QuoteEEnd-->
Minstrel was joking, he doesn't need ironsights to 10bullet any skulk.
<!--quoteo(post=1677371:date=May 1 2008, 05:11 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ May 1 2008, 05:11 PM) <a href="index.php?act=findpost&pid=1677371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would you really lay down prone when a dog was attacking you?<!--QuoteEnd--></div><!--QuoteEEnd--> I just wanted to add: no of course you wouldn't, but if you are pick them off from a distance and then one sneaks up behind you... well gee we haven't seen that one many time in NS have we? (especially when they have silence and/or cloaking)
It also common knowledge that traveling into a vent with a lot of junctions is a good way die as a marine in NS maps. (can't say that's true for Combat since so many servers install the extra levels 3 plug-in where people get jetpacks and then crazy levels of UA with HMGs... *sigh*)
Comments
In fact, a lot of our various ideas in various threads seem a moot point at this stage of the development, I am sure with funding secured, offices procured, if Unknown Worlds doesn't get NS2 out within a decent time frame to keep its costs reasonable, their business is in jeopardy. At this point, if there isn't some sort of concrete game design doc, alpha build, and testing for beta stage ... well, I'd just rather that not be the case, this game needs to ship and reasonably soon for all our sakes.
Wery <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> idea !!! <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
in the NS, the proning is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NOT<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> necessary.
If you get rid of crouching, you won't be able to ghost jump or just silent jump.
Walking backwards is cool when I'm a skulk and I need to get 13 kills fast.
I was thinking it'd be more like <a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">Point Shooting</a>, since it's a close quarters situation, so you don't need to rely on sights, they'd probably be more of a hindrance. Hmm, and there's also virtual crosshairs, to assist aiming. So hip-fired weapons all the way.
'course, this all has very little to do with the actual *game*.
thats the only prone function i could see working / fitting into NS - it would add to the atmosphere, it would be tense trying to crawl through a very narrow opening, and not being able to use your gun - perhaps you could use your welder, or knife to disengage a door or lift by manual override ( green vents in Event Horizen? ) .
Or even pass through debris, other players would have to guard you as you squeeze through.
I don't really like the idea of marines rolling - its too "The Specialists" hl1 mod if you ask me <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> for skulks rolling and proning might work very well though, or atleast an animation of it, to make them look super agile <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Hmm, this ideas could be better if given that:<ul><li>movement & stance had an effect on accuracy (I wish it would; well except for shotgun)</li><li>marines crouch clipbox is still taller than a skulk, gorge, or lerk, and this would allow them to squeeze through spaces and vents (trading clipbox height for length)</li></ul>I would perfer to have peeking (lean around the corner to shoot without exposing your body) and aim (think of other trigger on controller in GRAW for XBox 360) first to this idea, but overall it could fit as action for special combat conditions.
This is a good way to increase marine mobility that is not like alien mobility traits.
<b>vote <!--coloro:#88CC00--><span style="color:#88CC00"><!--/coloro-->sort of yes<!--colorc--></span><!--/colorc-->, conditional</b>
That's what I'd prefer.
(well, only 'cos it looks cooler, and no one seems to remember the days of the Medal of Honour 'nade dance)
<img src="http://www.baconstripranch.com/images/20_Elmer_Fudd2.jpg" border="0" class="linked-image" />
<!--quoteo(post=1677789:date=May 5 2008, 08:02 PM:name=MinstrelFisher)--><div class='quotetop'>QUOTE(MinstrelFisher @ May 5 2008, 08:02 PM) <a href="index.php?act=findpost&pid=1677789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you add ironsights?<!--QuoteEnd--></div><!--QuoteEEnd-->
Sure we can add them onto the player models, but what use is if unless we have an aiming action which was proposed as part of the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102035" target="_blank">Arms Lab Upgrades Enhancement thread</a>. (utilize the "search" FTW!)
<!--quoteo(post=1678977:date=May 20 2008, 02:42 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 20 2008, 02:42 AM) <a href="index.php?act=findpost&pid=1678977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of peeking.. <a href="http://en.wikipedia.org/wiki/Cornershot" target="_blank">shooting around corners</a>
That's what I'd prefer.
(well, only 'cos it looks cooler, and no one seems to remember the days of the Medal of Honour 'nade dance)<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>vote <!--coloro:#00CC00--><span style="color:#00CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>, again
Actually, it's a lot more than just looking and feeling right. It's done in real-world fire fights in combat because the less of your body that is exposed, the harder it is for them to hit you. Taking as much cover as possible could help you prevail and save your life! In NS, this would have been especially handy against ranged attacks like acid rockets, offense chamber spikes, and gorge spit. (especially if they are being spammed) <i>Hopefully </i>it will make it into NS2.
Minstrel was joking, he doesn't need ironsights to 10bullet any skulk.
I just wanted to add: no of course you wouldn't, but if you are pick them off from a distance and then one sneaks up behind you... well gee we haven't seen that one many time in NS have we? (especially when they have silence and/or cloaking)
It also common knowledge that traveling into a vent with a lot of junctions is a good way die as a marine in NS maps. (can't say that's true for Combat since so many servers install the extra levels 3 plug-in where people get jetpacks and then crazy levels of UA with HMGs... *sigh*)