small idea to add bit more realism to environement
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">could be applied to plants, hive, clothes, ...</div>I found out about something yesterday that is really cool. It is about clothe simulation but done dynamicly and with great speed to create a real time simulation. This got me thinking as it can be applied to plants, the hive or anything having clothes, sheets, draperies, ... It causes all this to dynamicly react to collisions and wind.
Have a look at <a href="http://www.custom-logic.com/exp/cloth/cloth.html" target="_blank">this real time simulation</a> where you can drag the clothe with the mouse and see how it reacts while playing with the wind speed.
The actual code and theory is explained in links below it.
This could add more realism to the game by having dynamic environment reacting to wind and players.
Have a look at <a href="http://www.custom-logic.com/exp/cloth/cloth.html" target="_blank">this real time simulation</a> where you can drag the clothe with the mouse and see how it reacts while playing with the wind speed.
The actual code and theory is explained in links below it.
This could add more realism to the game by having dynamic environment reacting to wind and players.
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the marines wear a nanite steel body armor: there can nothing move
edit: also crysis have not the resources to make this simulation ingame and in editor
how can source?
And keep in mind, in NS2, you won't be standing in one spot doing absolutely nothing ( At least I hope not ), so you won't really be able to appreciate a feature like that in NS2, and things like that may just be left out to increase performance.
Maybe dust and stuff moving inside the duct would add some realism for those inside. It goes from being just a place made for aliens to something that once had a function and the aliens are simply using it for their own goals.
But that might be hard to do...
I say don't do it, but I think it might be wise to mention it.
Repeat: I don't support it. Just mentioning an idea.
That would have a great effect with little efforts, wouldn't it?